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Standardise ordering/grouping of IRulesetInfo/RulesetInfos

This commit is contained in:
Salman Ahmed 2022-02-11 04:06:28 +03:00
parent 26839f6ad8
commit 6f0e32826c
4 changed files with 5 additions and 7 deletions
osu.Game

@ -33,7 +33,7 @@ namespace osu.Game.Beatmaps.Drawables.Cards
bool firstGroup = true; bool firstGroup = true;
foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key)) foreach (var group in beatmapSetInfo.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
{ {
if (!firstGroup) if (!firstGroup)
{ {

@ -62,10 +62,8 @@ namespace osu.Game.Beatmaps.Drawables
// matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127 // matching web: https://github.com/ppy/osu-web/blob/d06d8c5e735eb1f48799b1654b528e9a7afb0a35/resources/assets/lib/beatmapset-panel.tsx#L127
bool collapsed = beatmapSet.Beatmaps.Count() > 12; bool collapsed = beatmapSet.Beatmaps.Count() > 12;
foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset.OnlineID).OrderBy(group => group.Key)) foreach (var rulesetGrouping in beatmapSet.Beatmaps.GroupBy(beatmap => beatmap.Ruleset).OrderBy(group => group.Key))
{ flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key.OnlineID, rulesetGrouping, collapsed));
flow.Add(new RulesetDifficultyGroup(rulesetGrouping.Key, rulesetGrouping, collapsed));
}
} }
protected override void LoadComplete() protected override void LoadComplete()

@ -851,7 +851,7 @@ namespace osu.Game.Screens.Edit
var difficultyItems = new List<MenuItem>(); var difficultyItems = new List<MenuItem>();
foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset.ShortName).OrderBy(group => group.Key)) foreach (var rulesetBeatmaps in beatmapSet.Beatmaps.GroupBy(b => b.Ruleset).OrderBy(group => group.Key))
{ {
if (difficultyItems.Count > 0) if (difficultyItems.Count > 0)
difficultyItems.Add(new EditorMenuItemSpacer()); difficultyItems.Add(new EditorMenuItemSpacer());

@ -87,7 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
var beatmaps = carouselSet.Beatmaps.ToList(); var beatmaps = carouselSet.Beatmaps.ToList();
return beatmaps.Count > maximum_difficulty_icons return beatmaps.Count > maximum_difficulty_icons
? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset.ShortName) ? (IEnumerable<DifficultyIcon>)beatmaps.GroupBy(b => b.BeatmapInfo.Ruleset)
.Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset)) .Select(group => new FilterableGroupedDifficultyIcon(group.ToList(), group.Last().BeatmapInfo.Ruleset))
: beatmaps.Select(b => new FilterableDifficultyIcon(b)); : beatmaps.Select(b => new FilterableDifficultyIcon(b));
} }