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mirror of https://github.com/ppy/osu.git synced 2025-02-22 20:52:54 +08:00

Merge branch 'master' into nodal-hit-sounds

This commit is contained in:
Dan Balasescu 2017-04-22 22:11:19 +09:00 committed by GitHub
commit 6fb8676215
40 changed files with 924 additions and 666 deletions

@ -1 +1 @@
Subproject commit e24091cf7f5bf25602306c11146326079f2a98b0 Subproject commit b4e1b9a0eb1782ab8cfc48e305fd295a25c0579e

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@ -3,14 +3,13 @@
using System; using System;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces namespace osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces
{ {
public class ElongatedCirclePiece : CirclePiece public class ElongatedCirclePiece : CirclePiece
{ {
/// <summary> /// <summary>
/// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing <see cref="TaikoPlayfield"/>. /// As we are being used to define the absolute size of hits, we need to be given a relative reference of our containing playfield container.
/// </summary> /// </summary>
public Func<float> PlayfieldLengthReference; public Func<float> PlayfieldLengthReference;

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@ -8,6 +8,7 @@ using osu.Game.Database;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {
@ -26,6 +27,18 @@ namespace osu.Game.Beatmaps
BeatmapInfo = beatmapInfo; BeatmapInfo = beatmapInfo;
BeatmapSetInfo = beatmapSetInfo; BeatmapSetInfo = beatmapSetInfo;
WithStoryboard = withStoryboard; WithStoryboard = withStoryboard;
Mods.ValueChanged += mods => applyRateAdjustments();
}
private void applyRateAdjustments()
{
var t = track;
if (t == null) return;
t.ResetSpeedAdjustments();
foreach (var mod in Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(t);
} }
protected abstract Beatmap GetBeatmap(); protected abstract Beatmap GetBeatmap();
@ -66,7 +79,11 @@ namespace osu.Game.Beatmaps
{ {
lock (trackLock) lock (trackLock)
{ {
return track ?? (track = GetTrack()); if (track != null) return track;
track = GetTrack();
applyRateAdjustments();
return track;
} }
} }
} }

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@ -38,6 +38,8 @@ namespace osu.Game.Configuration
Set(OsuConfig.KeyOverlay, false); Set(OsuConfig.KeyOverlay, false);
//todo: implement all settings below this line (remove the Disabled set when doing so). //todo: implement all settings below this line (remove the Disabled set when doing so).
Set(OsuConfig.AudioOffset, 0, -500.0, 500.0);
Set(OsuConfig.MouseSpeed, 1.0).Disabled = true; Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
Set(OsuConfig.BeatmapDirectory, @"Songs").Disabled = true; // TODO: use thi.Disabled = trues Set(OsuConfig.BeatmapDirectory, @"Songs").Disabled = true; // TODO: use thi.Disabled = trues
Set(OsuConfig.AllowPublicInvites, true).Disabled = true; Set(OsuConfig.AllowPublicInvites, true).Disabled = true;
@ -103,7 +105,6 @@ namespace osu.Game.Configuration
Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true; Set(OsuConfig.ManiaSpeedBPMScale, true).Disabled = true;
Set(OsuConfig.MenuTip, 0).Disabled = true; Set(OsuConfig.MenuTip, 0).Disabled = true;
Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true; Set(OsuConfig.MouseSpeed, 1, 0.4, 6).Disabled = true;
Set(OsuConfig.Offset, 0, -300, 300).Disabled = true;
Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true; Set(OsuConfig.ScoreMeterScale, 1, 0.5, 2).Disabled = true;
//Set(OsuConfig.ScoreMeterScale, 1, 0.5, OsuGame.Tournament ? 10 : 2).Disabled = true; //Set(OsuConfig.ScoreMeterScale, 1, 0.5, OsuGame.Tournament ? 10 : 2).Disabled = true;
Set(OsuConfig.DistanceSpacing, 0.8, 0.1, 6).Disabled = true; Set(OsuConfig.DistanceSpacing, 0.8, 0.1, 6).Disabled = true;
@ -270,7 +271,7 @@ namespace osu.Game.Configuration
MouseDisableButtons, MouseDisableButtons,
MouseDisableWheel, MouseDisableWheel,
MouseSpeed, MouseSpeed,
Offset, AudioOffset,
ScoreMeterScale, ScoreMeterScale,
DistanceSpacing, DistanceSpacing,
EditorBeatDivisor, EditorBeatDivisor,

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@ -25,8 +25,6 @@ namespace osu.Game.Graphics.UserInterface
{ {
bindable = value; bindable = value;
Current.BindTo(bindable); Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
} }
} }
@ -84,6 +82,11 @@ namespace osu.Game.Graphics.UserInterface
else else
sampleUnchecked?.Play(); sampleUnchecked?.Play();
}; };
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
} }
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)

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@ -74,6 +74,11 @@ namespace osu.Game.Graphics.UserInterface
Expanded = true, Expanded = true,
} }
}; };
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -33,6 +33,11 @@ namespace osu.Game.Graphics.UserInterface
Height = 40; Height = 40;
TextContainer.Height = 0.5f; TextContainer.Height = 0.5f;
CornerRadius = 5; CornerRadius = 5;
Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

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@ -203,13 +203,7 @@ namespace osu.Game
{ {
Depth = -3, Depth = -3,
OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); }, OnHome = delegate { intro?.ChildScreen?.MakeCurrent(); },
OnRulesetChange = r => Ruleset.Value = r, }, overlayContent.Add);
}, t =>
{
Ruleset.ValueChanged += delegate { Toolbar.SetRuleset(Ruleset.Value); };
Ruleset.TriggerChange();
overlayContent.Add(Toolbar);
});
options.StateChanged += delegate options.StateChanged += delegate
{ {

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@ -147,8 +147,17 @@ namespace osu.Game
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
Cursor = new MenuCursor { Depth = float.MinValue }, new Container
new TooltipContainer(Cursor) { Depth = float.MinValue } {
AlwaysReceiveInput = true,
RelativeSizeAxes = Axes.Both,
Depth = float.MinValue,
Children = new Drawable[]
{
Cursor = new MenuCursor(),
new TooltipContainer(Cursor) { Depth = -1 },
}
},
} }
}); });
} }

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@ -34,8 +34,6 @@ namespace osu.Game.Overlays.Options
{ {
bindable = value; bindable = value;
dropdown.Current.BindTo(bindable); dropdown.Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
} }
} }
@ -75,6 +73,11 @@ namespace osu.Game.Overlays.Options
Items = Items, Items = Items,
} }
}; };
dropdown.Current.DisabledChanged += disabled =>
{
Alpha = disabled ? 0.3f : 1;
};
} }
} }
} }

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@ -35,8 +35,6 @@ namespace osu.Game.Overlays.Options
{ {
bindable = value; bindable = value;
slider.Current.BindTo(bindable); slider.Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
} }
} }

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@ -16,8 +16,6 @@ namespace osu.Game.Overlays.Options
{ {
bindable = value; bindable = value;
Current.BindTo(bindable); Current.BindTo(bindable);
if (value?.Disabled ?? true)
Alpha = 0.3f;
} }
} }
} }

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@ -18,10 +18,10 @@ namespace osu.Game.Overlays.Options.Sections.Audio
{ {
Children = new Drawable[] Children = new Drawable[]
{ {
new OptionSlider<int> new OptionSlider<double>
{ {
LabelText = "Universal Offset", LabelText = "Audio Offset",
Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.Offset) Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.AudioOffset)
}, },
new OsuButton new OsuButton
{ {

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Database;
using osu.Game.Graphics; using osu.Game.Graphics;
using OpenTK; using OpenTK;
@ -20,9 +19,7 @@ namespace osu.Game.Overlays.Toolbar
public const float TOOLTIP_HEIGHT = 30; public const float TOOLTIP_HEIGHT = 30;
public Action OnHome; public Action OnHome;
public Action<RulesetInfo> OnRulesetChange;
private readonly ToolbarModeSelector modeSelector;
private readonly ToolbarUserArea userArea; private readonly ToolbarUserArea userArea;
protected override bool HideOnEscape => false; protected override bool HideOnEscape => false;
@ -53,13 +50,7 @@ namespace osu.Game.Overlays.Toolbar
{ {
Action = () => OnHome?.Invoke() Action = () => OnHome?.Invoke()
}, },
modeSelector = new ToolbarModeSelector new ToolbarModeSelector()
{
OnRulesetChange = mode =>
{
OnRulesetChange?.Invoke(mode);
}
}
} }
}, },
new FillFlowContainer new FillFlowContainer
@ -130,8 +121,6 @@ namespace osu.Game.Overlays.Toolbar
} }
} }
public void SetRuleset(RulesetInfo ruleset) => modeSelector.SetRuleset(ruleset);
protected override void PopIn() protected override void PopIn()
{ {
MoveToY(0, transition_time, EasingTypes.OutQuint); MoveToY(0, transition_time, EasingTypes.OutQuint);

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Caching; using osu.Framework.Caching;
@ -12,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Game.Database; using osu.Game.Database;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Toolbar namespace osu.Game.Overlays.Toolbar
{ {
@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Toolbar
private readonly Drawable modeButtonLine; private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton; private ToolbarModeButton activeButton;
public Action<RulesetInfo> OnRulesetChange; private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public ToolbarModeSelector() public ToolbarModeSelector()
{ {
@ -66,30 +66,36 @@ namespace osu.Game.Overlays.Toolbar
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(RulesetDatabase rulesets) private void load(RulesetDatabase rulesets, OsuGame game)
{ {
foreach (var ruleset in rulesets.AllRulesets) foreach (var r in rulesets.AllRulesets)
{ {
modeButtons.Add(new ToolbarModeButton modeButtons.Add(new ToolbarModeButton
{ {
Ruleset = ruleset, Ruleset = r,
Action = delegate Action = delegate
{ {
SetRuleset(ruleset); ruleset.Value = r;
OnRulesetChange?.Invoke(ruleset);
} }
}); });
} }
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
ruleset.BindTo(game.Ruleset);
} }
public override bool HandleInput => !ruleset.Disabled;
private void disabledChanged(bool isDisabled) => FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
Size = new Vector2(modeButtons.DrawSize.X, 1); Size = new Vector2(modeButtons.DrawSize.X, 1);
} }
public void SetRuleset(RulesetInfo ruleset) private void rulesetChanged(RulesetInfo ruleset)
{ {
foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>()) foreach (ToolbarModeButton m in modeButtons.Children.Cast<ToolbarModeButton>())
{ {

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@ -1,22 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Judgements namespace osu.Game.Rulesets.Judgements
{ {
/// <summary> /// <summary>
/// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change. /// Inidicates that the judgement this is attached to is a partial judgement and the scoring value may change.
/// <para>
/// This judgement will be continually processed by <see cref="DrawableHitObject{TObject, TJudgement}.CheckJudgement(bool)"/>
/// unless the result is a miss and will trigger a full re-process of the <see cref="ScoreProcessor"/> when changed.
/// </para>
/// </summary> /// </summary>
public interface IPartialJudgement public interface IPartialJudgement
{ {
/// <summary> /// <summary>
/// Indicates that this partial judgement has changed and requires a full re-process of the <see cref="ScoreProcessor"/>. /// Indicates that this partial judgement has changed and requires reprocessing.
/// <para> /// <para>
/// This is set to false once the judgement has been re-processed. /// This is set to false once the judgement has been re-processed.
/// </para> /// </para>

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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Mods
/// Applies the mod to a HitRenderer. /// Applies the mod to a HitRenderer.
/// </summary> /// </summary>
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param> /// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
void Apply(HitRenderer<TObject> hitRenderer); void ApplyToHitRenderer(HitRenderer<TObject> hitRenderer);
} }
} }

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Timing;
namespace osu.Game.Rulesets.Mods
{
/// <summary>
/// An interface for mods that make adjustments to the track.
/// </summary>
public interface IApplicableToClock
{
void ApplyToClock(IAdjustableClock clock);
}
}

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@ -1,12 +1,8 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using System; using System;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
@ -45,131 +41,4 @@ namespace osu.Game.Rulesets.Mods
/// </summary> /// </summary>
public virtual Type[] IncompatibleMods => new Type[] { }; public virtual Type[] IncompatibleMods => new Type[] { };
} }
public class MultiMod : Mod
{
public override string Name => string.Empty;
public override string Description => string.Empty;
public override double ScoreMultiplier => 0.0;
public Mod[] Mods;
}
public abstract class ModNoFail : Mod
{
public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) };
}
public abstract class ModEasy : Mod
{
public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
}
public abstract class ModHidden : Mod
{
public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override bool Ranked => true;
}
public abstract class ModHardRock : Mod
{
public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
}
public abstract class ModSuddenDeath : Mod
{
public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
}
public abstract class ModDoubleTime : Mod
{
public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description => "Zoooooooooom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
}
public abstract class ModRelax : Mod
{
public override string Name => "Relax";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };
}
public abstract class ModHalfTime : Mod
{
public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description => "Less zoom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
}
public abstract class ModNightcore : ModDoubleTime
{
public override string Name => "Nightcore";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description => "uguuuuuuuu";
}
public abstract class ModFlashlight : Mod
{
public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description => "Restricted view area.";
public override bool Ranked => true;
}
public class ModAutoplay : Mod
{
public override string Name => "Autoplay";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
where T : HitObject
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
public void Apply(HitRenderer<T> hitRenderer)
{
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
}
}
public abstract class ModPerfect : ModSuddenDeath
{
public override string Name => "Perfect";
public override string Description => "SS or quit.";
}
public class ModCinema : ModAutoplay
{
public override string Name => "Cinema";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
}
} }

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
where T : HitObject
{
protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
public void ApplyToHitRenderer(HitRenderer<T> hitRenderer)
{
hitRenderer.SetReplay(CreateReplayScore(hitRenderer.Beatmap)?.Replay);
}
}
public class ModAutoplay : Mod
{
public override string Name => "Autoplay";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_auto;
public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public class ModCinema : ModAutoplay
{
public override string Name => "Cinema";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public class ModDoubleTime : Mod, IApplicableToClock
{
public override string Name => "Double Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_doubletime;
public override string Description => "Zoooooooooom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHalfTime) };
public override double ScoreMultiplier => 1.12;
public virtual void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 1.5;
}
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModEasy : Mod
{
public override string Name => "Easy";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_easy;
public override string Description => "Reduces overall difficulty - larger circles, more forgiving HP drain, less accuracy required.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModHardRock) };
}
}

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@ -0,0 +1,15 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModFlashlight : Mod
{
public override string Name => "Flashlight";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_flashlight;
public override string Description => "Restricted view area.";
public override bool Ranked => true;
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHalfTime : Mod, IApplicableToClock
{
public override string Name => "Half Time";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_halftime;
public override string Description => "Less zoom";
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModDoubleTime) };
public override double ScoreMultiplier => 1.12;
public void ApplyToClock(IAdjustableClock clock)
{
clock.Rate = 0.75;
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHardRock : Mod
{
public override string Name => "Hard Rock";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hardrock;
public override string Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy) };
}
}

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@ -0,0 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModHidden : Mod
{
public override string Name => "Hidden";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_hidden;
public override bool Ranked => true;
}
}

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@ -0,0 +1,25 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNightcore : ModDoubleTime
{
public override string Name => "Nightcore";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nightcore;
public override string Description => "uguuuuuuuu";
public override void ApplyToClock(IAdjustableClock clock)
{
var pitchAdjust = clock as IHasPitchAdjust;
if (pitchAdjust != null)
pitchAdjust.PitchAdjust = 1.5;
else
base.ApplyToClock(clock);
}
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModNoFail : Mod
{
public override string Name => "NoFail";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_nofail;
public override string Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModAutoplay) };
}
}

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@ -0,0 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
public abstract class ModPerfect : ModSuddenDeath
{
public override string Name => "Perfect";
public override string Description => "SS or quit.";
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModRelax : Mod
{
public override string Name => "Relax";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_relax;
public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModNoFail), typeof(ModSuddenDeath) };
}
}

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
{
public abstract class ModSuddenDeath : Mod
{
public override string Name => "Sudden Death";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_suddendeath;
public override string Description => "Miss a note and fail.";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModNoFail), typeof(ModRelax), typeof(ModAutoplay) };
}
}

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@ -0,0 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Rulesets.Mods
{
public class MultiMod : Mod
{
public override string Name => string.Empty;
public override string Description => string.Empty;
public override double ScoreMultiplier => 0.0;
public Mod[] Mods;
}
}

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@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.UI
return; return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>()) foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this); mod.ApplyToHitRenderer(this);
} }
/// <summary> /// <summary>

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
namespace osu.Game.Screens namespace osu.Game.Screens
@ -25,8 +26,12 @@ namespace osu.Game.Screens
internal virtual bool HasLocalCursorDisplayed => false; internal virtual bool HasLocalCursorDisplayed => false;
internal virtual bool AllowRulesetChange => true;
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>(); private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public WorkingBeatmap Beatmap public WorkingBeatmap Beatmap
{ {
get get
@ -40,7 +45,7 @@ namespace osu.Game.Screens
} }
[BackgroundDependencyLoader(permitNulls: true)] [BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuGameBase game) private void load(OsuGameBase game, OsuGame osuGame)
{ {
if (game != null) if (game != null)
{ {
@ -52,11 +57,23 @@ namespace osu.Game.Screens
} }
beatmap.ValueChanged += OnBeatmapChanged; beatmap.ValueChanged += OnBeatmapChanged;
if (osuGame != null)
ruleset.BindTo(osuGame.Ruleset);
} }
/// <summary>
/// The global Beatmap was changed.
/// </summary>
protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap) protected virtual void OnBeatmapChanged(WorkingBeatmap beatmap)
{ {
}
protected override void Update()
{
if (!IsCurrentScreen) return;
ruleset.Disabled = !AllowRulesetChange;
} }
protected override void OnEntering(Screen last) protected override void OnEntering(Screen last)

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@ -20,6 +20,7 @@ using osu.Game.Screens.Backgrounds;
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking; using osu.Game.Screens.Ranking;
@ -39,6 +40,8 @@ namespace osu.Game.Screens.Play
public bool IsPaused => !interpolatedSourceClock.IsRunning; public bool IsPaused => !interpolatedSourceClock.IsRunning;
internal override bool AllowRulesetChange => false;
public bool HasFailed { get; private set; } public bool HasFailed { get; private set; }
public int RestartCount; public int RestartCount;
@ -49,13 +52,22 @@ namespace osu.Game.Screens.Play
private bool canPause => ValidForResume && !HasFailed && Time.Current >= lastPauseActionTime + pause_cooldown; private bool canPause => ValidForResume && !HasFailed && Time.Current >= lastPauseActionTime + pause_cooldown;
private IAdjustableClock sourceClock; private IAdjustableClock sourceClock;
private OffsetClock offsetClock;
private IFrameBasedClock interpolatedSourceClock; private IFrameBasedClock interpolatedSourceClock;
private RulesetInfo ruleset; private RulesetInfo ruleset;
private ScoreProcessor scoreProcessor; private ScoreProcessor scoreProcessor;
protected HitRenderer HitRenderer; protected HitRenderer HitRenderer;
#region User Settings
private Bindable<int> dimLevel; private Bindable<int> dimLevel;
private Bindable<bool> mouseWheelDisabled;
private Bindable<double> userAudioOffset;
#endregion
private SkipButton skipButton; private SkipButton skipButton;
private HudOverlay hudOverlay; private HudOverlay hudOverlay;
@ -115,11 +127,19 @@ namespace osu.Game.Screens.Play
} }
sourceClock = (IAdjustableClock)track ?? new StopwatchClock(); sourceClock = (IAdjustableClock)track ?? new StopwatchClock();
interpolatedSourceClock = new InterpolatingFramedClock(sourceClock); offsetClock = new OffsetClock(sourceClock);
userAudioOffset = config.GetBindable<double>(OsuConfig.AudioOffset);
userAudioOffset.ValueChanged += v => offsetClock.Offset = v;
userAudioOffset.TriggerChange();
interpolatedSourceClock = new InterpolatingFramedClock(offsetClock);
Schedule(() => Schedule(() =>
{ {
sourceClock.Reset(); sourceClock.Reset();
foreach (var mod in Beatmap.Mods.Value.OfType<IApplicableToClock>())
mod.ApplyToClock(sourceClock);
}); });
scoreProcessor = HitRenderer.CreateScoreProcessor(); scoreProcessor = HitRenderer.CreateScoreProcessor();
@ -360,8 +380,6 @@ namespace osu.Game.Screens.Play
Background?.FadeTo(1f, fade_out_duration); Background?.FadeTo(1f, fade_out_duration);
} }
private Bindable<bool> mouseWheelDisabled;
protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused; protected override bool OnWheel(InputState state) => mouseWheelDisabled.Value && !IsPaused;
} }
} }

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@ -27,6 +27,8 @@ namespace osu.Game.Screens.Play
private bool showOverlays = true; private bool showOverlays = true;
internal override bool ShowOverlays => showOverlays; internal override bool ShowOverlays => showOverlays;
internal override bool AllowRulesetChange => false;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap); protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
public PlayerLoader(Player player) public PlayerLoader(Player player)

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@ -31,6 +31,8 @@ namespace osu.Game.Screens.Ranking
private ResultModeTabControl modeChangeButtons; private ResultModeTabControl modeChangeButtons;
internal override bool AllowRulesetChange => false;
private Container currentPage; private Container currentPage;
private static readonly Vector2 background_blur = new Vector2(20); private static readonly Vector2 background_blur = new Vector2(20);

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@ -7,12 +7,15 @@ using osu.Framework.Screens;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
namespace osu.Game.Screens namespace osu.Game.Screens
{ {
@ -24,8 +27,8 @@ namespace osu.Game.Screens
protected virtual IEnumerable<Type> PossibleChildren => null; protected virtual IEnumerable<Type> PossibleChildren => null;
private readonly Container textContainer; private readonly FillFlowContainer textContainer;
private readonly Box box; private readonly Container boxContainer;
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2"); protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
@ -40,13 +43,13 @@ namespace osu.Game.Screens
Content.Alpha = 0; Content.Alpha = 0;
textContainer.Position = new Vector2(DrawSize.X / 16, 0); textContainer.Position = new Vector2(DrawSize.X / 16, 0);
box.ScaleTo(0.2f); boxContainer.ScaleTo(0.2f);
box.RotateTo(-20); boxContainer.RotateTo(-20);
Content.Delay(300, true); Content.Delay(300, true);
box.ScaleTo(1, transition_time, EasingTypes.OutElastic); boxContainer.ScaleTo(1, transition_time, EasingTypes.OutElastic);
box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint); boxContainer.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo); textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
Content.FadeIn(transition_time, EasingTypes.OutExpo); Content.FadeIn(transition_time, EasingTypes.OutExpo);
@ -82,36 +85,62 @@ namespace osu.Game.Screens
Children = new Drawable[] Children = new Drawable[]
{ {
box = new Box boxContainer = new Container
{ {
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.3f), Size = new Vector2(0.3f),
RelativeSizeAxes = Axes.Both,
CornerRadius = 20,
Masking = true,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = getColourFor(GetType()), Colour = getColourFor(GetType()),
Alpha = 1, Alpha = 0.2f,
BlendingMode = BlendingMode.Additive, BlendingMode = BlendingMode.Additive,
}, },
textContainer = new Container textContainer = new FillFlowContainer
{ {
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
Direction = FillDirection.Vertical,
Children = new[] Children = new[]
{ {
new OsuSpriteText new TextAwesome
{ {
Text = GetType().Name, Icon = FontAwesome.fa_universal_access,
Anchor = Anchor.Centre, Anchor = Anchor.TopCentre,
Origin = Anchor.Centre, Origin = Anchor.TopCentre,
TextSize = 50, TextSize = 50,
}, },
new OsuSpriteText new OsuSpriteText
{ {
Text = GetType().Namespace, Text = GetType().Name,
Anchor = Anchor.Centre, Colour = getColourFor(GetType()).Lighten(0.8f),
Origin = Anchor.Centre, Anchor = Anchor.TopCentre,
Position = new Vector2(0, 30) Origin = Anchor.TopCentre,
TextSize = 50,
},
new OsuSpriteText
{
Text = "is not yet ready for use!",
TextSize = 20,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
new OsuSpriteText
{
Text = "please check back a bit later.",
TextSize = 14,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
}
}, },
} }
}, },
@ -120,17 +149,15 @@ namespace osu.Game.Screens
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Alpha = 0, Alpha = 0,
Action = delegate { Action = Exit
Exit();
}
}, },
childModeButtons = new FillFlowContainer childModeButtons = new FillFlowContainer
{ {
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Y,
Size = new Vector2(0.1f, 1) Size = new Vector2(TwoLayerButton.SIZE_RETRACTED.X, 1)
} }
}; };
@ -138,14 +165,11 @@ namespace osu.Game.Screens
{ {
foreach (Type t in PossibleChildren) foreach (Type t in PossibleChildren)
{ {
childModeButtons.Add(new Button childModeButtons.Add(new ChildModeButton
{ {
Text = $@"{t.Name}", Text = $@"{t.Name}",
RelativeSizeAxes = Axes.X,
Size = new Vector2(1, 40),
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
BackgroundColour = getColourFor(t), BackgroundColour = getColourFor(t),
HoverColour = getColourFor(t).Lighten(0.2f),
Action = delegate Action = delegate
{ {
Push(Activator.CreateInstance(t) as Screen); Push(Activator.CreateInstance(t) as Screen);
@ -163,5 +187,21 @@ namespace osu.Game.Screens
byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255); byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
return new Color4(r, g, b, 255); return new Color4(r, g, b, 255);
} }
public class ChildModeButton : TwoLayerButton
{
public ChildModeButton()
{
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
}
}
} }
} }

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@ -123,6 +123,21 @@
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertHitObjectParser.cs" /> <Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSlider.cs" /> <Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSpinner.cs" /> <Compile Include="Rulesets\Objects\Legacy\Taiko\ConvertSpinner.cs" />
<Compile Include="Rulesets\Mods\IApplicableToClock.cs" />
<Compile Include="Rulesets\Mods\ModAutoplay.cs" />
<Compile Include="Rulesets\Mods\ModCinema.cs" />
<Compile Include="Rulesets\Mods\ModDoubleTime.cs" />
<Compile Include="Rulesets\Mods\ModEasy.cs" />
<Compile Include="Rulesets\Mods\ModFlashlight.cs" />
<Compile Include="Rulesets\Mods\ModHalfTime.cs" />
<Compile Include="Rulesets\Mods\ModHardRock.cs" />
<Compile Include="Rulesets\Mods\ModHidden.cs" />
<Compile Include="Rulesets\Mods\ModNightcore.cs" />
<Compile Include="Rulesets\Mods\ModNoFail.cs" />
<Compile Include="Rulesets\Mods\ModPerfect.cs" />
<Compile Include="Rulesets\Mods\ModRelax.cs" />
<Compile Include="Rulesets\Mods\ModSuddenDeath.cs" />
<Compile Include="Rulesets\Mods\MultiMod.cs" />
<Compile Include="Rulesets\Objects\Types\IHasXPosition.cs" /> <Compile Include="Rulesets\Objects\Types\IHasXPosition.cs" />
<Compile Include="Rulesets\Objects\Types\IHasYPosition.cs" /> <Compile Include="Rulesets\Objects\Types\IHasYPosition.cs" />
<Compile Include="Rulesets\Replays\Replay.cs" /> <Compile Include="Rulesets\Replays\Replay.cs" />