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Fix weird mouse position handling and don't return true
to event
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parent
b5cc45bdda
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@ -35,13 +35,13 @@ namespace osu.Game.Screens.Play.HUD
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private double trackTime => (EndTime - StartTime) * Progress;
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private double trackTime => (EndTime - StartTime) * Progress;
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private float relativePositionX;
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private float lastMouseX;
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public LocalisableString TooltipText
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public LocalisableString TooltipText
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{
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{
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get
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get
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{
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{
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double progress = Math.Clamp(relativePositionX, 0, DrawWidth) / DrawWidth;
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double progress = Math.Clamp(lastMouseX, 0, DrawWidth) / DrawWidth;
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TimeSpan currentSpan = TimeSpan.FromMilliseconds(Math.Round((EndTime - StartTime) * progress));
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TimeSpan currentSpan = TimeSpan.FromMilliseconds(Math.Round((EndTime - StartTime) * progress));
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@ -107,10 +107,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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{
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base.OnMouseMove(e);
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base.OnMouseMove(e);
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var cursorPosition = e.ScreenSpaceMousePosition;
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lastMouseX = e.MousePosition.X;
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relativePositionX = ToLocalSpace(cursorPosition).X;
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return false;
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return true;
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}
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}
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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