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Merge pull request #28111 from Joehuu/fix-broken-scrolling-unicode
Fix now playing overlay text scroll breaking when toggling metadata language setting
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commit
6f0fc6f78f
@ -5,6 +5,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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@ -21,8 +22,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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private NowPlayingOverlay nowPlayingOverlay;
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[BackgroundDependencyLoader]
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private void load()
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private void load(FrameworkConfigManager frameworkConfig)
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{
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AddToggleStep("toggle unicode", v => frameworkConfig.SetValue(FrameworkSetting.ShowUnicode, v));
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nowPlayingOverlay = new NowPlayingOverlay
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{
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Origin = Anchor.Centre,
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@ -50,9 +53,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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Metadata =
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{
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Artist = "very very very very very very very very very very verry long artist",
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ArtistUnicode = "very very very very very very very very very very verry long artist",
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ArtistUnicode = "very very very very very very very very very very verry long artist unicode",
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Title = "very very very very very verry long title",
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TitleUnicode = "very very very very very verry long title",
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TitleUnicode = "very very very very very verry long title unicode",
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}
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}));
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@ -61,9 +64,9 @@ namespace osu.Game.Tests.Visual.UserInterface
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Metadata =
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{
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Artist = "very very very very very very very very very very verrry long artist",
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ArtistUnicode = "very very very very very very very very very very verrry long artist",
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ArtistUnicode = "not very long artist unicode",
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Title = "very very very very very verrry long title",
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TitleUnicode = "very very very very very verrry long title",
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TitleUnicode = "not very long title unicode",
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}
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}));
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@ -5,6 +5,7 @@ using System;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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@ -479,6 +480,11 @@ namespace osu.Game.Overlays
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private OsuSpriteText mainSpriteText = null!;
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private OsuSpriteText fillerSpriteText = null!;
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private Bindable<bool> showUnicode = null!;
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[Resolved]
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private FrameworkConfigManager frameworkConfig { get; set; } = null!;
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private LocalisableString text;
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public LocalisableString Text
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@ -531,6 +537,9 @@ namespace osu.Game.Overlays
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{
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base.LoadComplete();
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showUnicode = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowUnicode);
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showUnicode.BindValueChanged(_ => updateText());
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updateFontAndText();
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}
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