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Remove buffered container comment
While it is true that there is a transparency overlap, it is only seen when entering/exiting song select. And there are other components game-wide that exhibit the same issue when transparency changes. Should be reconsidered another time.
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@ -68,7 +68,6 @@ namespace osu.Game.Screens.Select
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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// We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background.
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Child = content = new Container
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Child = content = new Container
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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