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Merge pull request #11577 from bdach/ongoing-tracker-disposal
Make ongoing operation tracker disposals idempotent
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commit
6f9d65d08b
62
osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs
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62
osu.Game.Tests/NonVisual/OngoingOperationTrackerTest.cs
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@ -0,0 +1,62 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.NonVisual
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{
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[HeadlessTest]
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public class OngoingOperationTrackerTest : OsuTestScene
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{
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private OngoingOperationTracker tracker;
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private IBindable<bool> operationInProgress;
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[SetUpSteps]
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public void SetUp()
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{
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AddStep("create tracker", () => Child = tracker = new OngoingOperationTracker());
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AddStep("bind to operation status", () => operationInProgress = tracker.InProgress.GetBoundCopy());
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}
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[Test]
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public void TestOperationTracking()
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{
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IDisposable firstOperation = null;
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IDisposable secondOperation = null;
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AddStep("begin first operation", () => firstOperation = tracker.BeginOperation());
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AddAssert("first operation in progress", () => operationInProgress.Value);
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AddStep("cannot start another operation",
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() => Assert.Throws<InvalidOperationException>(() => tracker.BeginOperation()));
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AddStep("end first operation", () => firstOperation.Dispose());
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AddAssert("first operation is ended", () => !operationInProgress.Value);
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AddStep("start second operation", () => secondOperation = tracker.BeginOperation());
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AddAssert("second operation in progress", () => operationInProgress.Value);
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AddStep("dispose first operation again", () => firstOperation.Dispose());
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AddAssert("second operation still in progress", () => operationInProgress.Value);
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AddStep("dispose second operation", () => secondOperation.Dispose());
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AddAssert("second operation is ended", () => !operationInProgress.Value);
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}
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[Test]
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public void TestOperationDisposalAfterTracker()
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{
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IDisposable operation = null;
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AddStep("begin operation", () => operation = tracker.BeginOperation());
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AddStep("dispose tracker", () => tracker.Expire());
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AddStep("end operation", () => operation.Dispose());
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AddAssert("operation is ended", () => !operationInProgress.Value);
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}
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -43,17 +42,46 @@ namespace osu.Game.Screens.OnlinePlay
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leasedInProgress = inProgress.BeginLease(true);
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leasedInProgress.Value = true;
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// for extra safety, marshal the end of operation back to the update thread if necessary.
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return new InvokeOnDisposal(() => Scheduler.Add(endOperation, false));
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return new OngoingOperation(this, leasedInProgress);
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}
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private void endOperation()
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private void endOperationWithKnownLease(LeasedBindable<bool> lease)
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{
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if (leasedInProgress == null)
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throw new InvalidOperationException("Cannot end operation multiple times.");
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if (lease != leasedInProgress)
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return;
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leasedInProgress.Return();
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// for extra safety, marshal the end of operation back to the update thread if necessary.
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Scheduler.Add(() =>
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{
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leasedInProgress?.Return();
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leasedInProgress = null;
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}, false);
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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// base call does an UnbindAllBindables().
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// clean up the leased reference here so that it doesn't get returned twice.
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leasedInProgress = null;
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}
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private class OngoingOperation : IDisposable
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{
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private readonly OngoingOperationTracker tracker;
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private readonly LeasedBindable<bool> lease;
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public OngoingOperation(OngoingOperationTracker tracker, LeasedBindable<bool> lease)
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{
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this.tracker = tracker;
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this.lease = lease;
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}
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public void Dispose()
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{
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tracker.endOperationWithKnownLease(lease);
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}
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}
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}
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}
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