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Fix weird mouse position handling and don't return true to event

This commit is contained in:
Dean Herbert 2024-10-07 14:32:31 +09:00
parent b5cc45bdda
commit 6e4eed657c
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@ -35,13 +35,13 @@ namespace osu.Game.Screens.Play.HUD
private double trackTime => (EndTime - StartTime) * Progress; private double trackTime => (EndTime - StartTime) * Progress;
private float relativePositionX; private float lastMouseX;
public LocalisableString TooltipText public LocalisableString TooltipText
{ {
get get
{ {
double progress = Math.Clamp(relativePositionX, 0, DrawWidth) / DrawWidth; double progress = Math.Clamp(lastMouseX, 0, DrawWidth) / DrawWidth;
TimeSpan currentSpan = TimeSpan.FromMilliseconds(Math.Round((EndTime - StartTime) * progress)); TimeSpan currentSpan = TimeSpan.FromMilliseconds(Math.Round((EndTime - StartTime) * progress));
@ -107,10 +107,8 @@ namespace osu.Game.Screens.Play.HUD
{ {
base.OnMouseMove(e); base.OnMouseMove(e);
var cursorPosition = e.ScreenSpaceMousePosition; lastMouseX = e.MousePosition.X;
relativePositionX = ToLocalSpace(cursorPosition).X; return false;
return true;
} }
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)