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Adjust game-side text flow containers to part-based model
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@@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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@@ -19,8 +19,8 @@ namespace osu.Game.Graphics.Containers
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protected override SpriteText CreateSpriteText() => new OsuSpriteText();
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public void AddArbitraryDrawable(Drawable drawable) => AddInternal(drawable);
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public ITextPart AddArbitraryDrawable(Drawable drawable) => AddPart(new TextPartManual(drawable.Yield()));
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public IEnumerable<Drawable> AddIcon(IconUsage icon, Action<SpriteText> creationParameters = null) => AddText(icon.Icon.ToString(), creationParameters);
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public ITextPart AddIcon(IconUsage icon, Action<SpriteText> creationParameters = null) => AddText(icon.Icon.ToString(), creationParameters);
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}
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}
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