mirror of
https://github.com/ppy/osu.git
synced 2025-01-29 00:32:57 +08:00
Added bindable stardifficulty to StarRatingDisplay
This commit is contained in:
parent
505a117862
commit
6e72ee5f76
@ -1,8 +1,10 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Globalization;
|
using System.Globalization;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Colour;
|
using osu.Framework.Graphics.Colour;
|
||||||
@ -22,7 +24,11 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class StarRatingDisplay : CompositeDrawable
|
public class StarRatingDisplay : CompositeDrawable
|
||||||
{
|
{
|
||||||
private readonly StarDifficulty difficulty;
|
private CircularContainer colorContainer;
|
||||||
|
private OsuTextFlowContainer textContainer;
|
||||||
|
|
||||||
|
private readonly StarDifficulty starDifficulty;
|
||||||
|
private readonly IBindable<StarDifficulty?> bindableStarDifficulty;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
|
/// Creates a new <see cref="StarRatingDisplay"/> using an already computed <see cref="StarDifficulty"/>.
|
||||||
@ -30,14 +36,21 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
|
/// <param name="starDifficulty">The already computed <see cref="StarDifficulty"/> to display the star difficulty of.</param>
|
||||||
public StarRatingDisplay(StarDifficulty starDifficulty)
|
public StarRatingDisplay(StarDifficulty starDifficulty)
|
||||||
{
|
{
|
||||||
difficulty = starDifficulty;
|
this.starDifficulty = starDifficulty;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
/// <summary>
|
||||||
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
/// Creates a new <see cref="StarRatingDisplay"/> using a binded nullable <see cref="StarDifficulty"/>.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="starDifficulty">The binded nullable <see cref="StarDifficulty"/> to display the star difficulty of. If <c>null</c>, a new instance of <see cref="StarDifficulty"/> will be created </param>
|
||||||
|
public StarRatingDisplay(IBindable<StarDifficulty?> starDifficulty)
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Both;
|
bindableStarDifficulty = starDifficulty;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setDifficulty(OsuColour colours)
|
||||||
|
{
|
||||||
|
var difficulty = bindableStarDifficulty == null ? starDifficulty : bindableStarDifficulty.Value ?? new StarDifficulty();
|
||||||
var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
|
var starRatingParts = difficulty.Stars.ToString("0.00", CultureInfo.InvariantCulture).Split('.');
|
||||||
string wholePart = starRatingParts[0];
|
string wholePart = starRatingParts[0];
|
||||||
string fractionPart = starRatingParts[1];
|
string fractionPart = starRatingParts[1];
|
||||||
@ -47,9 +60,36 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
|
? ColourInfo.GradientVertical(Color4Extensions.FromHex("#C1C1C1"), Color4Extensions.FromHex("#595959"))
|
||||||
: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
|
: (ColourInfo)colours.ForDifficultyRating(difficulty.DifficultyRating);
|
||||||
|
|
||||||
|
colorContainer.Colour = backgroundColour;
|
||||||
|
|
||||||
|
textContainer.Text = string.Empty;
|
||||||
|
|
||||||
|
textContainer.With(t =>
|
||||||
|
{
|
||||||
|
t.AddText($"{wholePart}", s =>
|
||||||
|
{
|
||||||
|
s.Colour = Color4.Black;
|
||||||
|
s.Font = s.Font.With(size: 14);
|
||||||
|
s.UseFullGlyphHeight = false;
|
||||||
|
});
|
||||||
|
|
||||||
|
t.AddText($"{separator}{fractionPart}", s =>
|
||||||
|
{
|
||||||
|
s.Colour = Color4.Black;
|
||||||
|
s.Font = s.Font.With(size: 7);
|
||||||
|
s.UseFullGlyphHeight = false;
|
||||||
|
});
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours, BeatmapDifficultyCache difficultyCache)
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new CircularContainer
|
colorContainer = new CircularContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
@ -58,7 +98,6 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = backgroundColour
|
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -78,32 +117,24 @@ namespace osu.Game.Screens.Ranking.Expanded
|
|||||||
Icon = FontAwesome.Solid.Star,
|
Icon = FontAwesome.Solid.Star,
|
||||||
Colour = Color4.Black
|
Colour = Color4.Black
|
||||||
},
|
},
|
||||||
new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
|
textContainer = new OsuTextFlowContainer(s => s.Font = OsuFont.Numeric.With(weight: FontWeight.Black))
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
Direction = FillDirection.Horizontal,
|
Direction = FillDirection.Horizontal,
|
||||||
TextAnchor = Anchor.BottomLeft,
|
TextAnchor = Anchor.BottomLeft,
|
||||||
}.With(t =>
|
},
|
||||||
{
|
|
||||||
t.AddText($"{wholePart}", s =>
|
|
||||||
{
|
|
||||||
s.Colour = Color4.Black;
|
|
||||||
s.Font = s.Font.With(size: 14);
|
|
||||||
s.UseFullGlyphHeight = false;
|
|
||||||
});
|
|
||||||
|
|
||||||
t.AddText($"{separator}{fractionPart}", s =>
|
|
||||||
{
|
|
||||||
s.Colour = Color4.Black;
|
|
||||||
s.Font = s.Font.With(size: 7);
|
|
||||||
s.UseFullGlyphHeight = false;
|
|
||||||
});
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
if (bindableStarDifficulty != null)
|
||||||
|
{
|
||||||
|
bindableStarDifficulty.BindValueChanged(_ => setDifficulty(colours));
|
||||||
|
}
|
||||||
|
|
||||||
|
setDifficulty(colours);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -105,7 +105,6 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
beatmapDifficulty?.UnbindAll();
|
beatmapDifficulty?.UnbindAll();
|
||||||
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
beatmapDifficulty = difficultyCache.GetBindableDifficulty(beatmap.BeatmapInfo, cancellationSource.Token);
|
||||||
beatmapDifficulty.BindValueChanged(_ => updateDisplay());
|
|
||||||
|
|
||||||
updateDisplay();
|
updateDisplay();
|
||||||
}
|
}
|
||||||
@ -151,7 +150,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
removeOldInfo();
|
removeOldInfo();
|
||||||
Add(Background = loaded);
|
Add(Background = loaded);
|
||||||
Add(Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty.Value ?? new StarDifficulty())
|
Add(Info = new WedgeInfoText(beatmap, ruleset.Value, mods.Value, beatmapDifficulty)
|
||||||
{
|
{
|
||||||
Shear = -Shear
|
Shear = -Shear
|
||||||
});
|
});
|
||||||
@ -176,15 +175,16 @@ namespace osu.Game.Screens.Select
|
|||||||
private ILocalisedBindableString titleBinding;
|
private ILocalisedBindableString titleBinding;
|
||||||
private ILocalisedBindableString artistBinding;
|
private ILocalisedBindableString artistBinding;
|
||||||
private FillFlowContainer infoLabelContainer;
|
private FillFlowContainer infoLabelContainer;
|
||||||
|
private Drawable starRatingDisplay;
|
||||||
private Container bpmLabelContainer;
|
private Container bpmLabelContainer;
|
||||||
private ModSettingChangeTracker settingChangeTracker;
|
private ModSettingChangeTracker settingChangeTracker;
|
||||||
|
|
||||||
private readonly WorkingBeatmap beatmap;
|
private readonly WorkingBeatmap beatmap;
|
||||||
private readonly RulesetInfo ruleset;
|
private readonly RulesetInfo ruleset;
|
||||||
private readonly IReadOnlyList<Mod> mods;
|
private readonly IReadOnlyList<Mod> mods;
|
||||||
private readonly StarDifficulty starDifficulty;
|
private readonly IBindable<StarDifficulty?> starDifficulty;
|
||||||
|
|
||||||
public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, StarDifficulty difficulty)
|
public WedgeInfoText(WorkingBeatmap beatmap, RulesetInfo userRuleset, IReadOnlyList<Mod> mods, IBindable<StarDifficulty?> difficulty)
|
||||||
{
|
{
|
||||||
this.beatmap = beatmap;
|
this.beatmap = beatmap;
|
||||||
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
ruleset = userRuleset ?? beatmap.BeatmapInfo.Ruleset;
|
||||||
@ -241,12 +241,13 @@ namespace osu.Game.Screens.Select
|
|||||||
Shear = wedged_container_shear,
|
Shear = wedged_container_shear,
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
createStarRatingDisplay(starDifficulty).With(display =>
|
starRatingDisplay = new StarRatingDisplay(starDifficulty)
|
||||||
{
|
{
|
||||||
display.Anchor = Anchor.TopRight;
|
Anchor = Anchor.TopRight,
|
||||||
display.Origin = Anchor.TopRight;
|
Origin = Anchor.TopRight,
|
||||||
display.Shear = -wedged_container_shear;
|
Shear = -wedged_container_shear,
|
||||||
}),
|
Margin = new MarginPadding { Bottom = 5 }
|
||||||
|
},
|
||||||
StatusPill = new BeatmapSetOnlineStatusPill
|
StatusPill = new BeatmapSetOnlineStatusPill
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
@ -309,6 +310,18 @@ namespace osu.Game.Screens.Select
|
|||||||
addInfoLabels();
|
addInfoLabels();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void setStarRatingDisplayVisibility()
|
||||||
|
{
|
||||||
|
if (starDifficulty.Value.HasValue && starDifficulty.Value.Value.Stars > 0)
|
||||||
|
{
|
||||||
|
starRatingDisplay.Show();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
starRatingDisplay.Hide();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private InfoLabel[] getRulesetInfoLabels()
|
private InfoLabel[] getRulesetInfoLabels()
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -420,18 +433,14 @@ namespace osu.Game.Screens.Select
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
private static Drawable createStarRatingDisplay(StarDifficulty difficulty) => difficulty.Stars > 0
|
|
||||||
? new StarRatingDisplay(difficulty)
|
|
||||||
{
|
|
||||||
Margin = new MarginPadding { Bottom = 5 }
|
|
||||||
}
|
|
||||||
: Empty();
|
|
||||||
|
|
||||||
private class DifficultyColourBar : Container
|
private class DifficultyColourBar : Container
|
||||||
{
|
{
|
||||||
private readonly StarDifficulty difficulty;
|
private Box solidDifficultyBox;
|
||||||
|
private Box transparentDifficultyBox;
|
||||||
|
|
||||||
public DifficultyColourBar(StarDifficulty difficulty)
|
private readonly IBindable<StarDifficulty?> difficulty;
|
||||||
|
|
||||||
|
public DifficultyColourBar(IBindable<StarDifficulty?> difficulty)
|
||||||
{
|
{
|
||||||
this.difficulty = difficulty;
|
this.difficulty = difficulty;
|
||||||
}
|
}
|
||||||
@ -441,26 +450,33 @@ namespace osu.Game.Screens.Select
|
|||||||
{
|
{
|
||||||
const float full_opacity_ratio = 0.7f;
|
const float full_opacity_ratio = 0.7f;
|
||||||
|
|
||||||
var difficultyColour = colours.ForDifficultyRating(difficulty.DifficultyRating);
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
solidDifficultyBox = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = difficultyColour,
|
|
||||||
Width = full_opacity_ratio,
|
Width = full_opacity_ratio,
|
||||||
},
|
},
|
||||||
new Box
|
transparentDifficultyBox = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
Colour = difficultyColour,
|
|
||||||
Alpha = 0.5f,
|
Alpha = 0.5f,
|
||||||
X = full_opacity_ratio,
|
X = full_opacity_ratio,
|
||||||
Width = 1 - full_opacity_ratio,
|
Width = 1 - full_opacity_ratio,
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
difficulty.BindValueChanged(_ => setColour(colours));
|
||||||
|
setColour(colours);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setColour(OsuColour colours)
|
||||||
|
{
|
||||||
|
var difficultyColour = colours.ForDifficultyRating(difficulty.Value?.DifficultyRating ?? (new StarDifficulty()).DifficultyRating);
|
||||||
|
|
||||||
|
solidDifficultyBox.Colour = difficultyColour;
|
||||||
|
transparentDifficultyBox.Colour = difficultyColour;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user