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Use new OnAdd and OnRemove to invalidate DHO

This commit is contained in:
ekrctb 2020-11-27 13:36:40 +09:00
parent 8f5129323d
commit 6e40de58e9
3 changed files with 50 additions and 6 deletions

View File

@ -114,6 +114,7 @@ namespace osu.Game.Rulesets.UI
bindStartTime(drawable); bindStartTime(drawable);
AddInternal(drawableMap[entry] = drawable, false); AddInternal(drawableMap[entry] = drawable, false);
OnAdd(drawable);
HitObjectUsageBegan?.Invoke(entry.HitObject); HitObjectUsageBegan?.Invoke(entry.HitObject);
} }
@ -129,6 +130,7 @@ namespace osu.Game.Rulesets.UI
drawableMap.Remove(entry); drawableMap.Remove(entry);
OnRemove(drawable);
unbindStartTime(drawable); unbindStartTime(drawable);
RemoveInternal(drawable); RemoveInternal(drawable);
@ -147,10 +149,12 @@ namespace osu.Game.Rulesets.UI
hitObject.OnRevertResult += onRevertResult; hitObject.OnRevertResult += onRevertResult;
AddInternal(hitObject); AddInternal(hitObject);
OnAdd(hitObject);
} }
public virtual bool Remove(DrawableHitObject hitObject) public virtual bool Remove(DrawableHitObject hitObject)
{ {
OnRemove(hitObject);
if (!RemoveInternal(hitObject)) if (!RemoveInternal(hitObject))
return false; return false;
@ -178,6 +182,26 @@ namespace osu.Game.Rulesets.UI
#endregion #endregion
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is added to this container.
/// </summary>
/// <remarks>
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnAdd(DrawableHitObject drawableHitObject)
{
}
/// <summary>
/// Invoked when a <see cref="DrawableHitObject"/> is removed from this container.
/// </summary>
/// <remarks>
/// This method is not invoked for nested <see cref="DrawableHitObject"/>s.
/// </remarks>
protected virtual void OnRemove(DrawableHitObject drawableHitObject)
{
}
public virtual void Clear(bool disposeChildren = true) public virtual void Clear(bool disposeChildren = true)
{ {
lifetimeManager.ClearEntries(); lifetimeManager.ClearEntries();

View File

@ -150,7 +150,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary> /// <summary>
/// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update. /// Make this <see cref="DrawableHitObject"/> lifetime and layout computed in next update.
/// </summary> /// </summary>
internal void InvalidateHitObject(DrawableHitObject hitObject) private void invalidateHitObject(DrawableHitObject hitObject)
{ {
// Lifetime computation is delayed until next update because // Lifetime computation is delayed until next update because
// when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed. // when the hit object is not pooled this container is not loaded here and `scrollLength` cannot be computed.
@ -158,6 +158,31 @@ namespace osu.Game.Rulesets.UI.Scrolling
layoutComputed.Remove(hitObject); layoutComputed.Remove(hitObject);
} }
private void onAddRecursive(DrawableHitObject hitObject)
{
invalidateHitObject(hitObject);
hitObject.DefaultsApplied += invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onAddRecursive(nested);
}
protected override void OnAdd(DrawableHitObject drawableHitObject) => onAddRecursive(drawableHitObject);
private void onRemoveRecursive(DrawableHitObject hitObject)
{
toComputeLifetime.Remove(hitObject);
layoutComputed.Remove(hitObject);
hitObject.DefaultsApplied -= invalidateHitObject;
foreach (var nested in hitObject.NestedHitObjects)
onRemoveRecursive(nested);
}
protected override void OnRemove(DrawableHitObject drawableHitObject) => onRemoveRecursive(drawableHitObject);
private float scrollLength; private float scrollLength;
protected override void Update() protected override void Update()

View File

@ -26,11 +26,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
Direction.BindTo(ScrollingInfo.Direction); Direction.BindTo(ScrollingInfo.Direction);
} }
protected override void OnNewDrawableHitObject(DrawableHitObject drawableHitObject)
{
drawableHitObject.HitObjectApplied += d => HitObjectContainer.InvalidateHitObject(d);
}
/// <summary> /// <summary>
/// Given a position in screen space, return the time within this column. /// Given a position in screen space, return the time within this column.
/// </summary> /// </summary>