mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 01:02:55 +08:00
Merge pull request #13894 from peppy/fix-beat-synced-container-alt
Fix multiple issues with `BeatSyncedContainer`
This commit is contained in:
commit
6e104fe084
@ -5,18 +5,19 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
@ -24,37 +25,125 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneBeatSyncedContainer : OsuTestScene
|
||||
{
|
||||
private readonly NowPlayingOverlay np;
|
||||
private TestBeatSyncedContainer beatContainer;
|
||||
|
||||
public TestSceneBeatSyncedContainer()
|
||||
{
|
||||
Clock = new FramedClock();
|
||||
Clock.ProcessFrame();
|
||||
private MasterGameplayClockContainer gameplayClockContainer;
|
||||
|
||||
AddRange(new Drawable[]
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
new BeatContainer
|
||||
AddStep("Set beatmap", () =>
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
});
|
||||
|
||||
AddStep("Create beat sync container", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
gameplayClockContainer = new MasterGameplayClockContainer(Beatmap.Value, 0)
|
||||
{
|
||||
Child = beatContainer = new TestBeatSyncedContainer
|
||||
{
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
},
|
||||
np = new NowPlayingOverlay
|
||||
{
|
||||
Origin = Anchor.TopRight,
|
||||
Anchor = Anchor.TopRight,
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
AddStep("Start playback", () => gameplayClockContainer.Start());
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[TestCase(false)]
|
||||
[TestCase(true)]
|
||||
public void TestDisallowMistimedEventFiring(bool allowMistimed)
|
||||
{
|
||||
base.LoadComplete();
|
||||
np.ToggleVisibility();
|
||||
int? lastBeatIndex = null;
|
||||
double? lastActuationTime = null;
|
||||
TimingControlPoint lastTimingPoint = null;
|
||||
|
||||
AddStep($"set mistimed to {(allowMistimed ? "allowed" : "disallowed")}", () => beatContainer.AllowMistimedEventFiring = allowMistimed);
|
||||
|
||||
AddStep("Set time before zero", () =>
|
||||
{
|
||||
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
|
||||
{
|
||||
lastActuationTime = gameplayClockContainer.CurrentTime;
|
||||
lastTimingPoint = timingControlPoint;
|
||||
lastBeatIndex = i;
|
||||
beatContainer.NewBeat = null;
|
||||
};
|
||||
|
||||
gameplayClockContainer.Seek(-1000);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for trigger", () => lastBeatIndex != null);
|
||||
|
||||
if (!allowMistimed)
|
||||
{
|
||||
AddAssert("trigger is near beat length", () => lastActuationTime != null && lastBeatIndex != null && Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
||||
}
|
||||
else
|
||||
{
|
||||
AddAssert("trigger is not near beat length", () => lastActuationTime != null && lastBeatIndex != null && !Precision.AlmostEquals(lastTimingPoint.Time + lastBeatIndex.Value * lastTimingPoint.BeatLength, lastActuationTime.Value, BeatSyncedContainer.MISTIMED_ALLOWANCE));
|
||||
}
|
||||
}
|
||||
|
||||
private class BeatContainer : BeatSyncedContainer
|
||||
[Test]
|
||||
public void TestNegativeBeatsStillUsingBeatmapTiming()
|
||||
{
|
||||
private const int flash_layer_heigth = 150;
|
||||
int? lastBeatIndex = null;
|
||||
double? lastBpm = null;
|
||||
|
||||
AddStep("Set time before zero", () =>
|
||||
{
|
||||
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) =>
|
||||
{
|
||||
lastBeatIndex = i;
|
||||
lastBpm = timingControlPoint.BPM;
|
||||
};
|
||||
|
||||
gameplayClockContainer.Seek(-1000);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for trigger", () => lastBpm != null);
|
||||
AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
|
||||
AddAssert("beat index is less than zero", () => lastBeatIndex < 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestIdleBeatOnPausedClock()
|
||||
{
|
||||
double? lastBpm = null;
|
||||
|
||||
AddStep("bind event", () =>
|
||||
{
|
||||
beatContainer.NewBeat = (i, timingControlPoint, effectControlPoint, channelAmplitudes) => lastBpm = timingControlPoint.BPM;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for trigger", () => lastBpm != null);
|
||||
AddAssert("bpm is from beatmap", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 128));
|
||||
|
||||
AddStep("pause gameplay clock", () =>
|
||||
{
|
||||
lastBpm = null;
|
||||
gameplayClockContainer.Stop();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for trigger", () => lastBpm != null);
|
||||
AddAssert("bpm is default", () => lastBpm != null && Precision.AlmostEquals(lastBpm.Value, 60));
|
||||
}
|
||||
|
||||
private class TestBeatSyncedContainer : BeatSyncedContainer
|
||||
{
|
||||
private const int flash_layer_height = 150;
|
||||
|
||||
public new bool AllowMistimedEventFiring
|
||||
{
|
||||
get => base.AllowMistimedEventFiring;
|
||||
set => base.AllowMistimedEventFiring = value;
|
||||
}
|
||||
|
||||
private readonly InfoString timingPointCount;
|
||||
private readonly InfoString currentTimingPoint;
|
||||
@ -64,13 +153,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
private readonly InfoString adjustedBeatLength;
|
||||
private readonly InfoString timeUntilNextBeat;
|
||||
private readonly InfoString timeSinceLastBeat;
|
||||
private readonly InfoString currentTime;
|
||||
|
||||
private readonly Box flashLayer;
|
||||
|
||||
[Resolved]
|
||||
private MusicController musicController { get; set; }
|
||||
|
||||
public BeatContainer()
|
||||
public TestBeatSyncedContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
@ -82,7 +169,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Margin = new MarginPadding { Bottom = flash_layer_heigth },
|
||||
Margin = new MarginPadding { Bottom = flash_layer_height },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -98,6 +185,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Direction = FillDirection.Vertical,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
currentTime = new InfoString(@"Current time"),
|
||||
timingPointCount = new InfoString(@"Timing points amount"),
|
||||
currentTimingPoint = new InfoString(@"Current timing point"),
|
||||
beatCount = new InfoString(@"Beats amount (in the current timing point)"),
|
||||
@ -116,7 +204,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Origin = Anchor.BottomCentre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = flash_layer_heigth,
|
||||
Height = flash_layer_height,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -133,8 +221,13 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Beatmap.ValueChanged += delegate
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(_ =>
|
||||
{
|
||||
timingPointCount.Value = 0;
|
||||
currentTimingPoint.Value = 0;
|
||||
@ -144,7 +237,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
adjustedBeatLength.Value = 0;
|
||||
timeUntilNextBeat.Value = 0;
|
||||
timeSinceLastBeat.Value = 0;
|
||||
};
|
||||
}, true);
|
||||
}
|
||||
|
||||
private List<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints.ToList();
|
||||
@ -164,7 +257,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
if (timingPoints.Count == 0) return 0;
|
||||
|
||||
if (timingPoints[^1] == current)
|
||||
return (int)Math.Ceiling((musicController.CurrentTrack.Length - current.Time) / current.BeatLength);
|
||||
return (int)Math.Ceiling((BeatSyncClock.CurrentTime - current.Time) / current.BeatLength);
|
||||
|
||||
return (int)Math.Ceiling((getNextTimingPoint(current).Time - current.Time) / current.BeatLength);
|
||||
}
|
||||
@ -174,8 +267,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
base.Update();
|
||||
timeUntilNextBeat.Value = TimeUntilNextBeat;
|
||||
timeSinceLastBeat.Value = TimeSinceLastBeat;
|
||||
currentTime.Value = BeatSyncClock.CurrentTime;
|
||||
}
|
||||
|
||||
public Action<int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes> NewBeat;
|
||||
|
||||
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
@ -187,7 +283,9 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
beatsPerMinute.Value = 60000 / timingPoint.BeatLength;
|
||||
adjustedBeatLength.Value = timingPoint.BeatLength;
|
||||
|
||||
flashLayer.FadeOutFromOne(timingPoint.BeatLength);
|
||||
flashLayer.FadeOutFromOne(timingPoint.BeatLength / 4);
|
||||
|
||||
NewBeat?.Invoke(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
}
|
||||
}
|
||||
|
||||
@ -200,7 +298,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
public double Value
|
||||
{
|
||||
set => valueText.Text = $"{value:G}";
|
||||
set => valueText.Text = $"{value:0.##}";
|
||||
}
|
||||
|
||||
public InfoString(string header)
|
||||
|
@ -1,19 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A container which fires a callback when a new beat is reached.
|
||||
/// Consumes a parent <see cref="GameplayClock"/> or <see cref="Beatmap"/> (whichever is first available).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This container does not set its own clock to the source used for beat matching.
|
||||
/// This means that if the beat source clock is playing faster or slower, animations may unexpectedly overlap.
|
||||
/// Make sure this container's Clock is also set to the expected source (or within a parent element which provides this).
|
||||
///
|
||||
/// This container will also trigger beat events when the beat matching clock is paused at <see cref="TimingControlPoint.DEFAULT"/>'s BPM.
|
||||
/// </remarks>
|
||||
public class BeatSyncedContainer : Container
|
||||
{
|
||||
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private int lastBeat;
|
||||
private TimingControlPoint lastTimingPoint;
|
||||
|
||||
@ -23,6 +36,19 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
protected double EarlyActivationMilliseconds;
|
||||
|
||||
/// <summary>
|
||||
/// While this container automatically applied an animation delay (meaning any animations inside a <see cref="OnNewBeat"/> implementation will
|
||||
/// always be correctly timed), the event itself can potentially fire away from the related beat.
|
||||
///
|
||||
/// By setting this to false, cases where the event is to be fired more than <see cref="MISTIMED_ALLOWANCE"/> from the related beat will be skipped.
|
||||
/// </summary>
|
||||
protected bool AllowMistimedEventFiring = true;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum deviance from the actual beat that an <see cref="OnNewBeat"/> can fire when <see cref="AllowMistimedEventFiring"/> is set to false.
|
||||
/// </summary>
|
||||
public const double MISTIMED_ALLOWANCE = 16;
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds until the next beat.
|
||||
/// </summary>
|
||||
@ -43,16 +69,49 @@ namespace osu.Game.Graphics.Containers
|
||||
/// </summary>
|
||||
public double MinimumBeatLength { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this container is currently tracking a beatmap's timing data.
|
||||
/// </summary>
|
||||
protected bool IsBeatSyncedWithTrack { get; private set; }
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
protected GameplayClock GameplayClock { get; private set; }
|
||||
|
||||
protected IClock BeatSyncClock
|
||||
{
|
||||
get
|
||||
{
|
||||
if (GameplayClock != null)
|
||||
return GameplayClock;
|
||||
|
||||
if (Beatmap.Value.TrackLoaded)
|
||||
return Beatmap.Value.Track;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
ITrack track = null;
|
||||
IBeatmap beatmap = null;
|
||||
|
||||
double currentTrackTime = 0;
|
||||
TimingControlPoint timingPoint = null;
|
||||
EffectControlPoint effectPoint = null;
|
||||
TimingControlPoint timingPoint;
|
||||
EffectControlPoint effectPoint;
|
||||
|
||||
IClock clock = BeatSyncClock;
|
||||
|
||||
if (clock == null)
|
||||
return;
|
||||
|
||||
double currentTrackTime = clock.CurrentTime;
|
||||
|
||||
if (Beatmap.Value.TrackLoaded && Beatmap.Value.BeatmapLoaded)
|
||||
{
|
||||
@ -60,23 +119,26 @@ namespace osu.Game.Graphics.Containers
|
||||
beatmap = Beatmap.Value.Beatmap;
|
||||
}
|
||||
|
||||
if (track != null && beatmap != null && track.IsRunning && track.Length > 0)
|
||||
IsBeatSyncedWithTrack = beatmap != null && clock.IsRunning && track?.Length > 0;
|
||||
|
||||
if (IsBeatSyncedWithTrack)
|
||||
{
|
||||
currentTrackTime = track.CurrentTime + EarlyActivationMilliseconds;
|
||||
Debug.Assert(beatmap != null);
|
||||
|
||||
timingPoint = beatmap.ControlPointInfo.TimingPointAt(currentTrackTime);
|
||||
effectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTrackTime);
|
||||
}
|
||||
|
||||
IsBeatSyncedWithTrack = timingPoint?.BeatLength > 0;
|
||||
|
||||
if (timingPoint == null || !IsBeatSyncedWithTrack)
|
||||
else
|
||||
{
|
||||
// this may be the case where the beat syncing clock has been paused.
|
||||
// we still want to show an idle animation, so use this container's time instead.
|
||||
currentTrackTime = Clock.CurrentTime;
|
||||
timingPoint = TimingControlPoint.DEFAULT;
|
||||
effectPoint = EffectControlPoint.DEFAULT;
|
||||
}
|
||||
|
||||
currentTrackTime += EarlyActivationMilliseconds;
|
||||
|
||||
double beatLength = timingPoint.BeatLength / Divisor;
|
||||
|
||||
while (beatLength < MinimumBeatLength)
|
||||
@ -89,7 +151,7 @@ namespace osu.Game.Graphics.Containers
|
||||
beatIndex--;
|
||||
|
||||
TimeUntilNextBeat = (timingPoint.Time - currentTrackTime) % beatLength;
|
||||
if (TimeUntilNextBeat < 0)
|
||||
if (TimeUntilNextBeat <= 0)
|
||||
TimeUntilNextBeat += beatLength;
|
||||
|
||||
TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
|
||||
@ -97,21 +159,16 @@ namespace osu.Game.Graphics.Containers
|
||||
if (timingPoint == lastTimingPoint && beatIndex == lastBeat)
|
||||
return;
|
||||
|
||||
// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
|
||||
// this can happen after a seek operation.
|
||||
if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE)
|
||||
{
|
||||
using (BeginDelayedSequence(-TimeSinceLastBeat))
|
||||
OnNewBeat(beatIndex, timingPoint, effectPoint, track?.CurrentAmplitudes ?? ChannelAmplitudes.Empty);
|
||||
}
|
||||
|
||||
lastBeat = beatIndex;
|
||||
lastTimingPoint = timingPoint;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
}
|
||||
|
||||
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -72,8 +72,6 @@ namespace osu.Game.Screens.Menu
|
||||
set => colourAndTriangles.FadeTo(value ? 1 : 0, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
public bool BeatMatching = true;
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => logoContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
public bool Ripple
|
||||
@ -272,8 +270,6 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
|
||||
|
||||
if (!BeatMatching) return;
|
||||
|
||||
lastBeatIndex = beatIndex;
|
||||
|
||||
var beatLength = timingPoint.BeatLength;
|
||||
|
@ -242,7 +242,6 @@ namespace osu.Game.Screens
|
||||
logo.Anchor = Anchor.TopLeft;
|
||||
logo.Origin = Anchor.Centre;
|
||||
logo.RelativePositionAxes = Axes.Both;
|
||||
logo.BeatMatching = true;
|
||||
logo.Triangles = true;
|
||||
logo.Ripple = true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user