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Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator.

Signed-off-by: abstrakt <abstrakt.osu@gmail.com>
This commit is contained in:
abstrakt 2022-09-26 14:06:35 +02:00
parent 785d53ad9b
commit 6e1edc4d8d

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (!(currentObj.BaseObject is Spinner))
{
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length;
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
cumulativeStrainTime += lastObj.StrainTime;