diff --git a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs index fc5ad2d955..8ddb599c2e 100644 --- a/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs +++ b/osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs @@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor /// protected bool AllowPartRotation { get; set; } - private Vector2 cursorScale; + private Vector2 cursorScale = Vector2.One; public Vector2 CursorScale { @@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor float distance = diff.Length; Vector2 direction = diff / distance; - float interval = Texture.DisplayWidth / 2.5f * IntervalMultiplier; + float interval = Texture.DisplayWidth * CursorScale.X / 2.5f * IntervalMultiplier; float stopAt = distance - (AvoidDrawingNearCursor ? interval : 0); for (float d = interval; d < stopAt; d += interval)