From 6e64a8f55ef5838a5d58625668138fb3c85e34db Mon Sep 17 00:00:00 2001
From: Gabe Livengood <47010459+ggliv@users.noreply.github.com>
Date: Fri, 10 Jun 2022 13:13:35 -0400
Subject: [PATCH] use event to trigger failure
---
osu.Game/Rulesets/Mods/ModFailCondition.cs | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/osu.Game/Rulesets/Mods/ModFailCondition.cs b/osu.Game/Rulesets/Mods/ModFailCondition.cs
index 9500734408..63cebc9747 100644
--- a/osu.Game/Rulesets/Mods/ModFailCondition.cs
+++ b/osu.Game/Rulesets/Mods/ModFailCondition.cs
@@ -19,18 +19,18 @@ namespace osu.Game.Rulesets.Mods
public virtual bool PerformFail() => true;
public virtual bool RestartOnFail => Restart.Value;
- private HealthProcessor healthProcessorInternal;
+ private event Action failureTriggered;
public void ApplyToHealthProcessor(HealthProcessor healthProcessor)
{
- healthProcessorInternal = healthProcessor;
+ failureTriggered = healthProcessor.TriggerFailure;
healthProcessor.FailConditions += FailCondition;
}
///
/// Immediately triggers a failure on the loaded .
///
- protected void TriggerFailure() => healthProcessorInternal.TriggerFailure();
+ protected void TriggerFailure() => failureTriggered?.Invoke();
///
/// Determines whether should trigger a failure. Called every time a