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Move migrations to own file and add user skin choice config migration
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147
osu.Game/Database/EFToRealmMigrator.cs
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147
osu.Game/Database/EFToRealmMigrator.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using osu.Game.Configuration;
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using osu.Game.Models;
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using osu.Game.Skinning;
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#nullable enable
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namespace osu.Game.Database
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{
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internal class EFToRealmMigrator
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{
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private readonly DatabaseContextFactory efContextFactory;
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private readonly RealmContextFactory realmContextFactory;
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private readonly OsuConfigManager config;
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
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{
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this.efContextFactory = efContextFactory;
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this.realmContextFactory = realmContextFactory;
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this.config = config;
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}
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public void Run()
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{
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using (var db = efContextFactory.GetForWrite())
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{
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migrateSettings(db);
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migrateSkins(db);
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}
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}
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private void migrateSkins(DatabaseWriteUsage db)
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{
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var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
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int.TryParse(userSkinChoice.Value, out int userSkinInt);
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switch (userSkinInt)
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{
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case EFSkinInfo.DEFAULT_SKIN:
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userSkinChoice.Value = SkinInfo.DEFAULT_SKIN.ToString();
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break;
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case EFSkinInfo.CLASSIC_SKIN:
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userSkinChoice.Value = SkinInfo.CLASSIC_SKIN.ToString();
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break;
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}
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// migrate ruleset settings. can be removed 20220530.
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var existingSkins = db.Context.SkinInfo
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.Include(s => s.Files)
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.ThenInclude(f => f.FileInfo)
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.ToList();
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// previous entries in EF are removed post migration.
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if (!existingSkins.Any())
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return;
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using (var realm = realmContextFactory.CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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if (!realm.All<SkinInfo>().Any(s => !s.Protected))
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{
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foreach (var skin in existingSkins)
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{
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var realmSkin = new SkinInfo
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{
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Name = skin.Name,
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Creator = skin.Creator,
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Hash = skin.Hash,
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Protected = false,
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InstantiationInfo = skin.InstantiationInfo,
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};
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foreach (var file in skin.Files)
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{
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var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
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if (realmFile == null)
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realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
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realmSkin.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
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}
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realm.Add(realmSkin);
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if (skin.ID == userSkinInt)
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userSkinChoice.Value = realmSkin.ID.ToString();
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}
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}
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db.Context.RemoveRange(existingSkins);
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// Intentionally don't clean up the files, so they don't get purged by EF.
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transaction.Commit();
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}
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}
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private void migrateSettings(DatabaseWriteUsage db)
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{
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// migrate ruleset settings. can be removed 20220315.
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var existingSettings = db.Context.DatabasedSetting;
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// previous entries in EF are removed post migration.
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if (!existingSettings.Any())
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return;
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using (var realm = realmContextFactory.CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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if (!realm.All<RealmRulesetSetting>().Any())
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{
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foreach (var dkb in existingSettings)
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{
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if (dkb.RulesetID == null)
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continue;
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string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
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if (string.IsNullOrEmpty(shortName))
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continue;
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realm.Add(new RealmRulesetSetting
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{
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Key = dkb.Key,
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Value = dkb.StringValue,
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RulesetName = shortName,
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Variant = dkb.Variant ?? 0,
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});
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}
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}
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db.Context.RemoveRange(existingSettings);
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transaction.Commit();
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}
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}
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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}
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}
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@ -5,7 +5,6 @@ using System;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Threading;
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using System.Threading;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Development;
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using osu.Framework.Development;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Bindings;
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@ -103,10 +102,6 @@ namespace osu.Game.Database
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// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
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// This method triggers the first `CreateContext` call, which will implicitly run realm migrations and bring the schema up-to-date.
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cleanupPendingDeletions();
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cleanupPendingDeletions();
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// Data migration is handled separately from schema migrations.
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// This is required as the user may be initialising realm for the first time ever, which would result in no schema migrations running.
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migrateDataFromEF();
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}
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}
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private void cleanupPendingDeletions()
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private void cleanupPendingDeletions()
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@ -200,108 +195,6 @@ namespace osu.Game.Database
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};
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};
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}
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}
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private void migrateDataFromEF()
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{
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if (efContextFactory == null)
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return;
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using (var db = efContextFactory.GetForWrite())
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{
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migrateSettings(db);
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migrateSkins(db);
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}
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void migrateSkins(DatabaseWriteUsage db)
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{
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// migrate ruleset settings. can be removed 20220530.
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var existingSkins = db.Context.SkinInfo
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.Include(s => s.Files)
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.ThenInclude(f => f.FileInfo);
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// previous entries in EF are removed post migration.
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if (!existingSkins.Any())
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return;
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using (var realm = CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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if (!realm.All<SkinInfo>().Any(s => !s.Protected))
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{
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foreach (var skin in existingSkins)
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{
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var realmSkin = new SkinInfo
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{
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Name = skin.Name,
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Creator = skin.Creator,
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Hash = skin.Hash,
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Protected = false,
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InstantiationInfo = skin.InstantiationInfo,
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};
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foreach (var file in skin.Files)
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{
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var realmFile = realm.Find<RealmFile>(file.FileInfo.Hash);
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if (realmFile == null)
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realm.Add(realmFile = new RealmFile { Hash = file.FileInfo.Hash });
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realmSkin.Files.Add(new RealmNamedFileUsage(realmFile, file.Filename));
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}
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realm.Add(realmSkin);
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}
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}
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db.Context.RemoveRange(existingSkins);
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// Intentionally don't clean up the files, so they don't get purged by EF.
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transaction.Commit();
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}
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}
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void migrateSettings(DatabaseWriteUsage db)
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{
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// migrate ruleset settings. can be removed 20220315.
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var existingSettings = db.Context.DatabasedSetting;
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// previous entries in EF are removed post migration.
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if (!existingSettings.Any())
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return;
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using (var realm = CreateContext())
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using (var transaction = realm.BeginWrite())
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{
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// only migrate data if the realm database is empty.
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if (!realm.All<RealmRulesetSetting>().Any())
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{
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foreach (var dkb in existingSettings)
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{
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if (dkb.RulesetID == null)
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continue;
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string? shortName = getRulesetShortNameFromLegacyID(dkb.RulesetID.Value);
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if (string.IsNullOrEmpty(shortName))
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continue;
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realm.Add(new RealmRulesetSetting
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{
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Key = dkb.Key,
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Value = dkb.StringValue,
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RulesetName = shortName,
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Variant = dkb.Variant ?? 0,
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});
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}
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}
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db.Context.RemoveRange(existingSettings);
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transaction.Commit();
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}
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}
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}
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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private void onMigration(Migration migration, ulong lastSchemaVersion)
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{
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{
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for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
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for (ulong i = lastSchemaVersion + 1; i <= schema_version; i++)
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@ -198,6 +198,8 @@ namespace osu.Game
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", contextFactory));
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dependencies.Cache(realmFactory = new RealmContextFactory(Storage, "client", contextFactory));
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new EFToRealmMigrator(contextFactory, realmFactory, LocalConfig).Run();
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dependencies.CacheAs(Storage);
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dependencies.CacheAs(Storage);
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var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
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var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
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