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Merge pull request #24039 from bastianpedersen/localise-multiplayer-countdown-buttons

Localise multiplayer countdown buttons
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Dean Herbert 2023-06-26 14:55:28 +09:00 committed by GitHub
commit 6ec8ccda11
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2 changed files with 33 additions and 3 deletions

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class MultiplayerMatchStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.MultiplayerMatchStrings";
/// <summary>
/// "Stop countdown"
/// </summary>
public static LocalisableString StopCountdown => new TranslatableString(getKey(@"stop_countdown"), @"Stop countdown");
/// <summary>
/// "Countdown settings"
/// </summary>
public static LocalisableString CountdownSettings => new TranslatableString(getKey(@"countdown_settings"), @"Countdown settings");
/// <summary>
/// "Start match in {0}"
/// </summary>
public static LocalisableString StartMatchWithCountdown(string humanReadableTime) => new TranslatableString(getKey(@"start_match_width_countdown"), @"Start match in {0}", humanReadableTime);
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -17,6 +17,7 @@ using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Online.Multiplayer; using osu.Game.Online.Multiplayer;
using osuTK; using osuTK;
@ -56,7 +57,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
base.Action = this.ShowPopover; base.Action = this.ShowPopover;
TooltipText = "Countdown settings"; TooltipText = MultiplayerMatchStrings.CountdownSettings;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
@ -112,7 +113,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
flow.Add(new RoundedButton flow.Add(new RoundedButton
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Text = $"Start match in {duration.Humanize()}", Text = MultiplayerMatchStrings.StartMatchWithCountdown(duration.Humanize()),
BackgroundColour = colours.Green, BackgroundColour = colours.Green,
Action = () => Action = () =>
{ {
@ -127,7 +128,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
flow.Add(new RoundedButton flow.Add(new RoundedButton
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Text = "Stop countdown", Text = MultiplayerMatchStrings.StopCountdown,
BackgroundColour = colours.Red, BackgroundColour = colours.Red,
Action = () => Action = () =>
{ {