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Remove pointless colour specifications in test scenes
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parent
f1ea61b1a2
commit
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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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{
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@ -34,7 +33,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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this.column = new Column(column, false)
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this.column = new Column(column, false)
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{
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{
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Action = { Value = action },
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Action = { Value = action },
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AccentColour = { Value = Color4.Orange },
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Alpha = showColumn ? 1 : 0
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Alpha = showColumn ? 1 : 0
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},
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},
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content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
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content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
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@ -61,7 +61,6 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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c.Add(CreateHitObject().With(h =>
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c.Add(CreateHitObject().With(h =>
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{
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{
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h.HitObject.StartTime = Time.Current + 5000;
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h.HitObject.StartTime = Time.Current + 5000;
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h.AccentColour.Value = Color4.Orange;
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}));
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}));
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})
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})
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},
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},
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