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Merge branch 'master' into add-torus-font

This commit is contained in:
Dan Balasescu 2020-03-04 13:56:30 +09:00 committed by GitHub
commit 6f5d2da03e
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17 changed files with 735 additions and 128 deletions

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@ -9,6 +9,8 @@ about: Issues regarding encountered bugs.
**osu!lazer version:** **osu!lazer version:**
**Logs:** **Logs:**
<!--
*please attach logs here, which are located at:* *please attach logs here, which are located at:*
- `%AppData%/osu/logs` *(on Windows),* - `%AppData%/osu/logs` *(on Windows),*
- `~/.local/share/osu/logs` *(on Linux & macOS).* - `~/.local/share/osu/logs` *(on Linux & macOS).*
-->

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@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Tournament.Components; using osu.Game.Tournament.Components;
@ -126,66 +125,5 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
}); });
} }
} }
private class SettingsTeamDropdown : LadderSettingsDropdown<TournamentTeam>
{
public SettingsTeamDropdown(BindableList<TournamentTeam> teams)
{
foreach (var t in teams.Prepend(new TournamentTeam()))
add(t);
teams.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TournamentTeam>().ForEach(add);
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TournamentTeam>().ForEach(i => Control.RemoveDropdownItem(i));
break;
}
};
}
private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
private T boundReference<T>(T obj)
where T : IBindable
{
obj = (T)obj.GetBoundCopy();
refBindables.Add(obj);
return obj;
}
private void add(TournamentTeam team)
{
Control.AddDropdownItem(team);
boundReference(team.FullName).BindValueChanged(_ =>
{
Control.RemoveDropdownItem(team);
Control.AddDropdownItem(team);
});
}
}
private class LadderSettingsDropdown<T> : SettingsDropdown<T>
{
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
private new class DropdownControl : SettingsDropdown<T>.DropdownControl
{
protected override DropdownMenu CreateMenu() => new Menu();
private new class Menu : OsuDropdownMenu
{
public Menu()
{
MaxHeight = 200;
}
}
}
}
} }
} }

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@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class LadderSettingsDropdown<T> : SettingsDropdown<T>
{
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
private new class DropdownControl : SettingsDropdown<T>.DropdownControl
{
protected override DropdownMenu CreateMenu() => new Menu();
private new class Menu : OsuDropdownMenu
{
public Menu()
{
MaxHeight = 200;
}
}
}
}
}

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@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Tournament.Models;
namespace osu.Game.Tournament.Screens.Ladder.Components
{
public class SettingsTeamDropdown : LadderSettingsDropdown<TournamentTeam>
{
public SettingsTeamDropdown(BindableList<TournamentTeam> teams)
{
foreach (var t in teams.Prepend(new TournamentTeam()))
add(t);
teams.CollectionChanged += (_, args) =>
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
args.NewItems.Cast<TournamentTeam>().ForEach(add);
break;
case NotifyCollectionChangedAction.Remove:
args.OldItems.Cast<TournamentTeam>().ForEach(i => Control.RemoveDropdownItem(i));
break;
}
};
}
private readonly List<IUnbindable> refBindables = new List<IUnbindable>();
private T boundReference<T>(T obj)
where T : IBindable
{
obj = (T)obj.GetBoundCopy();
refBindables.Add(obj);
return obj;
}
private void add(TournamentTeam team)
{
Control.AddDropdownItem(team);
boundReference(team.FullName).BindValueChanged(_ =>
{
Control.RemoveDropdownItem(team);
Control.AddDropdownItem(team);
});
}
}
}

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@ -80,7 +80,7 @@ namespace osu.Game.Tournament.Screens.Ladder
break; break;
case NotifyCollectionChangedAction.Remove: case NotifyCollectionChangedAction.Remove:
foreach (var p in args.NewItems.Cast<TournamentMatch>()) foreach (var p in args.OldItems.Cast<TournamentMatch>())
{ {
foreach (var d in MatchesContainer.Where(d => d.Match == p)) foreach (var d in MatchesContainer.Where(d => d.Match == p))
d.Expire(); d.Expire();

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@ -31,8 +31,9 @@ namespace osu.Game.Input.Bindings
/// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param> /// <param name="ruleset">A reference to identify the current <see cref="Ruleset"/>. Used to lookup mappings. Null for global mappings.</param>
/// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param> /// <param name="variant">An optional variant for the specified <see cref="Ruleset"/>. Used when a ruleset has more than one possible keyboard layouts.</param>
/// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <typeparamref name="T"/>s.</param> /// <param name="simultaneousMode">Specify how to deal with multiple matches of <see cref="KeyCombination"/>s and <typeparamref name="T"/>s.</param>
public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None) /// <param name="matchingMode">Specify how to deal with exact <see cref="KeyCombination"/> matches.</param>
: base(simultaneousMode) public DatabasedKeyBindingContainer(RulesetInfo ruleset = null, int? variant = null, SimultaneousBindingMode simultaneousMode = SimultaneousBindingMode.None, KeyCombinationMatchingMode matchingMode = KeyCombinationMatchingMode.Any)
: base(simultaneousMode, matchingMode)
{ {
this.ruleset = ruleset; this.ruleset = ruleset;
this.variant = variant; this.variant = variant;

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@ -15,6 +15,7 @@ namespace osu.Game.Input.Bindings
private readonly Drawable handler; private readonly Drawable handler;
public GlobalActionContainer(OsuGameBase game) public GlobalActionContainer(OsuGameBase game)
: base(matchingMode: KeyCombinationMatchingMode.Modifiers)
{ {
if (game is IKeyBindingHandler<GlobalAction>) if (game is IKeyBindingHandler<GlobalAction>)
handler = game; handler = game;
@ -38,6 +39,9 @@ namespace osu.Game.Input.Bindings
new KeyBinding(InputKey.Escape, GlobalAction.Back), new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back), new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
new KeyBinding(InputKey.Up, GlobalAction.SelectPrevious),
new KeyBinding(InputKey.Down, GlobalAction.SelectNext),
new KeyBinding(InputKey.Space, GlobalAction.Select), new KeyBinding(InputKey.Space, GlobalAction.Select),
new KeyBinding(InputKey.Enter, GlobalAction.Select), new KeyBinding(InputKey.Enter, GlobalAction.Select),
new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select), new KeyBinding(InputKey.KeypadEnter, GlobalAction.Select),
@ -54,10 +58,11 @@ namespace osu.Game.Input.Bindings
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[] public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
{ {
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelUp }, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume), new KeyBinding(new[] { InputKey.Alt, InputKey.MouseWheelDown }, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute), new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev), new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
@ -141,5 +146,11 @@ namespace osu.Game.Input.Bindings
[Description("Toggle now playing overlay")] [Description("Toggle now playing overlay")]
ToggleNowPlaying, ToggleNowPlaying,
[Description("Previous Selection")]
SelectPrevious,
[Description("Next Selection")]
SelectNext,
} }
} }

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@ -0,0 +1,506 @@
// <auto-generated />
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Infrastructure;
using Microsoft.EntityFrameworkCore.Migrations;
using Microsoft.EntityFrameworkCore.Storage.ValueConversion;
using osu.Game.Database;
namespace osu.Game.Migrations
{
[DbContext(typeof(OsuDbContext))]
[Migration("20200302094919_RefreshVolumeBindings")]
partial class RefreshVolumeBindings
{
protected override void BuildTargetModel(ModelBuilder modelBuilder)
{
#pragma warning disable 612, 618
modelBuilder
.HasAnnotation("ProductVersion", "2.2.6-servicing-10079");
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapDifficulty", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<float>("ApproachRate");
b.Property<float>("CircleSize");
b.Property<float>("DrainRate");
b.Property<float>("OverallDifficulty");
b.Property<double>("SliderMultiplier");
b.Property<double>("SliderTickRate");
b.HasKey("ID");
b.ToTable("BeatmapDifficulty");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("AudioLeadIn");
b.Property<double>("BPM");
b.Property<int>("BaseDifficultyID");
b.Property<int>("BeatDivisor");
b.Property<int>("BeatmapSetInfoID");
b.Property<bool>("Countdown");
b.Property<double>("DistanceSpacing");
b.Property<int>("GridSize");
b.Property<string>("Hash");
b.Property<bool>("Hidden");
b.Property<double>("Length");
b.Property<bool>("LetterboxInBreaks");
b.Property<string>("MD5Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapID");
b.Property<string>("Path");
b.Property<int>("RulesetID");
b.Property<bool>("SpecialStyle");
b.Property<float>("StackLeniency");
b.Property<double>("StarDifficulty");
b.Property<int>("Status");
b.Property<string>("StoredBookmarks");
b.Property<double>("TimelineZoom");
b.Property<string>("Version");
b.Property<bool>("WidescreenStoryboard");
b.HasKey("ID");
b.HasIndex("BaseDifficultyID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("Hash");
b.HasIndex("MD5Hash");
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("BeatmapInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapMetadata", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Artist");
b.Property<string>("ArtistUnicode");
b.Property<string>("AudioFile");
b.Property<string>("AuthorString")
.HasColumnName("Author");
b.Property<string>("BackgroundFile");
b.Property<int>("PreviewTime");
b.Property<string>("Source");
b.Property<string>("Tags");
b.Property<string>("Title");
b.Property<string>("TitleUnicode");
b.Property<string>("VideoFile");
b.HasKey("ID");
b.ToTable("BeatmapMetadata");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("BeatmapSetInfoID");
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.HasKey("ID");
b.HasIndex("BeatmapSetInfoID");
b.HasIndex("FileInfoID");
b.ToTable("BeatmapSetFileInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<DateTimeOffset>("DateAdded");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int?>("MetadataID");
b.Property<int?>("OnlineBeatmapSetID");
b.Property<bool>("Protected");
b.Property<int>("Status");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("MetadataID");
b.HasIndex("OnlineBeatmapSetID")
.IsUnique();
b.ToTable("BeatmapSetInfo");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Key")
.HasColumnName("Key");
b.Property<int?>("RulesetID");
b.Property<int?>("SkinInfoID");
b.Property<string>("StringValue")
.HasColumnName("Value");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("SkinInfoID");
b.HasIndex("RulesetID", "Variant");
b.ToTable("Settings");
});
modelBuilder.Entity("osu.Game.IO.FileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Hash");
b.Property<int>("ReferenceCount");
b.HasKey("ID");
b.HasIndex("Hash")
.IsUnique();
b.HasIndex("ReferenceCount");
b.ToTable("FileInfo");
});
modelBuilder.Entity("osu.Game.Input.Bindings.DatabasedKeyBinding", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("IntAction")
.HasColumnName("Action");
b.Property<string>("KeysString")
.HasColumnName("Keys");
b.Property<int?>("RulesetID");
b.Property<int?>("Variant");
b.HasKey("ID");
b.HasIndex("IntAction");
b.HasIndex("RulesetID", "Variant");
b.ToTable("KeyBinding");
});
modelBuilder.Entity("osu.Game.Rulesets.RulesetInfo", b =>
{
b.Property<int?>("ID")
.ValueGeneratedOnAdd();
b.Property<bool>("Available");
b.Property<string>("InstantiationInfo");
b.Property<string>("Name");
b.Property<string>("ShortName");
b.HasKey("ID");
b.HasIndex("Available");
b.HasIndex("ShortName")
.IsUnique();
b.ToTable("RulesetInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int?>("ScoreInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("ScoreInfoID");
b.ToTable("ScoreFileInfo");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<double>("Accuracy")
.HasColumnType("DECIMAL(1,4)");
b.Property<int>("BeatmapInfoID");
b.Property<int>("Combo");
b.Property<DateTimeOffset>("Date");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<int>("MaxCombo");
b.Property<string>("ModsJson")
.HasColumnName("Mods");
b.Property<long?>("OnlineScoreID");
b.Property<double?>("PP");
b.Property<int>("Rank");
b.Property<int>("RulesetID");
b.Property<string>("StatisticsJson")
.HasColumnName("Statistics");
b.Property<long>("TotalScore");
b.Property<long?>("UserID")
.HasColumnName("UserID");
b.Property<string>("UserString")
.HasColumnName("User");
b.HasKey("ID");
b.HasIndex("BeatmapInfoID");
b.HasIndex("OnlineScoreID")
.IsUnique();
b.HasIndex("RulesetID");
b.ToTable("ScoreInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<int>("FileInfoID");
b.Property<string>("Filename")
.IsRequired();
b.Property<int>("SkinInfoID");
b.HasKey("ID");
b.HasIndex("FileInfoID");
b.HasIndex("SkinInfoID");
b.ToTable("SkinFileInfo");
});
modelBuilder.Entity("osu.Game.Skinning.SkinInfo", b =>
{
b.Property<int>("ID")
.ValueGeneratedOnAdd();
b.Property<string>("Creator");
b.Property<bool>("DeletePending");
b.Property<string>("Hash");
b.Property<string>("Name");
b.HasKey("ID");
b.HasIndex("DeletePending");
b.HasIndex("Hash")
.IsUnique();
b.ToTable("SkinInfo");
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapDifficulty", "BaseDifficulty")
.WithMany()
.HasForeignKey("BaseDifficultyID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo", "BeatmapSet")
.WithMany("Beatmaps")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("Beatmaps")
.HasForeignKey("MetadataID");
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetFileInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapSetInfo")
.WithMany("Files")
.HasForeignKey("BeatmapSetInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Beatmaps.BeatmapSetInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapMetadata", "Metadata")
.WithMany("BeatmapSets")
.HasForeignKey("MetadataID");
});
modelBuilder.Entity("osu.Game.Configuration.DatabasedSetting", b =>
{
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Settings")
.HasForeignKey("SkinInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Scoring.ScoreInfo")
.WithMany("Files")
.HasForeignKey("ScoreInfoID");
});
modelBuilder.Entity("osu.Game.Scoring.ScoreInfo", b =>
{
b.HasOne("osu.Game.Beatmaps.BeatmapInfo", "Beatmap")
.WithMany("Scores")
.HasForeignKey("BeatmapInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Rulesets.RulesetInfo", "Ruleset")
.WithMany()
.HasForeignKey("RulesetID")
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("osu.Game.Skinning.SkinFileInfo", b =>
{
b.HasOne("osu.Game.IO.FileInfo", "FileInfo")
.WithMany()
.HasForeignKey("FileInfoID")
.OnDelete(DeleteBehavior.Cascade);
b.HasOne("osu.Game.Skinning.SkinInfo")
.WithMany("Files")
.HasForeignKey("SkinInfoID")
.OnDelete(DeleteBehavior.Cascade);
});
#pragma warning restore 612, 618
}
}
}

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@ -0,0 +1,16 @@
using Microsoft.EntityFrameworkCore.Migrations;
namespace osu.Game.Migrations
{
public partial class RefreshVolumeBindings : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.Sql("DELETE FROM KeyBinding WHERE action in (6,7)");
}
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

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@ -43,7 +43,7 @@ namespace osu.Game.Migrations
b.Property<int>("ID") b.Property<int>("ID")
.ValueGeneratedOnAdd(); .ValueGeneratedOnAdd();
b.Property<int>("AudioLeadIn"); b.Property<double>("AudioLeadIn");
b.Property<double>("BPM"); b.Property<double>("BPM");

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@ -25,6 +25,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -805,6 +806,13 @@ namespace osu.Game
return d; return d;
} }
protected override bool OnScroll(ScrollEvent e)
{
// forward any unhandled mouse scroll events to the volume control.
volume.Adjust(GlobalAction.IncreaseVolume, e.ScrollDelta.Y, e.IsPrecise);
return true;
}
public bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
if (introScreen == null) return false; if (introScreen == null) return false;

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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.SearchableList
{ {
public abstract class SearchableListOverlay : FullscreenOverlay public abstract class SearchableListOverlay : FullscreenOverlay
{ {
public const float WIDTH_PADDING = 80; public const float WIDTH_PADDING = 10;
protected SearchableListOverlay(OverlayColourScheme colourScheme) protected SearchableListOverlay(OverlayColourScheme colourScheme)
: base(colourScheme) : base(colourScheme)

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@ -14,8 +14,25 @@ namespace osu.Game.Overlays.Volume
public Func<GlobalAction, bool> ActionRequested; public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested; public Func<GlobalAction, float, bool, bool> ScrollActionRequested;
public bool OnPressed(GlobalAction action) => ActionRequested?.Invoke(action) ?? false; public bool OnPressed(GlobalAction action)
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) => ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false; {
// if nothing else handles selection actions in the game, it's safe to let volume be adjusted.
switch (action)
{
case GlobalAction.SelectPrevious:
action = GlobalAction.IncreaseVolume;
break;
case GlobalAction.SelectNext:
action = GlobalAction.DecreaseVolume;
break;
}
return ActionRequested?.Invoke(action) ?? false;
}
public bool OnScroll(GlobalAction action, float amount, bool isPrecise) =>
ScrollActionRequested?.Invoke(action, amount, isPrecise) ?? false;
public void OnReleased(GlobalAction action) public void OnReleased(GlobalAction action)
{ {

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@ -11,16 +11,18 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Overlays.Volume namespace osu.Game.Overlays.Volume
{ {
public class VolumeMeter : Container public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
{ {
private CircularProgress volumeCircle; private CircularProgress volumeCircle;
private CircularProgress volumeCircleGlow; private CircularProgress volumeCircleGlow;
@ -260,5 +262,28 @@ namespace osu.Game.Overlays.Volume
{ {
this.ScaleTo(1f, transition_length, Easing.OutExpo); this.ScaleTo(1f, transition_length, Easing.OutExpo);
} }
public bool OnPressed(GlobalAction action)
{
if (!IsHovered)
return false;
switch (action)
{
case GlobalAction.SelectPrevious:
adjust(1, false);
return true;
case GlobalAction.SelectNext:
adjust(-1, false);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
} }
} }

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@ -12,7 +12,6 @@ using osu.Game.Graphics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osuTK.Input;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
@ -204,35 +203,24 @@ namespace osu.Game.Screens.Play
InternalButtons[selectionIndex].Selected.Value = true; InternalButtons[selectionIndex].Selected.Value = true;
} }
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.Repeat)
{
switch (e.Key)
{
case Key.Up:
if (selectionIndex == -1 || selectionIndex == 0)
setSelected(InternalButtons.Count - 1);
else
setSelected(selectionIndex - 1);
return true;
case Key.Down:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
setSelected(0);
else
setSelected(selectionIndex + 1);
return true;
}
}
return base.OnKeyDown(e);
}
public bool OnPressed(GlobalAction action) public bool OnPressed(GlobalAction action)
{ {
switch (action) switch (action)
{ {
case GlobalAction.SelectPrevious:
if (selectionIndex == -1 || selectionIndex == 0)
setSelected(InternalButtons.Count - 1);
else
setSelected(selectionIndex - 1);
return true;
case GlobalAction.SelectNext:
if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
setSelected(0);
else
setSelected(selectionIndex + 1);
return true;
case GlobalAction.Back: case GlobalAction.Back:
BackAction.Invoke(); BackAction.Invoke();
return true; return true;

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@ -16,15 +16,17 @@ using osu.Framework.Bindables;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Input.Bindings;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Screens.Select namespace osu.Game.Screens.Select
{ {
public class BeatmapCarousel : CompositeDrawable public class BeatmapCarousel : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{ {
private const float bleed_top = FilterControl.HEIGHT; private const float bleed_top = FilterControl.HEIGHT;
private const float bleed_bottom = Footer.HEIGHT; private const float bleed_bottom = Footer.HEIGHT;
@ -435,41 +437,38 @@ namespace osu.Game.Screens.Select
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
// allow for controlling volume when alt is held.
// this is required as the VolumeControlReceptor uses OnPressed, which is
// executed after all OnKeyDown events.
if (e.AltPressed)
return base.OnKeyDown(e);
int direction = 0;
bool skipDifficulties = false;
switch (e.Key) switch (e.Key)
{ {
case Key.Up:
direction = -1;
break;
case Key.Down:
direction = 1;
break;
case Key.Left: case Key.Left:
direction = -1; SelectNext(-1, true);
skipDifficulties = true; return true;
break;
case Key.Right: case Key.Right:
direction = 1; SelectNext(1, true);
skipDifficulties = true; return true;
break;
} }
if (direction == 0) return false;
return base.OnKeyDown(e); }
SelectNext(direction, skipDifficulties); public bool OnPressed(GlobalAction action)
return true; {
switch (action)
{
case GlobalAction.SelectNext:
SelectNext(1, false);
return true;
case GlobalAction.SelectPrevious:
SelectNext(-1, false);
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
} }
protected override void Update() protected override void Update()

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@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -49,6 +50,20 @@ namespace osu.Game.Screens.Select
} }
} }
protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Enter:
// this is a special hard-coded case; we can't rely on OnPressed (of SongSelect) as GlobalActionContainer is
// matching with exact modifier consideration (so Ctrl+Enter would be ignored).
FinaliseSelection();
return true;
}
return base.OnKeyDown(e);
}
protected override bool OnStart() protected override bool OnStart()
{ {
if (player != null) return false; if (player != null) return false;