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Truncate beatmap title and artist on score panel
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parent
078e633459
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@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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using osu.Game.Screens.Ranking.Expanded;
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using osu.Game.Screens.Ranking.Expanded;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osu.Game.Screens.Ranking.Expanded.Statistics;
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using osu.Game.Screens.Ranking.Expanded.Statistics;
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@ -74,6 +75,8 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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{
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var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0));
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var beatmap = new TestBeatmap(rulesetStore.GetRuleset(0));
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beatmap.Metadata.Author = author;
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beatmap.Metadata.Author = author;
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beatmap.Metadata.Title = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap title";
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beatmap.Metadata.Artist = "Verrrrrrrrrrrrrrrrrrry looooooooooooooooooooooooong beatmap artist";
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return new TestWorkingBeatmap(beatmap);
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return new TestWorkingBeatmap(beatmap);
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}
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}
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@ -114,7 +117,7 @@ namespace osu.Game.Tests.Visual.Ranking
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Anchor = Anchor.Centre;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Origin = Anchor.Centre;
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Size = new Vector2(500, 700);
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Size = new Vector2(ScorePanel.EXPANDED_WIDTH, 700);
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new Box
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new Box
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@ -35,6 +35,8 @@ namespace osu.Game.Screens.Ranking.Expanded
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private RollingCounter<long> scoreCounter;
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private RollingCounter<long> scoreCounter;
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private const float padding = 10;
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/// <summary>
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/// <summary>
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/// Creates a new <see cref="ExpandedPanelMiddleContent"/>.
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/// Creates a new <see cref="ExpandedPanelMiddleContent"/>.
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/// </summary>
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/// </summary>
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@ -46,7 +48,7 @@ namespace osu.Game.Screens.Ranking.Expanded
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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Masking = true;
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Padding = new MarginPadding { Vertical = 10, Horizontal = 10 };
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Padding = new MarginPadding(padding);
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -92,13 +94,17 @@ namespace osu.Game.Screens.Ranking.Expanded
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
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Text = new LocalisedString((metadata.TitleUnicode, metadata.Title)),
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Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold),
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Font = OsuFont.Torus.With(size: 20, weight: FontWeight.SemiBold),
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MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2,
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Truncate = true,
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},
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},
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new OsuSpriteText
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new OsuSpriteText
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{
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{
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Anchor = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
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Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist)),
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Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold)
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Font = OsuFont.Torus.With(size: 14, weight: FontWeight.SemiBold),
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MaxWidth = ScorePanel.EXPANDED_WIDTH - padding * 2,
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Truncate = true,
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},
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},
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new Container
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new Container
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{
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{
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@ -31,7 +31,7 @@ namespace osu.Game.Screens.Ranking
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/// <summary>
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/// <summary>
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/// Width of the panel when expanded.
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/// Width of the panel when expanded.
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/// </summary>
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/// </summary>
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private const float expanded_width = 360;
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public const float EXPANDED_WIDTH = 360;
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/// <summary>
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/// <summary>
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/// Height of the panel when expanded.
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/// Height of the panel when expanded.
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@ -183,7 +183,7 @@ namespace osu.Game.Screens.Ranking
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switch (state)
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switch (state)
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{
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{
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case PanelState.Expanded:
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case PanelState.Expanded:
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this.ResizeTo(new Vector2(expanded_width, expanded_height), resize_duration, Easing.OutQuint);
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this.ResizeTo(new Vector2(EXPANDED_WIDTH, expanded_height), resize_duration, Easing.OutQuint);
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topLayerBackground.FadeColour(expanded_top_layer_colour, resize_duration, Easing.OutQuint);
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topLayerBackground.FadeColour(expanded_top_layer_colour, resize_duration, Easing.OutQuint);
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middleLayerBackground.FadeColour(expanded_middle_layer_colour, resize_duration, Easing.OutQuint);
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middleLayerBackground.FadeColour(expanded_middle_layer_colour, resize_duration, Easing.OutQuint);
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