From 6f66e2fdd7f5ab72bee3bc1176b691e682ce2054 Mon Sep 17 00:00:00 2001 From: cdwcgt Date: Tue, 25 Jul 2023 07:45:48 +0900 Subject: [PATCH] set `LoadDelay` to 0 --- osu.Game.Tournament/Components/TournamentBeatmapPanel.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs index 09c87a2010..e364a3c27d 100644 --- a/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs +++ b/osu.Game.Tournament/Components/TournamentBeatmapPanel.cs @@ -183,6 +183,9 @@ namespace osu.Game.Tournament.Components private partial class TournamentUpdateableOnlineBeatmapSetCover : UpdateableOnlineBeatmapSetCover { + // no need to wait for Load because beatmap cover information does not change. + protected override double LoadDelay => 0; + // Use DelayedLoadWrapper to avoid beatmap cover unload in map pool. // see https://github.com/ppy/osu/discussions/24337 protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func createContentFunc, double timeBeforeLoad)