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Merge pull request #397 from peppy/better-star-counter
Visual and readability improvements to StarCounter.
This commit is contained in:
commit
6e39b7e2e2
@ -1 +1 @@
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Subproject commit b64322a56d3d55e8e5d1e6c3328024923cecd4d3
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Subproject commit 06f9c47ef5d007b39faf8169170d16ece672b981
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@ -158,7 +158,7 @@ namespace osu.Desktop.VisualTests.Tests
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AddButton(@"Alter stars", delegate
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AddButton(@"Alter stars", delegate
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{
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{
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stars.Count = RNG.NextSingle() * (stars.MaxStars + 1);
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stars.Count = RNG.NextSingle() * (stars.StarCount + 1);
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starsLabel.Text = stars.Count.ToString("0.00");
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starsLabel.Text = stars.Count.ToString("0.00");
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});
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});
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Catch
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override HitObjectConverter<CatchBaseHit> Converter => new CatchConverter();
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protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
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protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
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{
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{
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return 0;
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return 0;
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Modes.Mania
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protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
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protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
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protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
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protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
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{
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{
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return 0;
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return 0;
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}
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Modes.Osu
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((Slider)h).Curve.Calculate();
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((Slider)h).Curve.Calculate();
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}
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}
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protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
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protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
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{
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{
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// Fill our custom DifficultyHitObject class, that carries additional information
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// Fill our custom DifficultyHitObject class, that carries additional information
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DifficultyHitObjects.Clear();
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DifficultyHitObjects.Clear();
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@ -19,7 +19,7 @@ namespace osu.Game.Modes.Taiko
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override HitObjectConverter<TaikoBaseHit> Converter => new TaikoConverter();
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protected override double ComputeDifficulty(Dictionary<String, String> categoryDifficulty)
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protected override double CalculateInternal(Dictionary<String, String> categoryDifficulty)
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{
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{
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return 0;
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return 0;
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}
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}
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@ -7,6 +7,7 @@ using OpenTK.Graphics;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Database;
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using osu.Game.Database;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes;
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namespace osu.Game.Beatmaps
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namespace osu.Game.Beatmaps
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{
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{
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@ -57,5 +58,7 @@ namespace osu.Game.Beatmaps
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return timingPoint ?? ControlPoint.Default;
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return timingPoint ?? ControlPoint.Default;
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}
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}
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public double CalculateStarDifficulty() => Ruleset.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
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}
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}
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}
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}
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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
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protected double TimeRate = 1;
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protected double TimeRate = 1;
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protected abstract double ComputeDifficulty(Dictionary<String, String> categoryDifficulty);
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protected abstract double CalculateInternal(Dictionary<String, String> categoryDifficulty);
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private void loadTiming()
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private void loadTiming()
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{
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{
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@ -23,10 +23,10 @@ namespace osu.Game.Beatmaps
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TimeRate = audioRate / 100.0;
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TimeRate = audioRate / 100.0;
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}
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}
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public double GetDifficulty(Dictionary<string, string> categoryDifficulty = null)
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public double Calculate(Dictionary<string, string> categoryDifficulty = null)
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{
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{
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loadTiming();
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loadTiming();
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double difficulty = ComputeDifficulty(categoryDifficulty);
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double difficulty = CalculateInternal(categoryDifficulty);
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return difficulty;
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return difficulty;
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}
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}
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}
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}
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@ -59,16 +59,21 @@ namespace osu.Game.Beatmaps.Drawables
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}
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}
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}
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}
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public BeatmapGroup(WorkingBeatmap beatmap)
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public BeatmapGroup(BeatmapSetInfo beatmapSet, BeatmapDatabase database)
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{
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{
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BeatmapSet = beatmapSet;
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WorkingBeatmap beatmap = database.GetWorkingBeatmap(BeatmapSet.Beatmaps.FirstOrDefault());
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foreach (var b in BeatmapSet.Beatmaps)
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b.StarDifficulty = (float)database.GetWorkingBeatmap(b).Beatmap.CalculateStarDifficulty();
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Header = new BeatmapSetHeader(beatmap)
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Header = new BeatmapSetHeader(beatmap)
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{
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{
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GainedSelection = headerGainedSelection,
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GainedSelection = headerGainedSelection,
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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};
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};
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BeatmapSet = beatmap.BeatmapSetInfo;
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BeatmapSet.Beatmaps = BeatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
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BeatmapPanels = beatmap.BeatmapSetInfo.Beatmaps.Select(b => new BeatmapPanel(b)
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BeatmapPanels = BeatmapSet.Beatmaps.Select(b => new BeatmapPanel(b)
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{
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{
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Alpha = 0,
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Alpha = 0,
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GainedSelection = panelGainedSelection,
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GainedSelection = panelGainedSelection,
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@ -26,6 +26,7 @@ namespace osu.Game.Beatmaps.Drawables
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public Action<BeatmapPanel> GainedSelection;
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public Action<BeatmapPanel> GainedSelection;
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public Action<BeatmapPanel> StartRequested;
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public Action<BeatmapPanel> StartRequested;
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private Triangles triangles;
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private Triangles triangles;
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private StarCounter starCounter;
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protected override void Selected()
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protected override void Selected()
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{
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{
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@ -56,6 +57,14 @@ namespace osu.Game.Beatmaps.Drawables
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return base.OnClick(state);
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return base.OnClick(state);
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}
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}
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protected override void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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base.ApplyState(last);
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if (last == PanelSelectedState.Hidden && State != last)
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starCounter.ReplayAnimation();
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}
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public BeatmapPanel(BeatmapInfo beatmap)
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public BeatmapPanel(BeatmapInfo beatmap)
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{
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{
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Beatmap = beatmap;
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Beatmap = beatmap;
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@ -92,7 +101,6 @@ namespace osu.Game.Beatmaps.Drawables
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new FlowContainer
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new FlowContainer
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{
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{
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Padding = new MarginPadding { Left = 5 },
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Padding = new MarginPadding { Left = 5 },
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Spacing = new Vector2(0, 5),
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Direction = FlowDirections.Vertical,
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Direction = FlowDirections.Vertical,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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Children = new Drawable[]
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@ -130,7 +138,11 @@ namespace osu.Game.Beatmaps.Drawables
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},
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},
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}
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}
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},
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},
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new StarCounter { Count = beatmap.StarDifficulty, StarSize = 8 }
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starCounter = new StarCounter
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{
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Count = beatmap.StarDifficulty,
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Scale = new Vector2(0.8f),
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}
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}
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}
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}
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}
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}
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}
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@ -50,10 +50,10 @@ namespace osu.Game.Beatmaps.Drawables
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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applyState();
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ApplyState();
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}
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}
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private void applyState()
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protected virtual void ApplyState(PanelSelectedState last = PanelSelectedState.Hidden)
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{
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{
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switch (state)
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switch (state)
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{
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{
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@ -81,9 +81,10 @@ namespace osu.Game.Beatmaps.Drawables
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set
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set
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{
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{
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if (state == value) return;
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if (state == value) return;
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state = value;
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applyState();
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var last = state;
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state = value;
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ApplyState(last);
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}
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}
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}
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}
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@ -73,7 +73,6 @@ namespace osu.Game.Database
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// Metadata
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// Metadata
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public string Version { get; set; }
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public string Version { get; set; }
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//todo: background threaded computation of this
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private float starDifficulty = -1;
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private float starDifficulty = -1;
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public float StarDifficulty
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public float StarDifficulty
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{
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{
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@ -85,11 +84,6 @@ namespace osu.Game.Database
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set { starDifficulty = value; }
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set { starDifficulty = value; }
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}
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}
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internal void ComputeDifficulty(BeatmapDatabase database)
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{
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StarDifficulty = (float)Ruleset.GetRuleset(Mode).CreateDifficultyCalculator(database.GetWorkingBeatmap(this).Beatmap).GetDifficulty();
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}
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public bool Equals(BeatmapInfo other)
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public bool Equals(BeatmapInfo other)
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{
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{
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return ID == other?.ID;
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return ID == other?.ID;
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@ -7,16 +7,14 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.Graphics.Transformations;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using System;
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using System;
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using System.Collections.Generic;
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|
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namespace osu.Game.Graphics.UserInterface
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namespace osu.Game.Graphics.UserInterface
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{
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{
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public class StarCounter : Container
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public class StarCounter : Container
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{
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{
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private readonly Container starContainer;
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private readonly Container<Star> stars;
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private readonly List<TextAwesome> stars = new List<TextAwesome>();
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private double transformStartTime = 0;
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private double transformStartTime;
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/// <summary>
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/// <summary>
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/// Maximum amount of stars displayed.
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/// Maximum amount of stars displayed.
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@ -24,37 +22,20 @@ namespace osu.Game.Graphics.UserInterface
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/// <remarks>
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/// <remarks>
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/// This does not limit the counter value, but the amount of stars displayed.
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/// This does not limit the counter value, but the amount of stars displayed.
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/// </remarks>
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/// </remarks>
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public int MaxStars
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public int StarCount { get; }
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{
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get;
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protected set;
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}
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private double animationDelay => 80;
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private double animationDelay => 80;
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private double scalingDuration => 500;
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private double scalingDuration => 1000;
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private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
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private EasingTypes scalingEasing => EasingTypes.OutElasticHalf;
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private float minStarScale => 0.3f;
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private float minStarScale => 0.4f;
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|
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private double fadingDuration => 100;
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private double fadingDuration => 100;
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private float minStarAlpha => 0.5f;
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private float minStarAlpha => 0.5f;
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|
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public float StarSize = 20;
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private const float star_size = 20;
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public float StarSpacing = 4;
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private float star_spacing = 4;
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|
|
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public float VisibleValue
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|
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{
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|
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get
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|
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{
|
|
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double elapsedTime = Time.Current - transformStartTime;
|
|
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double expectedElapsedTime = Math.Abs(prevCount - count) * animationDelay;
|
|
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if (elapsedTime >= expectedElapsedTime)
|
|
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return count;
|
|
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return Interpolation.ValueAt(elapsedTime, prevCount, count, 0, expectedElapsedTime);
|
|
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}
|
|
||||||
}
|
|
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|
|
||||||
private float prevCount;
|
|
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private float count;
|
private float count;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -69,119 +50,121 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (IsLoaded)
|
if (count == value) return;
|
||||||
{
|
|
||||||
prevCount = VisibleValue;
|
|
||||||
transformCount(prevCount, value);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
if (IsLoaded)
|
||||||
|
transformCount(value);
|
||||||
count = value;
|
count = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Shows a float count as stars (up to 10). Used as star difficulty display.
|
|
||||||
/// </summary>
|
|
||||||
public StarCounter() : this(10)
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Shows a float count as stars. Used as star difficulty display.
|
/// Shows a float count as stars. Used as star difficulty display.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="maxstars">Maximum amount of stars to display.</param>
|
/// <param name="starCount">Maximum amount of stars to display.</param>
|
||||||
public StarCounter(int maxstars)
|
public StarCounter(int starCount = 10)
|
||||||
{
|
{
|
||||||
MaxStars = Math.Max(maxstars, 0);
|
StarCount = Math.Max(starCount, 0);
|
||||||
|
|
||||||
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
starContainer = new Container
|
stars = new FlowContainer<Star>
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
AutoSizeAxes = Axes.Both,
|
||||||
Origin = Anchor.CentreLeft,
|
Direction = FlowDirections.Horizontal,
|
||||||
|
Spacing = new Vector2(star_spacing),
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
starContainer.Width = MaxStars * StarSize + Math.Max(MaxStars - 1, 0) * StarSpacing;
|
for (int i = 0; i < StarCount; i++)
|
||||||
starContainer.Height = StarSize;
|
|
||||||
|
|
||||||
for (int i = 0; i < MaxStars; i++)
|
|
||||||
{
|
{
|
||||||
TextAwesome star = new TextAwesome
|
stars.Add(new Star
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.fa_star,
|
|
||||||
Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
TextSize = StarSize,
|
|
||||||
Scale = new Vector2(minStarScale),
|
|
||||||
Alpha = minStarAlpha,
|
Alpha = minStarAlpha,
|
||||||
Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
|
});
|
||||||
};
|
|
||||||
|
|
||||||
//todo: user Container<T> once we have it.
|
|
||||||
stars.Add(star);
|
|
||||||
starContainer.Add(star);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
// Animate initial state from zero.
|
// Animate initial state from zero.
|
||||||
transformCount(0, Count);
|
ReplayAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ResetCount()
|
public void ResetCount()
|
||||||
{
|
{
|
||||||
Count = 0;
|
count = 0;
|
||||||
StopAnimation();
|
StopAnimation();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ReplayAnimation()
|
||||||
|
{
|
||||||
|
var t = count;
|
||||||
|
ResetCount();
|
||||||
|
Count = t;
|
||||||
|
}
|
||||||
|
|
||||||
public void StopAnimation()
|
public void StopAnimation()
|
||||||
{
|
{
|
||||||
prevCount = count;
|
int i = 0;
|
||||||
transformStartTime = Time.Current;
|
foreach (var star in stars.Children)
|
||||||
|
{
|
||||||
for (int i = 0; i < MaxStars; i++)
|
star.ClearTransformations(true);
|
||||||
transformStarQuick(i, count);
|
star.FadeTo(i < count ? 1.0f : minStarAlpha);
|
||||||
|
star.Icon.ScaleTo(getStarScale(i, count));
|
||||||
|
i++;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private float getStarScale(int i, float value)
|
private float getStarScale(int i, float value)
|
||||||
{
|
{
|
||||||
if (value <= i)
|
if (value <= i)
|
||||||
return minStarScale;
|
return minStarScale;
|
||||||
if (i + 1 <= value)
|
|
||||||
return 1.0f;
|
return i + 1 <= value ? 1.0f : Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
||||||
return Interpolation.ValueAt(value, minStarScale, 1.0f, i, i + 1);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void transformStar(int i, float value)
|
private void transformCount(float newValue)
|
||||||
{
|
{
|
||||||
stars[i].FadeTo(i < value ? 1.0f : minStarAlpha, fadingDuration);
|
int i = 0;
|
||||||
stars[i].ScaleTo(getStarScale(i, value), scalingDuration, scalingEasing);
|
foreach (var star in stars.Children)
|
||||||
}
|
|
||||||
|
|
||||||
private void transformStarQuick(int i, float value)
|
|
||||||
{
|
|
||||||
stars[i].FadeTo(i < value ? 1.0f : minStarAlpha);
|
|
||||||
stars[i].ScaleTo(getStarScale(i, value));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void transformCount(float currentValue, float newValue)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < MaxStars; i++)
|
|
||||||
{
|
{
|
||||||
stars[i].ClearTransformations();
|
star.ClearTransformations(true);
|
||||||
if (currentValue <= newValue)
|
if (count <= newValue)
|
||||||
stars[i].Delay(Math.Max(i - currentValue, 0) * animationDelay);
|
star.Delay(Math.Max(i - count, 0) * animationDelay, true);
|
||||||
else
|
else
|
||||||
stars[i].Delay(Math.Max(currentValue - 1 - i, 0) * animationDelay);
|
star.Delay(Math.Max(count - 1 - i, 0) * animationDelay, true);
|
||||||
transformStar(i, newValue);
|
|
||||||
stars[i].DelayReset();
|
star.FadeTo(i < newValue ? 1.0f : minStarAlpha, fadingDuration);
|
||||||
|
star.Icon.ScaleTo(getStarScale(i, newValue), scalingDuration, scalingEasing);
|
||||||
|
star.DelayReset();
|
||||||
|
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class Star : Container
|
||||||
|
{
|
||||||
|
public TextAwesome Icon;
|
||||||
|
public Star()
|
||||||
|
{
|
||||||
|
Size = new Vector2(star_size);
|
||||||
|
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
Icon = new TextAwesome
|
||||||
|
{
|
||||||
|
TextSize = star_size,
|
||||||
|
Icon = FontAwesome.fa_star,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
};
|
||||||
}
|
}
|
||||||
transformStartTime = Time.Current;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -325,11 +325,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
||||||
});
|
});
|
||||||
|
|
||||||
foreach (var b in beatmapSet.Beatmaps)
|
var group = new BeatmapGroup(beatmapSet, database)
|
||||||
b.ComputeDifficulty(database);
|
|
||||||
beatmapSet.Beatmaps = beatmapSet.Beatmaps.OrderBy(b => b.StarDifficulty).ToList();
|
|
||||||
|
|
||||||
var group = new BeatmapGroup(database.GetWorkingBeatmap(beatmapSet.Beatmaps.FirstOrDefault()))
|
|
||||||
{
|
{
|
||||||
SelectionChanged = selectionChanged,
|
SelectionChanged = selectionChanged,
|
||||||
StartRequested = b => footer.StartButton.TriggerClick()
|
StartRequested = b => footer.StartButton.TriggerClick()
|
||||||
|
Loading…
Reference in New Issue
Block a user