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mirror of https://github.com/ppy/osu.git synced 2024-11-14 16:37:26 +08:00

Make beatmap detail area abstractable

This commit is contained in:
smoogipoo 2020-02-12 19:52:47 +09:00
parent 0f1d30c55e
commit 6f7196b0b8
10 changed files with 318 additions and 77 deletions

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@ -20,7 +20,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue); Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue); Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details); Set(OsuSetting.BeatmapDetailTab, PlayBeatmapDetailArea.TabType.Details);
Set(OsuSetting.ShowConvertedBeatmaps, true); Set(OsuSetting.ShowConvertedBeatmaps, true);
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1); Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);

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@ -2,37 +2,44 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class BeatmapDetailArea : Container public abstract class BeatmapDetailArea : Container
{ {
private const float details_padding = 10; private const float details_padding = 10;
private readonly Container content;
protected override Container<Drawable> Content => content;
public readonly BeatmapDetails Details;
public readonly BeatmapLeaderboard Leaderboard;
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;
public WorkingBeatmap Beatmap public virtual WorkingBeatmap Beatmap
{ {
get => beatmap; get => beatmap;
set set
{ {
beatmap = value; beatmap = value;
Details.Beatmap = beatmap?.BeatmapInfo;
Leaderboard.Beatmap = beatmap is DummyWorkingBeatmap ? null : beatmap?.BeatmapInfo; Details.Beatmap = value?.BeatmapInfo;
} }
} }
public BeatmapDetailArea() public readonly BeatmapDetails Details;
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab
{
get => tabControl.Current;
set => tabControl.Current = value;
}
private readonly Container content;
protected override Container<Drawable> Content => content;
private readonly BeatmapDetailAreaTabControl tabControl;
protected BeatmapDetailArea()
{ {
AddRangeInternal(new Drawable[] AddRangeInternal(new Drawable[]
{ {
@ -40,51 +47,62 @@ namespace osu.Game.Screens.Select
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT }, Padding = new MarginPadding { Top = BeatmapDetailAreaTabControl.HEIGHT },
}, Child = Details = new BeatmapDetails
new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
OnFilter = (tab, mods) =>
{
Leaderboard.FilterMods = mods;
switch (tab)
{
case BeatmapDetailTab.Details:
Details.Show();
Leaderboard.Hide();
break;
default:
Details.Hide();
Leaderboard.Scope = (BeatmapLeaderboardScope)tab - 1;
Leaderboard.Show();
break;
}
},
},
});
AddRange(new Drawable[]
{
Details = new BeatmapDetails
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Alpha = 0, Alpha = 0,
Margin = new MarginPadding { Top = details_padding }, Margin = new MarginPadding { Top = details_padding },
},
Leaderboard = new BeatmapLeaderboard
{
RelativeSizeAxes = Axes.Both,
} }
},
tabControl = new BeatmapDetailAreaTabControl
{
RelativeSizeAxes = Axes.X,
TabItems = CreateTabItems(),
OnFilter = OnTabChanged,
},
}); });
} }
/// <summary>
/// Refreshes the currently-displayed details.
/// </summary>
public virtual void Refresh()
{
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();
Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450); Details.Height = Math.Min(DrawHeight - details_padding * 3 - BeatmapDetailAreaTabControl.HEIGHT, 450);
} }
/// <summary>
/// Invoked when a new tab is selected.
/// </summary>
/// <param name="tab">The tab that was selected.</param>
/// <param name="selectedMods">Whether the currently-selected mods should be considered.</param>
protected virtual void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
{
switch (tab)
{
case BeatmapDetailAreaDetailTabItem _:
Details.Show();
break;
default:
Details.Hide();
break;
}
}
/// <summary>
/// Creates the tabs to be displayed.
/// </summary>
/// <returns>The tabs.</returns>
protected virtual BeatmapDetailAreaTabItem[] CreateTabItems() => new BeatmapDetailAreaTabItem[]
{
new BeatmapDetailAreaDetailTabItem(),
};
} }
} }

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@ -0,0 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Screens.Select
{
public class BeatmapDetailAreaDetailTabItem : BeatmapDetailAreaTabItem
{
public override string Name => "Details";
}
}

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Screens.Select
{
public class BeatmapDetailAreaLeaderboardTabItem<TScope> : BeatmapDetailAreaTabItem
where TScope : Enum
{
public override string Name => Scope.ToString();
public override bool FilterableByMods => true;
public readonly TScope Scope;
public BeatmapDetailAreaLeaderboardTabItem(TScope scope)
{
Scope = scope;
}
}
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -18,14 +19,25 @@ namespace osu.Game.Screens.Select
public class BeatmapDetailAreaTabControl : Container public class BeatmapDetailAreaTabControl : Container
{ {
public const float HEIGHT = 24; public const float HEIGHT = 24;
public Bindable<BeatmapDetailAreaTabItem> Current
{
get => tabs.Current;
set => tabs.Current = value;
}
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
{
get => tabs.Items;
set => tabs.Items = value;
}
private readonly OsuTabControlCheckbox modsCheckbox; private readonly OsuTabControlCheckbox modsCheckbox;
private readonly OsuTabControl<BeatmapDetailTab> tabs; private readonly OsuTabControl<BeatmapDetailAreaTabItem> tabs;
private readonly Container tabsContainer; private readonly Container tabsContainer;
public Action<BeatmapDetailTab, bool> OnFilter; //passed the selected tab and if mods is checked
private Bindable<BeatmapDetailTab> selectedTab;
public BeatmapDetailAreaTabControl() public BeatmapDetailAreaTabControl()
{ {
Height = HEIGHT; Height = HEIGHT;
@ -43,7 +55,7 @@ namespace osu.Game.Screens.Select
tabsContainer = new Container tabsContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = tabs = new OsuTabControl<BeatmapDetailTab> Child = tabs = new OsuTabControl<BeatmapDetailAreaTabItem>
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
@ -68,29 +80,22 @@ namespace osu.Game.Screens.Select
private void load(OsuColour colour, OsuConfigManager config) private void load(OsuColour colour, OsuConfigManager config)
{ {
modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight; modsCheckbox.AccentColour = tabs.AccentColour = colour.YellowLight;
selectedTab = config.GetBindable<BeatmapDetailTab>(OsuSetting.BeatmapDetailTab);
tabs.Current.BindTo(selectedTab);
tabs.Current.TriggerChange();
} }
private void invokeOnFilter() private void invokeOnFilter()
{ {
OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value); OnFilter?.Invoke(tabs.Current.Value, modsCheckbox.Current.Value);
modsCheckbox.FadeTo(tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 1, 200, Easing.OutQuint); if (tabs.Current.Value.FilterableByMods)
tabsContainer.Padding = new MarginPadding { Right = tabs.Current.Value == BeatmapDetailTab.Details ? 0 : 100 };
}
}
public enum BeatmapDetailTab
{ {
Details, modsCheckbox.FadeTo(1, 200, Easing.OutQuint);
Local, tabsContainer.Padding = new MarginPadding { Right = 100 };
Country, }
Global, else
Friends {
modsCheckbox.FadeTo(0, 200, Easing.OutQuint);
tabsContainer.Padding = new MarginPadding();
}
}
} }
} }

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
namespace osu.Game.Screens.Select
{
public abstract class BeatmapDetailAreaTabItem : IEquatable<BeatmapDetailAreaTabItem>
{
/// <summary>
/// The name of this tab, to be displayed in the tab control.
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Whether the contents of this tab can be filtered by the user's currently-selected mods.
/// </summary>
public virtual bool FilterableByMods => false;
public override string ToString() => Name;
public bool Equals(BeatmapDetailAreaTabItem other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Name == other.Name;
}
public override int GetHashCode()
{
return Name != null ? Name.GetHashCode() : 0;
}
}
}

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@ -34,6 +34,8 @@ namespace osu.Game.Screens.Select
Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }; Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING };
} }
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea(); // Todo: Temporary
protected override bool OnStart() protected override bool OnStart()
{ {
var item = new PlaylistItem var item = new PlaylistItem

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@ -0,0 +1,143 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Screens.Select.Leaderboards;
namespace osu.Game.Screens.Select
{
public class PlayBeatmapDetailArea : BeatmapDetailArea
{
public readonly BeatmapLeaderboard Leaderboard;
public override WorkingBeatmap Beatmap
{
get => base.Beatmap;
set
{
base.Beatmap = value;
Leaderboard.Beatmap = value is DummyWorkingBeatmap ? null : value?.BeatmapInfo;
}
}
private Bindable<TabType> selectedTab;
public PlayBeatmapDetailArea()
{
Add(Leaderboard = new BeatmapLeaderboard { RelativeSizeAxes = Axes.Both });
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
selectedTab = config.GetBindable<TabType>(OsuSetting.BeatmapDetailTab);
selectedTab.BindValueChanged(tab => CurrentTab.Value = getTabItemFromTabType(tab.NewValue), true);
CurrentTab.BindValueChanged(tab => selectedTab.Value = getTabTypeFromTabItem(tab.NewValue));
}
public override void Refresh()
{
base.Refresh();
Leaderboard.RefreshScores();
}
protected override void OnTabChanged(BeatmapDetailAreaTabItem tab, bool selectedMods)
{
base.OnTabChanged(tab, selectedMods);
Leaderboard.FilterMods = selectedMods;
switch (tab)
{
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboard:
Leaderboard.Scope = leaderboard.Scope;
Leaderboard.Show();
break;
default:
Leaderboard.Hide();
break;
}
}
protected override BeatmapDetailAreaTabItem[] CreateTabItems() => base.CreateTabItems().Concat(new BeatmapDetailAreaTabItem[]
{
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local),
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country),
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global),
new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend),
}).ToArray();
private BeatmapDetailAreaTabItem getTabItemFromTabType(TabType type)
{
switch (type)
{
case TabType.Details:
return new BeatmapDetailAreaDetailTabItem();
case TabType.Local:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local);
case TabType.Country:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Country);
case TabType.Global:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
case TabType.Friends:
return new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Friend);
default:
throw new ArgumentOutOfRangeException(nameof(type));
}
}
private TabType getTabTypeFromTabItem(BeatmapDetailAreaTabItem item)
{
switch (item)
{
case BeatmapDetailAreaDetailTabItem _:
return TabType.Details;
case BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope> leaderboardTab:
switch (leaderboardTab.Scope)
{
case BeatmapLeaderboardScope.Local:
return TabType.Local;
case BeatmapLeaderboardScope.Country:
return TabType.Country;
case BeatmapLeaderboardScope.Global:
return TabType.Global;
case BeatmapLeaderboardScope.Friend:
return TabType.Friends;
default:
throw new ArgumentOutOfRangeException(nameof(item));
}
default:
throw new ArgumentOutOfRangeException(nameof(item));
}
}
public enum TabType
{
Details,
Local,
Country,
Global,
Friends
}
}
}

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@ -29,8 +29,12 @@ namespace osu.Game.Screens.Select
ValidForResume = false; ValidForResume = false;
Edit(); Edit();
}, Key.Number4); }, Key.Number4);
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
} }
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
public override void OnResuming(IScreen last) public override void OnResuming(IScreen last)
{ {
base.OnResuming(last); base.OnResuming(last);

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@ -23,7 +23,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Backgrounds; using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Edit; using osu.Game.Screens.Edit;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Select.Options; using osu.Game.Screens.Select.Options;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK; using osuTK;
@ -207,11 +206,11 @@ namespace osu.Game.Screens.Select
Left = left_area_padding, Left = left_area_padding,
Right = left_area_padding * 2, Right = left_area_padding * 2,
}, },
Child = BeatmapDetails = new BeatmapDetailArea Child = BeatmapDetails = CreateBeatmapDetailArea().With(d =>
{ {
RelativeSizeAxes = Axes.Both, d.RelativeSizeAxes = Axes.Both;
Padding = new MarginPadding { Top = 10, Right = 5 }, d.Padding = new MarginPadding { Top = 10, Right = 5 };
}, })
}, },
} }
}, },
@ -262,8 +261,6 @@ namespace osu.Game.Screens.Select
}); });
} }
BeatmapDetails.Leaderboard.ScoreSelected += score => this.Push(new SoloResults(score));
if (Footer != null) if (Footer != null)
{ {
Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect); Footer.AddButton(new FooterButtonMods { Current = Mods }, ModSelect);
@ -319,6 +316,11 @@ namespace osu.Game.Screens.Select
return dependencies; return dependencies;
} }
/// <summary>
/// Creates the beatmap details to be displayed underneath the wedge.
/// </summary>
protected abstract BeatmapDetailArea CreateBeatmapDetailArea();
public void Edit(BeatmapInfo beatmap = null) public void Edit(BeatmapInfo beatmap = null)
{ {
if (!AllowEditing) if (!AllowEditing)
@ -533,7 +535,7 @@ namespace osu.Game.Screens.Select
Carousel.AllowSelection = true; Carousel.AllowSelection = true;
BeatmapDetails.Leaderboard.RefreshScores(); BeatmapDetails.Refresh();
Beatmap.Value.Track.Looping = true; Beatmap.Value.Track.Looping = true;
music?.ResetTrackAdjustments(); music?.ResetTrackAdjustments();
@ -716,7 +718,7 @@ namespace osu.Game.Screens.Select
dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () => dialogOverlay?.Push(new BeatmapClearScoresDialog(beatmap, () =>
// schedule done here rather than inside the dialog as the dialog may fade out and never callback. // schedule done here rather than inside the dialog as the dialog may fade out and never callback.
Schedule(() => BeatmapDetails.Leaderboard.RefreshScores()))); Schedule(() => BeatmapDetails.Refresh())));
} }
public virtual bool OnPressed(GlobalAction action) public virtual bool OnPressed(GlobalAction action)