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Add support for tracking settings changes
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parent
192eb541c0
commit
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@ -18,6 +18,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Configuration;
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namespace osu.Game.Rulesets.UI
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namespace osu.Game.Rulesets.UI
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{
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{
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@ -44,6 +45,9 @@ namespace osu.Game.Rulesets.UI
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get => mod;
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get => mod;
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set
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set
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{
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{
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if (mod == value)
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return;
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mod = value;
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mod = value;
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if (IsLoaded)
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if (IsLoaded)
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@ -62,6 +66,8 @@ namespace osu.Game.Rulesets.UI
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private Container extendedContent;
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private Container extendedContent;
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private ModSettingChangeTracker modSettingsChangeTracker;
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/// <summary>
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/// <summary>
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/// Construct a new instance.
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/// Construct a new instance.
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/// </summary>
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/// </summary>
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@ -123,7 +129,7 @@ namespace osu.Game.Rulesets.UI
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Size = new Vector2(120, 55),
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Size = new Vector2(120, 55),
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X = size - 23,
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X = size - 22,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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extendedBackground = new Sprite
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extendedBackground = new Sprite
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@ -156,6 +162,14 @@ namespace osu.Game.Rulesets.UI
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private void updateMod(IMod value)
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private void updateMod(IMod value)
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{
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{
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modSettingsChangeTracker?.Dispose();
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if (value is Mod actualMod)
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{
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modSettingsChangeTracker = new ModSettingChangeTracker(new[] { actualMod });
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modSettingsChangeTracker.SettingChanged = _ => updateMod(actualMod);
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}
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modAcronym.Text = value.Acronym;
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modAcronym.Text = value.Acronym;
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modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question;
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modIcon.Icon = value.Icon ?? FontAwesome.Solid.Question;
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@ -185,5 +199,11 @@ namespace osu.Game.Rulesets.UI
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extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
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extendedText.Colour = background.Colour = Selected.Value ? backgroundColour.Lighten(0.2f) : backgroundColour;
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extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
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extendedBackground.Colour = Selected.Value ? backgroundColour.Darken(2.4f) : backgroundColour.Darken(2.8f);
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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modSettingsChangeTracker?.Dispose();
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}
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}
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}
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}
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}
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