mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 06:42:56 +08:00
Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual
This commit is contained in:
commit
6ec024c84d
@ -5,6 +5,7 @@ using System.Diagnostics;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
AddStep("create player", () =>
|
AddStep("create player", () =>
|
||||||
{
|
{
|
||||||
Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard);
|
Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio);
|
||||||
LoadScreen(player = new LeadInPlayer());
|
LoadScreen(player = new LeadInPlayer());
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user