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Add slider ticks and reverse arrows to effective misscount

Very much open to discussion on if these should be weighed differently
This commit is contained in:
Fina 2024-03-21 23:49:54 -07:00
parent b0d20e68ae
commit 6fe478c865

View File

@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private int countOk;
private int countMeh;
private int countMiss;
private int countLargeTickMiss;
private int countSliderEndsDropped;
private double effectiveMissCount;
@ -40,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
countLargeTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
countSliderEndsDropped = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
if (!score.Mods.Any(h => h is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value))
effectiveMissCount = countMiss;
effectiveMissCount = countMiss + countLargeTickMiss;
else
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);