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Don't play screen "back" sample when retrying
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parent
8d8258c039
commit
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@ -59,6 +59,8 @@ namespace osu.Game.Screens
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private SampleChannel sampleExit;
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private SampleChannel sampleExit;
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protected virtual bool PlayResumeSound => true;
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public virtual float BackgroundParallaxAmount => 1;
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public virtual float BackgroundParallaxAmount => 1;
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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public Bindable<WorkingBeatmap> Beatmap { get; private set; }
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@ -117,6 +119,7 @@ namespace osu.Game.Screens
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public override void OnResuming(IScreen last)
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public override void OnResuming(IScreen last)
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{
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{
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if (PlayResumeSound)
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sampleExit?.Play();
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sampleExit?.Play();
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applyArrivingDefaults(true);
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applyArrivingDefaults(true);
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@ -44,6 +44,8 @@ namespace osu.Game.Screens.Play
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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protected override bool PlayResumeSound => false;
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private Task loadTask;
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private Task loadTask;
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private InputManager inputManager;
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private InputManager inputManager;
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