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Fix sizing when gameplay scale is adjusted

This commit is contained in:
Dean Herbert 2020-05-01 19:49:23 +09:00
parent 510df8b282
commit 6ff31fb786

View File

@ -79,7 +79,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
AutoSizeAxes = Axes.Both;
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
FillMode = FillMode.Fit;
InternalChildren = new Drawable[]
{
@ -87,6 +90,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
};
}
protected override void Update()
{
base.Update();
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawHeight / c.Height);
}
}
}
}