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revert slider radius parameter addition

This commit is contained in:
Gabe Livengood 2022-06-09 18:07:37 -04:00
parent f54a68f6ca
commit 6e883a69d9
2 changed files with 8 additions and 12 deletions

View File

@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Mods
if (WorkingHitObject.HitObject is Slider slider)
{
var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider, false);
var possibleMovementBounds = OsuHitObjectGenerationUtils.CalculatePossibleMovementBounds(slider);
x = possibleMovementBounds.Width < 0
? x

View File

@ -213,12 +213,11 @@ namespace osu.Game.Rulesets.Osu.Utils
/// such that the entire slider is inside the playfield.
/// </summary>
/// <param name="slider">The <see cref="Slider"/> for which to calculate a movement bounding box.</param>
/// <param name="accountForFollowCircleRadius">Whether the movement bounding box should account for the slider's follow circle. Defaults to true.</param>
/// <returns>A <see cref="RectangleF"/> which contains all of the possible movements of the slider such that the entire slider is inside the playfield.</returns>
/// <remarks>
/// If the slider is larger than the playfield, the returned <see cref="RectangleF"/> may have negative width/height.
/// </remarks>
public static RectangleF CalculatePossibleMovementBounds(Slider slider, bool accountForFollowCircleRadius = true)
public static RectangleF CalculatePossibleMovementBounds(Slider slider)
{
var pathPositions = new List<Vector2>();
slider.Path.GetPathToProgress(pathPositions, 0, 1);
@ -239,17 +238,14 @@ namespace osu.Game.Rulesets.Osu.Utils
maxY = MathF.Max(maxY, pos.Y);
}
if (accountForFollowCircleRadius)
{
// Take the circle radius into account.
float radius = (float)slider.Radius;
// Take the circle radius into account.
float radius = (float)slider.Radius;
minX -= radius;
minY -= radius;
minX -= radius;
minY -= radius;
maxX += radius;
maxY += radius;
}
maxX += radius;
maxY += radius;
// Given the bounding box of the slider (via min/max X/Y),
// the amount that the slider can move to the left is minX (with the sign flipped, since positive X is to the right),