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Add slider ticks and reverse arrows to effective misscount
Very much open to discussion on if these should be weighed differently
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@ -21,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private int countOk;
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private int countOk;
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private int countMeh;
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private int countMeh;
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private int countMiss;
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private int countMiss;
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private int countLargeTickMiss;
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private int countSliderEndsDropped;
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private int countSliderEndsDropped;
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private double effectiveMissCount;
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private double effectiveMissCount;
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@ -40,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
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countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
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countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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countLargeTickMiss = score.Statistics.GetValueOrDefault(HitResult.LargeTickMiss);
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countSliderEndsDropped = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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countSliderEndsDropped = score.Statistics.GetValueOrDefault(HitResult.SmallTickMiss);
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if (!score.Mods.Any(h => h is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value))
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if (!score.Mods.Any(h => h is OsuModClassic cl && cl.NoSliderHeadAccuracy.Value))
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effectiveMissCount = countMiss;
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effectiveMissCount = countMiss + countLargeTickMiss;
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else
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else
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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