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Merge branch 'master' into input-settings-localisation
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commit
6eed857d63
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
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- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
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- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
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- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
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- Read peppy's [blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
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## Running osu!
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@ -22,6 +22,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
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// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
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protected override double InitialLifetimeOffset => 30000;
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[Resolved(canBeNull: true)]
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private ManiaPlayfield playfield { get; set; }
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@ -33,12 +33,12 @@ namespace osu.Game.Rulesets.Mania.UI
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/// <summary>
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/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
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/// </summary>
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public const double MIN_TIME_RANGE = 340;
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public const double MIN_TIME_RANGE = 290;
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/// <summary>
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/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
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/// </summary>
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public const double MAX_TIME_RANGE = 13720;
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public const double MAX_TIME_RANGE = 11485;
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protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Mania.UI
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protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
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private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
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private readonly Bindable<double> configTimeRange = new BindableDouble();
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private readonly BindableDouble configTimeRange = new BindableDouble();
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// Stores the current speed adjustment active in gameplay.
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private readonly Track speedAdjustmentTrack = new TrackVirtual(0);
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@ -103,6 +103,8 @@ namespace osu.Game.Rulesets.Mania.UI
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configDirection.BindValueChanged(direction => Direction.Value = (ScrollingDirection)direction.NewValue, true);
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Config.BindWith(ManiaRulesetSetting.ScrollTime, configTimeRange);
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TimeRange.MinValue = configTimeRange.MinValue;
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TimeRange.MaxValue = configTimeRange.MaxValue;
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}
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protected override void AdjustScrollSpeed(int amount)
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@ -98,11 +98,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double approachRateFactor = 0.0;
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if (Attributes.ApproachRate > 10.33)
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approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
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approachRateFactor = Attributes.ApproachRate - 10.33;
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else if (Attributes.ApproachRate < 8.0)
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approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
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approachRateFactor = 0.025 * (8.0 - Attributes.ApproachRate);
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aimValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
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double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
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aimValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
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// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
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if (mods.Any(h => h is OsuModHidden))
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@ -145,9 +147,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double approachRateFactor = 0.0;
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if (Attributes.ApproachRate > 10.33)
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approachRateFactor += 0.4 * (Attributes.ApproachRate - 10.33);
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approachRateFactor = Attributes.ApproachRate - 10.33;
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speedValue *= 1.0 + Math.Min(approachRateFactor, approachRateFactor * (totalHits / 1000.0));
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double approachRateTotalHitsFactor = 1.0 / (1.0 + Math.Exp(-(0.007 * (totalHits - 400))));
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speedValue *= 1.0 + (0.03 + 0.37 * approachRateTotalHitsFactor) * approachRateFactor;
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if (mods.Any(m => m is OsuModHidden))
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speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
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@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Wiki.Markdown
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public class WikiMarkdownImageBlock : FillFlowContainer
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{
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[Resolved]
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private IMarkdownTextComponent parentTextComponent { get; set; }
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private IMarkdownTextFlowComponent parentFlowComponent { get; set; }
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private readonly LinkInline linkInline;
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@ -31,16 +31,20 @@ namespace osu.Game.Overlays.Wiki.Markdown
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[BackgroundDependencyLoader]
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private void load()
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{
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MarkdownTextFlowContainer textFlow;
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Children = new Drawable[]
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{
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new BlockMarkdownImage(linkInline),
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parentTextComponent.CreateSpriteText().With(t =>
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textFlow = parentFlowComponent.CreateTextFlow().With(t =>
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{
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t.Text = linkInline.Title;
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t.Anchor = Anchor.TopCentre;
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t.Origin = Anchor.TopCentre;
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t.TextAnchor = Anchor.TopCentre;
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}),
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};
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textFlow.AddText(linkInline.Title);
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}
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private class BlockMarkdownImage : WikiMarkdownImage
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