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Mark nullable members
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -20,8 +21,13 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<bool> isHitting = new Bindable<bool>();
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private readonly IBindable<bool> isHitting = new Bindable<bool>();
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[CanBeNull]
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private Drawable bodySprite;
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private Drawable bodySprite;
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[CanBeNull]
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private Drawable lightContainer;
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private Drawable lightContainer;
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[CanBeNull]
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private Drawable light;
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private Drawable light;
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public LegacyBodyPiece()
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public LegacyBodyPiece()
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