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Merge pull request #17307 from frenzibyte/lead-in-test-scene-manual

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Dean Herbert 2022-03-18 10:53:16 +09:00 committed by GitHub
commit 6ec024c84d
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@ -5,6 +5,7 @@ using System.Diagnostics;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Timing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
@ -107,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
AddStep("create player", () => AddStep("create player", () =>
{ {
Beatmap.Value = CreateWorkingBeatmap(beatmap, storyboard); Beatmap.Value = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), Audio);
LoadScreen(player = new LeadInPlayer()); LoadScreen(player = new LeadInPlayer());
}); });