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Allow Delete and Undelete operations to run silently when needed
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parent
c8f9354327
commit
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@ -385,7 +385,7 @@ namespace osu.Game.Database
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/// Delete multiple items.
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/// Delete multiple items.
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/// This will post notifications tracking progress.
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/// This will post notifications tracking progress.
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/// </summary>
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/// </summary>
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public void Delete(List<TModel> items)
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public void Delete(List<TModel> items, bool silent = false)
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{
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{
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if (items.Count == 0) return;
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if (items.Count == 0) return;
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@ -396,7 +396,8 @@ namespace osu.Game.Database
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State = ProgressNotificationState.Active,
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State = ProgressNotificationState.Active,
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};
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};
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PostNotification?.Invoke(notification);
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if (!silent)
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PostNotification?.Invoke(notification);
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int i = 0;
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int i = 0;
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@ -423,7 +424,7 @@ namespace osu.Game.Database
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/// Restore multiple items that were previously deleted.
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/// Restore multiple items that were previously deleted.
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/// This will post notifications tracking progress.
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/// This will post notifications tracking progress.
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/// </summary>
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/// </summary>
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public void Undelete(List<TModel> items)
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public void Undelete(List<TModel> items, bool silent = false)
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{
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{
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if (!items.Any()) return;
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if (!items.Any()) return;
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@ -434,7 +435,8 @@ namespace osu.Game.Database
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State = ProgressNotificationState.Active,
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State = ProgressNotificationState.Active,
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};
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};
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PostNotification?.Invoke(notification);
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if (!silent)
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PostNotification?.Invoke(notification);
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int i = 0;
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int i = 0;
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