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Move ternary inside Math.Max()

This commit is contained in:
Joseph Madamba 2024-01-21 18:34:55 -08:00
parent 8169d1ac80
commit 6e8d8b977e

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@ -115,7 +115,7 @@ namespace osu.Game.Graphics.UserInterface
star.ClearTransforms(true); star.ClearTransforms(true);
double delay = (current <= newValue ? Math.Max(i - current, 0) : Math.Max(current - 1 - i, 0)) * AnimationDelay; double delay = Math.Max(current <= newValue ? i - current : current - 1 - i, 0) * AnimationDelay;
using (star.BeginDelayedSequence(delay)) using (star.BeginDelayedSequence(delay))
star.DisplayAt(getStarScale(i, newValue)); star.DisplayAt(getStarScale(i, newValue));