diff --git a/osu.Game/Tests/Visual/EditorClockTestCase.cs b/osu.Game/Tests/Visual/EditorClockTestCase.cs index 5cc03a4553..bcdaa2f412 100644 --- a/osu.Game/Tests/Visual/EditorClockTestCase.cs +++ b/osu.Game/Tests/Visual/EditorClockTestCase.cs @@ -56,13 +56,6 @@ namespace osu.Game.Tests.Visual { base.Update(); - // We don't have any explicit way to start/stop the track, but want a relatively accurate IsRunning state - // The track's IsRunning state is used to determine our clock's IsRunning state - if (osuGame.Beatmap.Value.Track.IsRunning) - Clock.Start(); - else - Clock.Stop(); - Clock.ProcessFrame(); }