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mirror of https://github.com/ppy/osu.git synced 2025-03-14 00:47:22 +08:00

Merge remote-tracking branch 'osumaster/master' into maniastatacc

This commit is contained in:
Natelytle 2023-04-22 14:55:36 -04:00
commit 6e3e522b28
445 changed files with 8500 additions and 2868 deletions

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@ -13,17 +13,17 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
- name: Install .NET 3.1.x LTS
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v3
with:
dotnet-version: "3.1.x"
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v3
with:
dotnet-version: "6.0.x"
@ -77,10 +77,10 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v3
with:
dotnet-version: "6.0.x"
@ -94,7 +94,7 @@ jobs:
# Attempt to upload results even if test fails.
# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
- name: Upload Test Results
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
if: ${{ always() }}
with:
name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
@ -106,10 +106,10 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v3
with:
dotnet-version: "6.0.x"
@ -125,10 +125,10 @@ jobs:
timeout-minutes: 60
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
- name: Install .NET 6.0.x
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v3
with:
dotnet-version: "6.0.x"

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@ -48,8 +48,8 @@ jobs:
CONTINUE="no"
fi
echo "::set-output name=continue::${CONTINUE}"
echo "::set-output name=matrix::${MATRIX_JSON}"
echo "continue=${CONTINUE}" >> $GITHUB_OUTPUT
echo "matrix=${MATRIX_JSON}" >> $GITHUB_OUTPUT
diffcalc:
name: Run
runs-on: self-hosted
@ -80,34 +80,34 @@ jobs:
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
echo "::set-output name=branchname::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')"
echo "::set-output name=repo::$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')"
echo "branchname=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.ref' | sed 's/\"//g')" >> $GITHUB_OUTPUT
echo "repo=$(curl -H "Authorization: token ${GITHUB_TOKEN}" ${{ github.event.issue.pull_request.url }} | jq '.head.repo.full_name' | sed 's/\"//g')" >> $GITHUB_OUTPUT
# Checkout osu
- name: Checkout osu (master)
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
path: 'master/osu'
- name: Checkout osu (pr)
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
path: 'pr/osu'
repository: ${{ steps.upstreambranch.outputs.repo }}
ref: ${{ steps.upstreambranch.outputs.branchname }}
- name: Checkout osu-difficulty-calculator (master)
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
repository: ppy/osu-difficulty-calculator
path: 'master/osu-difficulty-calculator'
- name: Checkout osu-difficulty-calculator (pr)
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
repository: ppy/osu-difficulty-calculator
path: 'pr/osu-difficulty-calculator'
- name: Install .NET 5.0.x
uses: actions/setup-dotnet@v1
uses: actions/setup-dotnet@v3
with:
dotnet-version: "5.0.x"

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@ -13,7 +13,7 @@ jobs:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
fetch-depth: 0

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@ -1,7 +1,7 @@
<!-- Contains required properties for osu!framework projects. -->
<Project>
<PropertyGroup Label="C#">
<LangVersion>9.0</LangVersion>
<LangVersion>10.0</LangVersion>
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
<Nullable>enable</Nullable>
</PropertyGroup>
@ -17,7 +17,7 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.3" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.4" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">

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@ -105,7 +105,7 @@ When it comes to contributing to the project, the two main things you can do to
If you wish to help with localisation efforts, head over to [crowdin](https://crowdin.com/project/osu-web).
For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
We love to reward quality contributions. If you have made a large contribution, or are a regular contributor, you are welcome to [submit an expense via opencollective](https://opencollective.com/ppy/expenses/new). If you have any questions, feel free to [reach out to peppy](mailto:pe@ppy.sh) before doing so.
## Licence

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyFreeform\osu.Game.Rulesets.EmptyFreeform.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.EmptyScrolling\osu.Game.Rulesets.EmptyScrolling.csproj" />

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@ -9,9 +9,9 @@
<GenerateProgramFile>false</GenerateProgramFile>
</PropertyGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu.Game.Rulesets.Pippidon\osu.Game.Rulesets.Pippidon.csproj" />

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@ -3,15 +3,53 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
$CSPROJ="osu.Game/osu.Game.csproj"
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
$ANDROID_PROPS="osu.Android.props"
$IOS_PROPS="osu.iOS.props"
$SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
(Get-Content "osu.iOS.props") |
Foreach-Object {
if ($_ -match "</Project>")
{
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
}
$_
} | Set-Content "osu.iOS.props"
$TMP=New-TemporaryFile
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
$TMP=New-TemporaryFile
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force

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@ -5,14 +5,41 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
CSPROJ="osu.Game/osu.Game.csproj"
GAME_CSPROJ="osu.Game/osu.Game.csproj"
ANDROID_PROPS="osu.Android.props"
IOS_PROPS="osu.iOS.props"
SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
sed -i.bak '/<\/Project>/i\
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
' ./osu.iOS.props && rm osu.iOS.props.bak
SLNF="osu.Desktop.slnf"
tmp=$(mktemp)
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
mv -f $tmp $SLNF
mv -f $tmp osu.Desktop.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
mv -f $tmp osu.Android.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
mv -f $tmp osu.iOS.slnf

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@ -8,9 +8,13 @@
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.418.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https" />
</intent>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest>

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@ -98,7 +98,7 @@ namespace osu.Desktop
if (status.Value is UserStatusOnline && activity.Value != null)
{
presence.State = truncate(activity.Value.Status);
presence.State = truncate(activity.Value.GetStatus(privacyMode.Value == DiscordRichPresenceMode.Limited));
presence.Details = truncate(getDetails(activity.Value));
if (getBeatmap(activity.Value) is IBeatmapInfo beatmap && beatmap.OnlineID > 0)
@ -169,7 +169,7 @@ namespace osu.Desktop
case UserActivity.InGame game:
return game.BeatmapInfo;
case UserActivity.Editing edit:
case UserActivity.EditingBeatmap edit:
return edit.BeatmapInfo;
}
@ -183,9 +183,12 @@ namespace osu.Desktop
case UserActivity.InGame game:
return game.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Editing edit:
case UserActivity.EditingBeatmap edit:
return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.WatchingReplay watching:
return watching.BeatmapInfo.ToString();
case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;
}

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@ -5,7 +5,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Versioning;
using System.Threading.Tasks;
@ -139,7 +138,17 @@ namespace osu.Desktop
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f });
desktopWindow.DragDrop += f =>
{
// on macOS, URL associations are handled via SDL_DROPFILE events.
if (f.StartsWith(OSU_PROTOCOL, StringComparison.Ordinal))
{
HandleLink(f);
return;
}
fileDrop(new[] { f });
};
}
protected override BatteryInfo CreateBatteryInfo() => new SDL2BatteryInfo();
@ -151,10 +160,6 @@ namespace osu.Desktop
{
lock (importableFiles)
{
string firstExtension = Path.GetExtension(filePaths.First());
if (filePaths.Any(f => Path.GetExtension(f) != firstExtension)) return;
importableFiles.AddRange(filePaths);
Logger.Log($"Adding {filePaths.Length} files for import");

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@ -26,8 +26,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="Clowd.Squirrel" Version="2.9.42" />
<PackageReference Include="Mono.Posix.NETStandard" Version="1.0.0" />
<PackageReference Include="System.IO.Packaging" Version="6.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.1.1.14" />
<PackageReference Include="System.IO.Packaging" Version="7.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.1.3.18" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Benchmarks
{
public class BenchmarkCarouselFilter : BenchmarkTest
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo
{
ShortName = "osu",
OnlineID = 0
},
StarRating = 4.0d,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,
CircleSize = 2.0f,
},
Metadata = new BeatmapMetadata
{
Artist = "The Artist",
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
Author = { Username = "The Author" },
Source = "unit tests",
Tags = "look for tags too",
},
DifficultyName = "version as well",
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapOnlineStatus.Loved
};
private CarouselBeatmap carouselBeatmap = null!;
private FilterCriteria criteria1 = null!;
private FilterCriteria criteria2 = null!;
private FilterCriteria criteria3 = null!;
private FilterCriteria criteria4 = null!;
private FilterCriteria criteria5 = null!;
private FilterCriteria criteria6 = null!;
public override void SetUp()
{
var beatmap = getExampleBeatmap();
beatmap.OnlineID = 20201010;
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
carouselBeatmap = new CarouselBeatmap(beatmap);
criteria1 = new FilterCriteria();
criteria2 = new FilterCriteria
{
Ruleset = new RulesetInfo { ShortName = "catch" }
};
criteria3 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
IsUpperInclusive = false,
Max = 160d
}
};
criteria4 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
SearchText = "an artist"
};
criteria5 = new FilterCriteria
{
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
};
criteria6 = new FilterCriteria { SearchText = "20201010" };
}
[Benchmark]
public void CarouselBeatmapFilter()
{
carouselBeatmap.Filter(criteria1);
}
[Benchmark]
public void CriteriaMatchingSpecificRuleset()
{
carouselBeatmap.Filter(criteria2);
}
[Benchmark]
public void CriteriaMatchingRangeMax()
{
carouselBeatmap.Filter(criteria3);
}
[Benchmark]
public void CriteriaMatchingTerms()
{
carouselBeatmap.Filter(criteria4);
}
[Benchmark]
public void CriteriaMatchingCreator()
{
carouselBeatmap.Filter(criteria5);
}
[Benchmark]
public void CriteriaMatchingBeatmapIDs()
{
carouselBeatmap.Filter(criteria6);
}
}
}

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@ -7,9 +7,9 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.13.2" />
<PackageReference Include="BenchmarkDotNet" Version="0.13.4" />
<PackageReference Include="nunit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<ItemGroup>

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@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

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@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using UIKit;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, typeof(AppDelegate));
GameApplication.Main(new OsuTestBrowser());
}
}
}

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Tests
if (withModifiedSkin)
{
AddStep("change component scale", () => Player.ChildrenOfType<LegacyScoreCounter>().First().Scale = new Vector2(2f));
AddStep("update target", () => Player.ChildrenOfType<SkinnableTargetContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("update target", () => Player.ChildrenOfType<SkinComponentsContainer>().ForEach(LegacySkin.UpdateDrawableTarget));
AddStep("exit player", () => Player.Exit());
CreateTest();
}

View File

@ -60,26 +60,24 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherHyperStateReverted()
{
DrawableCatchHitObject drawableObject1 = null;
DrawableCatchHitObject drawableObject2 = null;
JudgementResult result1 = null;
JudgementResult result2 = null;
AddStep("catch hyper fruit", () =>
{
attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } }, out drawableObject1, out result1);
result1 = attemptCatch(new Fruit { HyperDashTarget = new Fruit { X = 100 } });
});
AddStep("catch normal fruit", () =>
{
attemptCatch(new Fruit(), out drawableObject2, out result2);
result2 = attemptCatch(new Fruit());
});
AddStep("revert second result", () =>
{
catcher.OnRevertResult(drawableObject2, result2);
catcher.OnRevertResult(result2);
});
checkHyperDash(true);
AddStep("revert first result", () =>
{
catcher.OnRevertResult(drawableObject1, result1);
catcher.OnRevertResult(result1);
});
checkHyperDash(false);
}
@ -87,16 +85,15 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatcherAnimationStateReverted()
{
DrawableCatchHitObject drawableObject = null;
JudgementResult result = null;
AddStep("catch kiai fruit", () =>
{
attemptCatch(new TestKiaiFruit(), out drawableObject, out result);
result = attemptCatch(new TestKiaiFruit());
});
checkState(CatcherAnimationState.Kiai);
AddStep("revert result", () =>
{
catcher.OnRevertResult(drawableObject, result);
catcher.OnRevertResult(result);
});
checkState(CatcherAnimationState.Idle);
}
@ -268,23 +265,19 @@ namespace osu.Game.Rulesets.Catch.Tests
private void checkHyperDash(bool state) => AddAssert($"catcher is {(state ? "" : "not ")}hyper dashing", () => catcher.HyperDashing == state);
private void attemptCatch(CatchHitObject hitObject)
{
attemptCatch(() => hitObject, 1);
}
private void attemptCatch(Func<CatchHitObject> hitObject, int count)
{
for (int i = 0; i < count; i++)
attemptCatch(hitObject(), out _, out _);
attemptCatch(hitObject());
}
private void attemptCatch(CatchHitObject hitObject, out DrawableCatchHitObject drawableObject, out JudgementResult result)
private JudgementResult attemptCatch(CatchHitObject hitObject)
{
hitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableObject = createDrawableObject(hitObject);
result = createResult(hitObject);
var drawableObject = createDrawableObject(hitObject);
var result = createResult(hitObject);
applyResult(drawableObject, result);
return result;
}
private void applyResult(DrawableCatchHitObject drawableObject, JudgementResult result)

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Catch.Edit
private void load()
{
// todo: enable distance spacing once catch supports applying it to its existing distance snap grid implementation.
RightSideToolboxContainer.Alpha = 0;
DistanceSpacingMultiplier.Disabled = true;
LayerBelowRuleset.Add(new PlayfieldBorder

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 1,
MinValue = 0,
MaxValue = 10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.CircleSize,
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Catch.Mods
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
{
Precision = 0.1f,
MinValue = 1,
MinValue = 0,
MaxValue = 10,
ExtendedMaxValue = 11,
ReadCurrentFromDifficulty = diff => diff.ApproachRate,

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModNightcore : ModNightcore<CatchHitObject>
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
}
}

View File

@ -4,6 +4,7 @@
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osuTK.Graphics;
@ -27,12 +28,12 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is GlobalSkinComponentLookup targetComponent)
if (lookup is SkinComponentsContainerLookup containerLookup)
{
switch (targetComponent.Lookup)
switch (containerLookup.Target)
{
case GlobalSkinComponentLookup.LookupType.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as SkinnableTargetComponentsContainer;
case SkinComponentsContainerLookup.TargetArea.MainHUDComponents:
var components = base.GetDrawableComponent(lookup) as Container;
if (providesComboCounter && components != null)
{

View File

@ -63,12 +63,12 @@ namespace osu.Game.Rulesets.Catch.UI
updateCombo(result.ComboAtJudgement + 1, judgedObject.AccentColour.Value);
}
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);
updateCombo(result.ComboAtJudgement, null);
}
private void updateCombo(int newCombo, Color4? hitObjectColour)

View File

@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.UI
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnNewResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(DrawableHitObject judgedObject, JudgementResult result)
=> CatcherArea.OnRevertResult((DrawableCatchHitObject)judgedObject, result);
private void onRevertResult(JudgementResult result)
=> CatcherArea.OnRevertResult(result);
}
}

View File

@ -136,6 +136,7 @@ namespace osu.Game.Rulesets.Catch.UI
Origin = Anchor.TopCentre;
Size = new Vector2(BASE_SIZE);
if (difficulty != null)
Scale = calculateScale(difficulty);
@ -254,7 +255,7 @@ namespace osu.Game.Rulesets.Catch.UI
}
}
public void OnRevertResult(DrawableCatchHitObject drawableObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
var catchResult = (CatchJudgementResult)result;
@ -268,8 +269,8 @@ namespace osu.Game.Rulesets.Catch.UI
SetHyperDashState();
}
caughtObjectContainer.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == drawableObject.HitObject, false);
caughtObjectContainer.RemoveAll(d => d.HitObject == result.HitObject, false);
droppedObjectTarget.RemoveAll(d => d.HitObject == result.HitObject, false);
}
/// <summary>
@ -333,8 +334,11 @@ namespace osu.Game.Rulesets.Catch.UI
base.Update();
var scaleFromDirection = new Vector2((int)VisualDirection, 1);
body.Scale = scaleFromDirection;
caughtObjectContainer.Scale = hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
// Inverse of catcher scale is applied here, as catcher gets scaled by circle size and so do the incoming fruit.
caughtObjectContainer.Scale = (1 / Scale.X) * (flipCatcherPlate ? scaleFromDirection : Vector2.One);
hitExplosionContainer.Scale = flipCatcherPlate ? scaleFromDirection : Vector2.One;
// Correct overshooting.
if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||

View File

@ -73,10 +73,10 @@ namespace osu.Game.Rulesets.Catch.UI
comboDisplay.OnNewResult(hitObject, result);
}
public void OnRevertResult(DrawableCatchHitObject hitObject, JudgementResult result)
public void OnRevertResult(JudgementResult result)
{
comboDisplay.OnRevertResult(hitObject, result);
Catcher.OnRevertResult(hitObject, result);
comboDisplay.OnRevertResult(result);
Catcher.OnRevertResult(result);
}
protected override void Update()

View File

@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using UIKit;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Mania.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, typeof(AppDelegate));
GameApplication.Main(new OsuTestBrowser());
}
}
}

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestSceneObjectPlacement : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Test]
public void TestPlacementBeforeTrackStart()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
[Test]
public void TestSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to true", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, true));
placeObject();
AddUntilStep("wait for seek to complete", () => !EditorClock.IsSeeking);
AddAssert("seeked forward to object", () => EditorClock.CurrentTime, () => Is.GreaterThan(initialTime));
}
[Test]
public void TestNoSeekOnNotePlacement()
{
double? initialTime = null;
AddStep("store initial time", () => initialTime = EditorClock.CurrentTime);
AddStep("change seek setting to false", () => config.SetValue(OsuSetting.EditorAutoSeekOnPlacement, false));
placeObject();
AddAssert("not seeking", () => !EditorClock.IsSeeking);
AddAssert("time is unchanged", () => EditorClock.CurrentTime, () => Is.EqualTo(initialTime));
}
private void placeObject()
{
AddStep("select note placement tool", () => InputManager.Key(Key.Number2));
AddStep("move mouse to centre of last column", () => InputManager.MoveMouseTo(this.ChildrenOfType<Column>().Last().ScreenSpaceDrawQuad.Centre));
AddStep("place note", () => InputManager.Click(MouseButton.Left));
}
}
}

View File

@ -1,30 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Tests.Visual;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Tests.Editor
{
public partial class TestScenePlacementBeforeTrackStart : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new ManiaRuleset();
[Test]
public void TestPlacement()
{
AddStep("Seek to 0", () => EditorClock.Seek(0));
AddStep("Select note", () => InputManager.Key(Key.Number2));
AddStep("Hover negative span", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<Container>().First(x => x.Name == "Icons").Children[0]);
});
AddStep("Click", () => InputManager.Click(MouseButton.Left));
AddAssert("No notes placed", () => EditorBeatmap.HitObjects.All(x => x.StartTime >= 0));
}
}
}

View File

@ -3,6 +3,9 @@
#nullable disable
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
@ -10,5 +13,19 @@ namespace osu.Game.Rulesets.Mania.Tests
public partial class TestSceneManiaPlayer : PlayerTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("change direction to down", () => changeDirectionTo(ManiaScrollingDirection.Down));
AddStep("change direction to up", () => changeDirectionTo(ManiaScrollingDirection.Up));
}
private void changeDirectionTo(ManiaScrollingDirection direction)
{
var rulesetConfig = (ManiaRulesetConfigManager)RulesetConfigs.GetConfigFor(new ManiaRuleset()).AsNonNull();
rulesetConfig.SetValue(ManiaRulesetSetting.ScrollDirection, direction);
}
}
}

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Mania
};
}
private partial class ManiaScrollSlider : OsuSliderBar<double>
private partial class ManiaScrollSlider : RoundedSliderBar<double>
{
public override LocalisableString TooltipText => RulesetSettingsStrings.ScrollSpeedTooltip(Current.Value, (int)Math.Round(DrawableManiaRuleset.MAX_TIME_RANGE / Current.Value));
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.5;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => 1;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.5;
}
}

View File

@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModNightcore : ModNightcore<ManiaHitObject>
{
public override double ScoreMultiplier => 1;
}
}

View File

@ -69,8 +69,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
private double? releaseTime;
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
public DrawableHoldNote()
: this(null)
{
@ -238,6 +236,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
};
// Position and resize the body to lie half-way under the head and the tail notes.
// The rationale for this is account for heads/tails with corner radius.
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;

View File

@ -15,16 +15,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public partial class DrawableHoldNoteTail : DrawableNote
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
private const double release_window_lenience = 1.5;
protected override ManiaSkinComponents Component => ManiaSkinComponents.HoldNoteTail;
protected DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
protected internal DrawableHoldNote HoldNote => (DrawableHoldNote)ParentHitObject;
public DrawableHoldNoteTail()
: this(null)
@ -40,14 +33,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);
// Factor in the release lenience
timeOffset /= release_window_lenience;
timeOffset /= TailNote.RELEASE_WINDOW_LENIENCE;
if (!userTriggered)
{

View File

@ -81,6 +81,8 @@ namespace osu.Game.Rulesets.Mania.Objects
/// </summary>
public TailNote Tail { get; private set; }
public override double MaximumJudgementOffset => Tail.MaximumJudgementOffset;
/// <summary>
/// The time between ticks of this hold.
/// </summary>

View File

@ -10,6 +10,15 @@ namespace osu.Game.Rulesets.Mania.Objects
{
public class TailNote : Note
{
/// <summary>
/// Lenience of release hit windows. This is to make cases where the hold note release
/// is timed alongside presses of other hit objects less awkward.
/// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
/// </summary>
public const double RELEASE_WINDOW_LENIENCE = 1.5;
public override Judgement CreateJudgement() => new ManiaJudgement();
public override double MaximumJudgementOffset => base.MaximumJudgementOffset * RELEASE_WINDOW_LENIENCE;
}
}

View File

@ -43,9 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
largeFaint = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
Masking = true,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Blending = BlendingParameters.Additive,
@ -80,11 +79,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
if (direction.NewValue == ScrollingDirection.Up)
{
Anchor = Anchor.TopCentre;
largeFaint.Anchor = Anchor.TopCentre;
largeFaint.Origin = Anchor.TopCentre;
Y = ArgonNotePiece.NOTE_HEIGHT / 2;
}
else
{
Anchor = Anchor.BottomCentre;
largeFaint.Anchor = Anchor.BottomCentre;
largeFaint.Origin = Anchor.BottomCentre;
Y = -ArgonNotePiece.NOTE_HEIGHT / 2;
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private void load(IScrollingInfo scrollingInfo)
{
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
Height = ArgonNotePiece.NOTE_HEIGHT * ArgonNotePiece.NOTE_ACCENT_RATIO;
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;

View File

@ -20,10 +20,9 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
public partial class ArgonHoldBodyPiece : CompositeDrawable, IHoldNoteBody
{
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
private Drawable background = null!;
private Box foreground = null!;
private ArgonHoldNoteHittingLayer hittingLayer = null!;
public ArgonHoldBodyPiece()
{
@ -32,7 +31,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
// Without this, the width of the body will be slightly larger than the head/tail.
Masking = true;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader(true)]
@ -41,12 +39,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
InternalChildren = new[]
{
background = new Box { RelativeSizeAxes = Axes.Both },
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
hittingLayer = new ArgonHoldNoteHittingLayer()
};
if (drawableObject != null)
@ -54,44 +47,19 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(holdNote.AccentColour);
IsHitting.BindTo(holdNote.IsHitting);
hittingLayer.AccentColour.BindTo(holdNote.AccentColour);
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNote.IsHitting);
}
AccentColour.BindValueChanged(colour =>
{
background.Colour = colour.NewValue.Darken(1.2f);
foreground.Colour = colour.NewValue.Opacity(0.2f);
background.Colour = colour.NewValue.Darken(0.6f);
}, true);
IsHitting.BindValueChanged(hitting =>
{
const float animation_length = 50;
foreground.ClearTransforms();
if (hitting.NewValue)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foreground.BeginDelayedSequence(synchronisedOffset))
{
foreground.FadeTo(1, animation_length).Then()
.FadeTo(0.5f, animation_length)
.Loop();
}
}
else
{
foreground.FadeOut(animation_length);
}
});
}
public void Recycle()
{
foreground.ClearTransforms();
foreground.Alpha = 0;
hittingLayer.Recycle();
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonHoldNoteHeadPiece : ArgonNotePiece
{
protected override Drawable CreateIcon() => new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 2,
Size = new Vector2(20, 5),
};
}
}

View File

@ -0,0 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osuTK.Graphics;
using Box = osu.Framework.Graphics.Shapes.Box;
namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
public partial class ArgonHoldNoteHittingLayer : Box
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly Bindable<bool> IsHitting = new Bindable<bool>();
public ArgonHoldNoteHittingLayer()
{
RelativeSizeAxes = Axes.Both;
Blending = BlendingParameters.Additive;
Alpha = 0;
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour.BindValueChanged(colour =>
{
Colour = colour.NewValue.Lighten(0.2f).Opacity(0.3f);
}, true);
IsHitting.BindValueChanged(hitting =>
{
const float animation_length = 80;
ClearTransforms();
if (hitting.NewValue)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (BeginDelayedSequence(synchronisedOffset))
{
this.FadeTo(1, animation_length, Easing.OutSine).Then()
.FadeTo(0.5f, animation_length, Easing.InSine)
.Loop();
}
}
else
{
this.FadeOut(animation_length);
}
}, true);
}
public void Recycle()
{
ClearTransforms();
Alpha = 0;
}
}
}

View File

@ -5,8 +5,10 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -16,47 +18,68 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
internal partial class ArgonHoldNoteTailPiece : CompositeDrawable
{
[Resolved]
private DrawableHitObject? drawableObject { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box shadeBackground;
private readonly Box shadeForeground;
private readonly Box foreground;
private readonly ArgonHoldNoteHittingLayer hittingLayer;
private readonly Box foregroundAdditive;
public ArgonHoldNoteTailPiece()
{
RelativeSizeAxes = Axes.X;
Height = ArgonNotePiece.NOTE_HEIGHT;
CornerRadius = ArgonNotePiece.CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
{
shadeBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
RelativeSizeAxes = Axes.X,
Height = ArgonNotePiece.NOTE_HEIGHT,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
shadeForeground = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black),
// Avoid ugly single pixel overlap.
Height = 0.9f,
},
},
new Container
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Height = ArgonNotePiece.NOTE_ACCENT_RATIO,
CornerRadius = ArgonNotePiece.CORNER_RADIUS,
Masking = true,
Children = new Drawable[]
{
foreground = new Box
{
RelativeSizeAxes = Axes.Both,
},
hittingLayer = new ArgonHoldNoteHittingLayer(),
foregroundAdditive = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
Height = 0.5f,
},
},
},
}
},
};
}
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
@ -65,9 +88,24 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
{
accentColour.BindTo(drawableObject.AccentColour);
accentColour.BindValueChanged(onAccentChanged, true);
drawableObject.HitObjectApplied += hitObjectApplied;
}
}
private void hitObjectApplied(DrawableHitObject drawableHitObject)
{
var holdNoteTail = (DrawableHoldNoteTail)drawableHitObject;
hittingLayer.Recycle();
hittingLayer.AccentColour.UnbindBindings();
hittingLayer.AccentColour.BindTo(holdNoteTail.HoldNote.AccentColour);
hittingLayer.IsHitting.UnbindBindings();
((IBindable<bool>)hittingLayer.IsHitting).BindTo(holdNoteTail.HoldNote.IsHitting);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
Scale = new Vector2(1, direction.NewValue == ScrollingDirection.Up ? -1 : 1);
@ -75,8 +113,20 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
shadeBackground.Colour = accent.NewValue.Darken(1.7f);
shadeForeground.Colour = accent.NewValue.Darken(1.1f);
foreground.Colour = accent.NewValue.Darken(0.6f); // matches body
foregroundAdditive.Colour = ColourInfo.GradientVertical(
accent.NewValue.Opacity(0.4f),
accent.NewValue.Opacity(0)
);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject != null)
drawableObject.HitObjectApplied -= hitObjectApplied;
}
}
}

View File

@ -26,7 +26,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly Box colouredBox;
private readonly Box shadow;
public ArgonNotePiece()
{
@ -36,11 +35,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
CornerRadius = CORNER_RADIUS;
Masking = true;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
shadow = new Box
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0), Colour4.Black)
},
new Container
{
@ -65,18 +65,22 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
RelativeSizeAxes = Axes.X,
Height = CORNER_RADIUS * 2,
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
}
CreateIcon(),
};
}
protected virtual Drawable CreateIcon() => new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 4,
// TODO: replace with a non-squashed version.
// The 0.7f height scale should be removed.
Icon = FontAwesome.Solid.AngleDown,
Size = new Vector2(20),
Scale = new Vector2(1, 0.7f)
};
[BackgroundDependencyLoader(true)]
private void load(IScrollingInfo scrollingInfo, DrawableHitObject? drawableObject)
{
@ -105,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
accent.NewValue.Lighten(0.1f),
accent.NewValue
);
shadow.Colour = accent.NewValue.Darken(0.5f);
}
}
}

View File

@ -50,6 +50,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return new ArgonHoldNoteTailPiece();
case ManiaSkinComponents.HoldNoteHead:
return new ArgonHoldNoteHeadPiece();
case ManiaSkinComponents.Note:
return new ArgonNotePiece();
@ -69,12 +71,23 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return base.GetDrawableComponent(lookup);
}
private static readonly Color4 colour_special_column = new Color4(169, 106, 255, 255);
private const int total_colours = 6;
private static readonly Color4 colour_yellow = new Color4(255, 197, 40, 255);
private static readonly Color4 colour_orange = new Color4(252, 109, 1, 255);
private static readonly Color4 colour_pink = new Color4(213, 35, 90, 255);
private static readonly Color4 colour_purple = new Color4(203, 60, 236, 255);
private static readonly Color4 colour_cyan = new Color4(72, 198, 255, 255);
private static readonly Color4 colour_green = new Color4(100, 192, 92, 255);
public override IBindable<TValue>? GetConfig<TLookup, TValue>(TLookup lookup)
{
if (lookup is ManiaSkinConfigurationLookup maniaLookup)
{
int column = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(column);
int columnIndex = maniaLookup.ColumnIndex ?? 0;
var stage = beatmap.GetStageForColumnIndex(columnIndex);
switch (maniaLookup.Lookup)
{
@ -87,53 +100,12 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
case LegacyManiaSkinConfigurationLookups.ColumnWidth:
return SkinUtils.As<TValue>(new Bindable<float>(
stage.IsSpecialColumn(column) ? 120 : 60
stage.IsSpecialColumn(columnIndex) ? 120 : 60
));
case LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour:
Color4 colour;
const int total_colours = 7;
if (stage.IsSpecialColumn(column))
colour = new Color4(159, 101, 255, 255);
else
{
switch (column % total_colours)
{
case 0:
colour = new Color4(240, 216, 0, 255);
break;
case 1:
colour = new Color4(240, 101, 0, 255);
break;
case 2:
colour = new Color4(240, 0, 130, 255);
break;
case 3:
colour = new Color4(192, 0, 240, 255);
break;
case 4:
colour = new Color4(0, 96, 240, 255);
break;
case 5:
colour = new Color4(0, 226, 240, 255);
break;
case 6:
colour = new Color4(0, 240, 96, 255);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
var colour = getColourForLayout(columnIndex, stage);
return SkinUtils.As<TValue>(new Bindable<Color4>(colour));
}
@ -141,5 +113,203 @@ namespace osu.Game.Rulesets.Mania.Skinning.Argon
return base.GetConfig<TLookup, TValue>(lookup);
}
private Color4 getColourForLayout(int columnIndex, StageDefinition stage)
{
// Account for cases like dual-stage (assume that all stages have the same column count for now).
columnIndex %= stage.Columns;
// For now, these are defined per column count as per https://user-images.githubusercontent.com/50823728/218038463-b450f46c-ef21-4551-b133-f866be59970c.png
// See https://github.com/ppy/osu/discussions/21996 for discussion.
switch (stage.Columns)
{
case 1:
return colour_yellow;
case 2:
switch (columnIndex)
{
case 0: return colour_green;
case 1: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
}
case 3:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_orange;
case 2: return colour_yellow;
default: throw new ArgumentOutOfRangeException();
}
case 4:
switch (columnIndex)
{
case 0: return colour_yellow;
case 1: return colour_orange;
case 2: return colour_pink;
case 3: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
case 5:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_orange;
case 2: return colour_yellow;
case 3: return colour_green;
case 4: return colour_cyan;
default: throw new ArgumentOutOfRangeException();
}
case 6:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_orange;
case 2: return colour_yellow;
case 3: return colour_cyan;
case 4: return colour_purple;
case 5: return colour_pink;
default: throw new ArgumentOutOfRangeException();
}
case 7:
switch (columnIndex)
{
case 0: return colour_pink;
case 1: return colour_cyan;
case 2: return colour_pink;
case 3: return colour_special_column;
case 4: return colour_green;
case 5: return colour_cyan;
case 6: return colour_green;
default: throw new ArgumentOutOfRangeException();
}
case 8:
switch (columnIndex)
{
case 0: return colour_purple;
case 1: return colour_pink;
case 2: return colour_orange;
case 3: return colour_yellow;
case 4: return colour_yellow;
case 5: return colour_orange;
case 6: return colour_pink;
case 7: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
case 9:
switch (columnIndex)
{
case 0: return colour_purple;
case 1: return colour_pink;
case 2: return colour_orange;
case 3: return colour_yellow;
case 4: return colour_special_column;
case 5: return colour_yellow;
case 6: return colour_orange;
case 7: return colour_pink;
case 8: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
case 10:
switch (columnIndex)
{
case 0: return colour_purple;
case 1: return colour_pink;
case 2: return colour_orange;
case 3: return colour_yellow;
case 4: return colour_cyan;
case 5: return colour_green;
case 6: return colour_yellow;
case 7: return colour_orange;
case 8: return colour_pink;
case 9: return colour_purple;
default: throw new ArgumentOutOfRangeException();
}
}
// fallback for unhandled scenarios
if (stage.IsSpecialColumn(columnIndex))
return colour_special_column;
switch (columnIndex % total_colours)
{
case 0: return colour_yellow;
case 1: return colour_orange;
case 2: return colour_pink;
case 3: return colour_purple;
case 4: return colour_cyan;
case 5: return colour_green;
default: throw new ArgumentOutOfRangeException();
}
}
}
}

View File

@ -2,12 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -34,6 +37,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
private Drawable? lightContainer;
private Drawable? light;
private LegacyNoteBodyStyle? bodyStyle;
public LegacyBodyPiece()
{
@ -54,9 +58,6 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
?? 1;
float minimumColumnWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.MinimumColumnWidth)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(lightImage, true, false);
@ -83,7 +84,14 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
};
}
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
bodyStyle = skin.GetConfig<ManiaSkinConfigurationLookup, LegacyNoteBodyStyle>(new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.NoteBodyStyle))?.Value;
var wrapMode = bodyStyle == LegacyNoteBodyStyle.Stretch ? WrapMode.ClampToEdge : WrapMode.Repeat;
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true).With(d =>
{
if (d == null)
return;
@ -94,16 +102,11 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
d.Anchor = Anchor.TopCentre;
d.RelativeSizeAxes = Axes.Both;
d.Size = Vector2.One;
d.FillMode = FillMode.Stretch;
d.Height = minimumColumnWidth / d.DrawWidth * 1.6f; // constant matching stable.
// Todo: Wrap?
});
if (bodySprite != null)
InternalChild = bodySprite;
direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting);
}
protected override void LoadComplete()
@ -164,8 +167,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(1, -1);
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Anchor = Anchor.BottomCentre; // needs to be flipped due to scale flip in Update.
}
if (light != null)
@ -176,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = Vector2.One;
bodySprite.Anchor = Anchor.TopCentre;
}
if (light != null)
@ -207,6 +210,33 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
// here we go...
switch (bodyStyle)
{
case LegacyNoteBodyStyle.Stretch:
// this is how lazer works by default. nothing required.
if (bodySprite != null)
bodySprite.Scale = new Vector2(1, scaleDirection);
break;
default:
// this is where things get fucked up.
// honestly there's three modes to handle here but they seem really pointless?
// let's wait to see if anyone actually uses them in skins.
if (bodySprite != null)
{
var sprite = bodySprite as Sprite ?? bodySprite.ChildrenOfType<Sprite>().Single();
bodySprite.FillMode = FillMode.Stretch;
// i dunno this looks about right??
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
}
break;
}
}
protected override void Dispose(bool isDisposing)

View File

@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using UIKit;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, typeof(AppDelegate));
GameApplication.Main(new OsuTestBrowser());
}
}
}

View File

@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public partial class TestSceneOsuModAutopilot : OsuModTestScene
{
[Test]
public void TestInstantResume()
{
CreateModTest(new ModTestData
{
Mod = new OsuModAutopilot(),
PassCondition = () => true,
Autoplay = false,
});
AddUntilStep("wait for gameplay start", () => Player.LocalUserPlaying.Value);
AddStep("press pause", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait until paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddStep("release pause", () => InputManager.ReleaseKey(Key.Escape));
AddStep("press resume", () => InputManager.PressKey(Key.Escape));
AddUntilStep("wait for resume", () => !Player.IsResuming);
AddAssert("resumed", () => !Player.GameplayClockContainer.IsPaused.Value);
}
}
}

View File

@ -0,0 +1,156 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public partial class TestSceneHitCircleLateFade : OsuTestScene
{
private float? alphaAtMiss;
[Test]
public void TestHitCircleClassicMod()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndFullHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleClassicAndApproachCircleOnlyHiddenMods()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = new Mod[] { new OsuModHidden { OnlyFadeApproachCircles = { Value = true } }, new OsuModClassic() };
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestHitCircleNoMod()
{
AddStep("Create hit circle", () =>
{
SelectedMods.Value = Array.Empty<Mod>();
createCircle();
});
AddUntilStep("Wait until circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Opaque when missed", () => alphaAtMiss == 1);
}
[Test]
public void TestSliderClassicMod()
{
AddStep("Create slider", () =>
{
SelectedMods.Value = new Mod[] { new OsuModClassic() };
createSlider();
});
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Head circle transparent when missed", () => alphaAtMiss == 0);
}
[Test]
public void TestSliderNoMod()
{
AddStep("Create slider", () =>
{
SelectedMods.Value = Array.Empty<Mod>();
createSlider();
});
AddUntilStep("Wait until head circle is missed", () => alphaAtMiss.IsNotNull());
AddAssert("Head circle opaque when missed", () => alphaAtMiss == 1);
}
private void createCircle()
{
alphaAtMiss = null;
DrawableHitCircle drawableHitCircle = new DrawableHitCircle(new HitCircle
{
StartTime = Time.Current + 500,
Position = new Vector2(250)
});
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableHitCircle);
drawableHitCircle.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableHitCircle.OnNewResult += (_, _) =>
{
alphaAtMiss = drawableHitCircle.Alpha;
};
Child = drawableHitCircle;
}
private void createSlider()
{
alphaAtMiss = null;
DrawableSlider drawableSlider = new DrawableSlider(new Slider
{
StartTime = Time.Current + 500,
Position = new Vector2(250),
Path = new SliderPath(PathType.Linear, new[]
{
Vector2.Zero,
new Vector2(0, 100),
})
});
drawableSlider.HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
drawableSlider.OnLoadComplete += _ =>
{
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableSlider.HeadCircle);
drawableSlider.HeadCircle.OnNewResult += (_, _) =>
{
alphaAtMiss = drawableSlider.HeadCircle.Alpha;
};
};
Child = drawableSlider;
}
}
}

View File

@ -21,7 +21,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
@ -34,9 +34,9 @@ namespace osu.Game.Rulesets.Osu.Tests
[Resolved]
private OsuConfigManager config { get; set; } = null!;
private TestActionKeyCounter leftKeyCounter = null!;
private DefaultKeyCounter leftKeyCounter = null!;
private TestActionKeyCounter rightKeyCounter = null!;
private DefaultKeyCounter rightKeyCounter = null!;
private OsuInputManager osuInputManager = null!;
@ -59,14 +59,14 @@ namespace osu.Game.Rulesets.Osu.Tests
Origin = Anchor.Centre,
Children = new Drawable[]
{
leftKeyCounter = new TestActionKeyCounter(OsuAction.LeftButton)
leftKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.LeftButton))
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreRight,
Depth = float.MinValue,
X = -100,
},
rightKeyCounter = new TestActionKeyCounter(OsuAction.RightButton)
rightKeyCounter = new DefaultKeyCounter(new TestActionKeyCounterTrigger(OsuAction.RightButton))
{
Anchor = Anchor.Centre,
Origin = Anchor.CentreLeft,
@ -150,6 +150,42 @@ namespace osu.Game.Rulesets.Osu.Tests
assertKeyCounter(1, 1);
}
[Test]
public void TestPositionalTrackingAfterLongDistanceTravelled()
{
// When a single touch has already travelled enough distance on screen, it should remain as the positional
// tracking touch until released (unless a direct touch occurs).
beginTouch(TouchSource.Touch1);
assertKeyCounter(1, 0);
checkPressed(OsuAction.LeftButton);
checkPosition(TouchSource.Touch1);
// cover some distance
beginTouch(TouchSource.Touch1, new Vector2(0));
beginTouch(TouchSource.Touch1, new Vector2(9999));
beginTouch(TouchSource.Touch1, new Vector2(0));
beginTouch(TouchSource.Touch1, new Vector2(9999));
beginTouch(TouchSource.Touch1);
beginTouch(TouchSource.Touch2);
assertKeyCounter(1, 1);
checkNotPressed(OsuAction.LeftButton);
checkPressed(OsuAction.RightButton);
// in this case, touch 2 should not become the positional tracking touch.
checkPosition(TouchSource.Touch1);
// even if the second touch moves on the screen, the original tracking touch is retained.
beginTouch(TouchSource.Touch2, new Vector2(0));
beginTouch(TouchSource.Touch2, new Vector2(9999));
beginTouch(TouchSource.Touch2, new Vector2(0));
beginTouch(TouchSource.Touch2, new Vector2(9999));
checkPosition(TouchSource.Touch1);
}
[Test]
public void TestPositionalInputUpdatesOnlyFromMostRecentTouch()
{
@ -562,8 +598,8 @@ namespace osu.Game.Rulesets.Osu.Tests
private void assertKeyCounter(int left, int right)
{
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses, () => Is.EqualTo(left));
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses, () => Is.EqualTo(right));
AddAssert($"The left key was pressed {left} times", () => leftKeyCounter.CountPresses.Value, () => Is.EqualTo(left));
AddAssert($"The right key was pressed {right} times", () => rightKeyCounter.CountPresses.Value, () => Is.EqualTo(right));
}
private void releaseAllTouches()
@ -579,11 +615,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private void checkNotPressed(OsuAction action) => AddAssert($"Not pressing {action}", () => !osuInputManager.PressedActions.Contains(action));
private void checkPressed(OsuAction action) => AddAssert($"Is pressing {action}", () => osuInputManager.PressedActions.Contains(action));
public partial class TestActionKeyCounter : KeyCounter, IKeyBindingHandler<OsuAction>
public partial class TestActionKeyCounterTrigger : InputTrigger, IKeyBindingHandler<OsuAction>
{
public OsuAction Action { get; }
public TestActionKeyCounter(OsuAction action)
public TestActionKeyCounterTrigger(OsuAction action)
: base(action.ToString())
{
Action = action;
@ -593,8 +629,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
if (e.Action == Action)
{
IsLit = true;
Increment();
Activate();
}
return false;
@ -602,7 +637,8 @@ namespace osu.Game.Rulesets.Osu.Tests
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
{
if (e.Action == Action) IsLit = false;
if (e.Action == Action)
Deactivate();
}
}

View File

@ -1,10 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Moq" Version="4.18.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="Moq" Version="4.18.4" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints
protected override bool AlwaysShowWhenSelected => true;
protected override bool ShouldBeAlive => base.ShouldBeAlive
|| (ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
|| (DrawableObject is not DrawableSpinner && ShowHitMarkers.Value && editorClock.CurrentTime >= Item.StartTime && editorClock.CurrentTime - Item.GetEndTime() < HitCircleOverlapMarker.FADE_OUT_EXTENSION);
protected OsuSelectionBlueprint(T hitObject)
: base(hitObject)

View File

@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double flash_duration = 1000;
private DrawableRuleset<OsuHitObject> ruleset = null!;
private DrawableOsuRuleset ruleset = null!;
protected OsuAction? LastAcceptedAction { get; private set; }
@ -42,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
ruleset = (DrawableOsuRuleset)drawableRuleset;
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var periods = new List<Period>();

View File

@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
@ -55,11 +56,13 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Grab the input manager to disable the user's cursor, and for future use
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
inputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
inputManager.AllowUserCursorMovement = false;
// Generate the replay frames the cursor should follow
replayFrames = new OsuAutoGenerator(drawableRuleset.Beatmap, drawableRuleset.Mods).Generate().Frames.Cast<OsuReplayFrame>().ToList();
drawableRuleset.UseResumeOverlay = false;
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
@ -11,6 +12,7 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
@ -31,6 +33,11 @@ namespace osu.Game.Rulesets.Osu.Mods
[SettingSource("Always play a slider's tail sample", "Always plays a slider's tail sample regardless of whether it was hit or not.")]
public Bindable<bool> AlwaysPlayTailSample { get; } = new BindableBool(true);
[SettingSource("Fade out hit circles earlier", "Make hit circles fade out into a miss, rather than after it.")]
public Bindable<bool> FadeHitCircleEarly { get; } = new Bindable<bool>(true);
private bool usingHiddenFading;
public void ApplyToHitObject(HitObject hitObject)
{
switch (hitObject)
@ -51,6 +58,8 @@ namespace osu.Game.Rulesets.Osu.Mods
if (ClassicNoteLock.Value)
osuRuleset.Playfield.HitPolicy = new ObjectOrderedHitPolicy();
usingHiddenFading = drawableRuleset.Mods.OfType<OsuModHidden>().SingleOrDefault()?.OnlyFadeApproachCircles.Value == false;
}
public void ApplyToDrawableHitObject(DrawableHitObject obj)
@ -59,12 +68,32 @@ namespace osu.Game.Rulesets.Osu.Mods
{
case DrawableSliderHead head:
head.TrackFollowCircle = !NoSliderHeadMovement.Value;
if (FadeHitCircleEarly.Value && !usingHiddenFading)
applyEarlyFading(head);
break;
case DrawableSliderTail tail:
tail.SamplePlaysOnlyOnHit = !AlwaysPlayTailSample.Value;
break;
case DrawableHitCircle circle:
if (FadeHitCircleEarly.Value && !usingHiddenFading)
applyEarlyFading(circle);
break;
}
}
private void applyEarlyFading(DrawableHitCircle circle)
{
circle.ApplyCustomUpdateState += (o, _) =>
{
using (o.BeginAbsoluteSequence(o.StateUpdateTime))
{
double okWindow = o.HitObject.HitWindows.WindowFor(HitResult.Ok);
double lateMissFadeTime = o.HitObject.HitWindows.WindowFor(HitResult.Meh) - okWindow;
o.Delay(okWindow).FadeOut(lateMissFadeTime);
}
};
}
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModNightcore : ModNightcore<OsuHitObject>
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

View File

@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
}
public void ApplyToPlayer(Player player)

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class DrawableOsuJudgement : DrawableJudgement
{
protected SkinnableLighting Lighting { get; private set; }
internal SkinnableLighting Lighting { get; private set; }
[Resolved]
private OsuConfigManager config { get; set; }

View File

@ -25,8 +25,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre;
}
public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
/// <summary>
/// Apply a judgement result.
/// </summary>

View File

@ -10,7 +10,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public partial class SkinnableLighting : SkinnableSprite
internal partial class SkinnableLighting : SkinnableSprite
{
private DrawableHitObject targetObject;
private JudgementResult targetResult;

View File

@ -71,8 +71,8 @@ namespace osu.Game.Rulesets.Osu.Objects
double startTime = StartTime + (float)(i + 1) / totalSpins * Duration;
AddNested(i < SpinsRequired
? new SpinnerTick { StartTime = startTime }
: new SpinnerBonusTick { StartTime = startTime });
? new SpinnerTick { StartTime = startTime, SpinnerDuration = Duration }
: new SpinnerBonusTick { StartTime = startTime, SpinnerDuration = Duration });
}
}

View File

@ -11,10 +11,17 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
/// <summary>
/// Duration of the <see cref="Spinner"/> containing this spinner tick.
/// </summary>
public double SpinnerDuration { get; set; }
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public override double MaximumJudgementOffset => SpinnerDuration;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;

View File

@ -252,13 +252,14 @@ namespace osu.Game.Rulesets.Osu.Skinning
renderer.SetBlend(BlendingParameters.Additive);
renderer.PushLocalMatrix(DrawInfo.Matrix);
TextureShader.Bind();
BindTextureShader(renderer);
texture.Bind();
for (int i = 0; i < points.Count; i++)
drawPointQuad(points[i], textureRect, i + firstVisiblePointIndex);
TextureShader.Unbind();
UnbindTextureShader(renderer);
renderer.PopLocalMatrix();
}

View File

@ -13,6 +13,7 @@ using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Shaders.Types;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input;
using osu.Framework.Input.Events;
@ -255,15 +256,23 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
Source.parts.CopyTo(parts, 0);
}
private IUniformBuffer<CursorTrailParameters> cursorTrailParameters;
public override void Draw(IRenderer renderer)
{
base.Draw(renderer);
vertexBatch ??= renderer.CreateQuadBatch<TexturedTrailVertex>(max_sprites, 1);
cursorTrailParameters ??= renderer.CreateUniformBuffer<CursorTrailParameters>();
cursorTrailParameters.Data = cursorTrailParameters.Data with
{
FadeClock = time,
FadeExponent = fadeExponent
};
shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
shader.GetUniform<float>("g_FadeExponent").UpdateValue(ref fadeExponent);
shader.BindUniformBlock("m_CursorTrailParameters", cursorTrailParameters);
texture.Bind();
@ -323,6 +332,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
base.Dispose(isDisposing);
vertexBatch?.Dispose();
cursorTrailParameters?.Dispose();
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
private record struct CursorTrailParameters
{
public UniformFloat FadeClock;
public UniformFloat FadeExponent;
private readonly UniformPadding8 pad1;
}
}

View File

@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)

View File

@ -22,6 +22,13 @@ namespace osu.Game.Rulesets.Osu.UI
/// </summary>
private readonly List<TrackedTouch> trackedTouches = new List<TrackedTouch>();
/// <summary>
/// The distance (in local pixels) that a touch must move before being considered a permanent tracking touch.
/// After this distance is covered, any extra touches on the screen will be considered as button inputs, unless
/// a new touch directly interacts with a hit circle.
/// </summary>
private const float distance_before_position_tracking_lock_in = 100;
private TrackedTouch? positionTrackingTouch;
private readonly OsuInputManager osuInputManager;
@ -97,26 +104,32 @@ namespace osu.Game.Rulesets.Osu.UI
return;
}
// ..or if the current position tracking touch was not a direct touch (this one is debatable and may be change in the future, but it's the simplest way to handle)
if (!positionTrackingTouch.DirectTouch)
// ..or if the current position tracking touch was not a direct touch (and didn't travel across the screen too far).
if (!positionTrackingTouch.DirectTouch && positionTrackingTouch.DistanceTravelled < distance_before_position_tracking_lock_in)
{
positionTrackingTouch = newTouch;
return;
}
// In the case the new touch was not used for position tracking, we should also check the previous position tracking touch.
// If it was a direct touch and still has its action pressed, that action should be released.
// If it still has its action pressed, that action should be released.
//
// This is done to allow tracking with the initial touch while still having both Left/Right actions available for alternating with two more touches.
if (positionTrackingTouch.DirectTouch && positionTrackingTouch.Action is OsuAction directTouchAction)
if (positionTrackingTouch.Action is OsuAction touchAction)
{
osuInputManager.KeyBindingContainer.TriggerReleased(directTouchAction);
osuInputManager.KeyBindingContainer.TriggerReleased(touchAction);
positionTrackingTouch.Action = null;
}
}
private void handleTouchMovement(TouchEvent touchEvent)
{
if (touchEvent is TouchMoveEvent moveEvent)
{
var trackedTouch = trackedTouches.Single(t => t.Source == touchEvent.Touch.Source);
trackedTouch.DistanceTravelled += moveEvent.Delta.Length;
}
// Movement should only be tracked for the most recent touch.
if (touchEvent.Touch.Source != positionTrackingTouch?.Source)
return;
@ -148,8 +161,16 @@ namespace osu.Game.Rulesets.Osu.UI
public OsuAction? Action;
/// <summary>
/// Whether the touch was on a hit circle receptor.
/// </summary>
public readonly bool DirectTouch;
/// <summary>
/// The total distance on screen travelled by this touch (in local pixels).
/// </summary>
public float DistanceTravelled;
public TrackedTouch(TouchSource source, OsuAction? action, bool directTouch)
{
Source = source;

View File

@ -4,6 +4,7 @@
<OutputType>Library</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
<LangVersion>10</LangVersion>
</PropertyGroup>
<PropertyGroup Label="Nuget">

View File

@ -1,17 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using Foundation;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
[Register("AppDelegate")]
public class AppDelegate : GameAppDelegate
{
protected override Framework.Game CreateGame() => new OsuTestBrowser();
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using UIKit;
using osu.Framework.iOS;
using osu.Game.Tests;
namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
@ -11,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.iOS
{
public static void Main(string[] args)
{
UIApplication.Main(args, null, typeof(AppDelegate));
GameApplication.Main(new OsuTestBrowser());
}
}
}

View File

@ -0,0 +1,212 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
{
[Test]
public void TestInputAlternate() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.LeftRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
});
[Test]
public void TestInputSameKey() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.RightRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.RightRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
});
[Test]
public void TestInputIntro() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(0, TaikoAction.RightRim),
new TaikoReplayFrame(20),
new TaikoReplayFrame(100, TaikoAction.LeftRim),
new TaikoReplayFrame(120),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
[Test]
public void TestInputStrong() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim,
IsStrong = true
},
new Hit
{
StartTime = 500,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.LeftRim),
new TaikoReplayFrame(520),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
});
[Test]
public void TestInputBreaks() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(100, 1600),
},
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 2000,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
// Press different key after break but before hit object.
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
new TaikoReplayFrame(1820),
// Press original key at second hitobject and ensure it has been hit.
new TaikoReplayFrame(2000, TaikoAction.RightRim),
new TaikoReplayFrame(2020),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
});
}
}

View File

@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
[TestCase("slider-conversion-v6")]
[TestCase("slider-conversion-v14")]
[TestCase("slider-generating-drumroll-2")]
[TestCase("file-hitsamples")]
public void Test(string name) => base.Test(name);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

View File

@ -73,11 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
{
BeatLength = beat_length,
TimeSignature = new TimeSignature(time_signature_numerator)
TimeSignature = new TimeSignature(time_signature_numerator),
OmitFirstBarLine = true
});
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));

View File

@ -1,9 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk">
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.3.2" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.0" />
<PackageReference Include="NUnit3TestAdapter" Version="4.3.1" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

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@ -72,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
{
KiaiMode = currentEffectPoint.KiaiMode,
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
});
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Taiko.Objects;
@ -35,20 +33,11 @@ namespace osu.Game.Rulesets.Taiko.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (e.Button)
{
case MouseButton.Left:
HitObject.Type = HitType.Centre;
EndPlacement(true);
return true;
if (e.Button != MouseButton.Left)
return false;
case MouseButton.Right:
HitObject.Type = HitType.Rim;
EndPlacement(true);
return true;
}
return false;
EndPlacement(true);
return true;
}
public override void UpdateTimeAndPosition(SnapResult result)

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Replays;
@ -12,5 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
@ -13,5 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -2,13 +2,15 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>
public class TaikoModClassic : ModClassic, IApplicableToDrawableRuleset<TaikoHitObject>, IApplicableToDrawableHitObject
{
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
@ -18,5 +20,11 @@ namespace osu.Game.Rulesets.Taiko.Mods
var playfield = (TaikoPlayfield)drawableRuleset.Playfield;
playfield.ClassicHitTargetPosition.Value = true;
}
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
if (drawable is DrawableTaikoHitObject hit)
hit.SnapJudgementLocation = true;
}
}
}

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDaycore : ModDaycore
{
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDoubleTime : ModDoubleTime
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

View File

@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModHalfTime : ModHalfTime
{
public override double ScoreMultiplier => 0.3;
}
}

View File

@ -8,6 +8,5 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModNightcore : ModNightcore<TaikoHitObject>
{
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
@ -8,6 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRelax : ModRelax
{
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

View File

@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Utils;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public partial class TaikoModSingleTap : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
{
public override string Name => @"Single Tap";
public override string Acronym => @"SG";
public override LocalisableString Description => @"One key for dons, one key for kats.";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(TaikoModCinema) };
public override ModType Type => ModType.Conversion;
private DrawableTaikoRuleset ruleset = null!;
private TaikoPlayfield playfield { get; set; } = null!;
private TaikoAction? lastAcceptedCentreAction { get; set; }
private TaikoAction? lastAcceptedRimAction { get; set; }
/// <summary>
/// A tracker for periods where single tap should not be enforced (i.e. non-gameplay periods).
/// </summary>
/// <remarks>
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
/// </remarks>
private PeriodTracker nonGameplayPeriods = null!;
private IFrameStableClock gameplayClock = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
ruleset = (DrawableTaikoRuleset)drawableRuleset;
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
playfield = (TaikoPlayfield)ruleset.Playfield;
var periods = new List<Period>();
if (drawableRuleset.Objects.Any())
{
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
}
nonGameplayPeriods = new PeriodTracker(periods);
gameplayClock = drawableRuleset.FrameStableClock;
}
public void Update(Playfield playfield)
{
if (!nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) return;
lastAcceptedCentreAction = null;
lastAcceptedRimAction = null;
}
private bool checkCorrectAction(TaikoAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
return true;
// If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check.
if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject
&& hitObject.IsStrong
&& hitObject is not DrumRoll)
return true;
if ((action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
&& (lastAcceptedCentreAction == null || lastAcceptedCentreAction == action))
{
lastAcceptedCentreAction = action;
return true;
}
if ((action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
&& (lastAcceptedRimAction == null || lastAcceptedRimAction == action))
{
lastAcceptedRimAction = action;
return true;
}
return false;
}
private partial class InputInterceptor : Component, IKeyBindingHandler<TaikoAction>
{
private readonly TaikoModSingleTap mod;
public InputInterceptor(TaikoModSingleTap mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}

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