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mirror of https://github.com/ppy/osu.git synced 2025-02-21 19:32:55 +08:00

Remove unused usings

This commit is contained in:
smoogipoo 2017-10-12 15:32:18 +09:00
parent df6409308a
commit 6fbf52c3eb
4 changed files with 1 additions and 5 deletions

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@ -1,13 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK; using OpenTK;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;

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@ -27,7 +27,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex("222"), Colour = OsuColour.FromHex("222"),
Depth = float.MaxValue, Depth = float.MaxValue
}); });
Content.AutoSizeAxes = Axes.None; Content.AutoSizeAxes = Axes.None;

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@ -8,7 +8,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Timeline; using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual

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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Edit.Screens.Compose;
using osu.Game.Screens.Edit.Screens.Compose.Timeline; using osu.Game.Screens.Edit.Screens.Compose.Timeline;
namespace osu.Game.Tests.Visual namespace osu.Game.Tests.Visual