mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 17:13:06 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into comments_api
This commit is contained in:
commit
6deafc04bf
@ -40,6 +40,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
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positionBindable.BindValueChanged(_ => updatePosition());
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positionBindable.BindValueChanged(_ => updatePosition());
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pathBindable.BindValueChanged(_ => updatePosition(), true);
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pathBindable.BindValueChanged(_ => updatePosition(), true);
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|
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|
// TODO: This has no drawable content. Support for skins should be added.
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}
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}
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||||||
|
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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|
@ -16,6 +16,7 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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|
using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu;
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@ -34,6 +35,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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|
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private RulesetStore rulesets;
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private RulesetStore rulesets;
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private MusicController music;
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|
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private WorkingBeatmap defaultBeatmap;
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private WorkingBeatmap defaultBeatmap;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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public override IReadOnlyList<Type> RequiredTypes => new[]
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@ -79,6 +82,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
|
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, defaultBeatmap = Beatmap.Default));
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|
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|
Dependencies.Cache(music = new MusicController());
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|
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|
// required to get bindables attached
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Add(music);
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Beatmap.SetDefault();
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Beatmap.SetDefault();
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Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
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Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
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@ -93,6 +101,57 @@ namespace osu.Game.Tests.Visual.SongSelect
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manager?.Delete(manager.GetAllUsableBeatmapSets());
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manager?.Delete(manager.GetAllUsableBeatmapSets());
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});
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});
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|
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|
[Test]
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|
public void TestAudioResuming()
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|
{
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|
createSongSelect();
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|
addRulesetImportStep(0);
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|
addRulesetImportStep(0);
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|
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|
checkMusicPlaying(true);
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|
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
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|
checkMusicPlaying(true);
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|
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|
AddStep("manual pause", () => music.TogglePause());
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|
checkMusicPlaying(false);
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|
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
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|
checkMusicPlaying(false);
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|
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|
AddStep("select next set", () => songSelect.Carousel.SelectNext());
|
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|
checkMusicPlaying(true);
|
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|
}
|
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|
|
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|
[TestCase(false)]
|
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|
[TestCase(true)]
|
||||||
|
public void TestAudioRemainsCorrectOnRulesetChange(bool rulesetsInSameBeatmap)
|
||||||
|
{
|
||||||
|
createSongSelect();
|
||||||
|
|
||||||
|
// start with non-osu! to avoid convert confusion
|
||||||
|
changeRuleset(1);
|
||||||
|
|
||||||
|
if (rulesetsInSameBeatmap)
|
||||||
|
AddStep("import multi-ruleset map", () =>
|
||||||
|
{
|
||||||
|
var usableRulesets = rulesets.AvailableRulesets.Where(r => r.ID != 2).ToArray();
|
||||||
|
manager.Import(createTestBeatmapSet(0, usableRulesets)).Wait();
|
||||||
|
});
|
||||||
|
else
|
||||||
|
{
|
||||||
|
addRulesetImportStep(1);
|
||||||
|
addRulesetImportStep(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
checkMusicPlaying(true);
|
||||||
|
|
||||||
|
AddStep("manual pause", () => music.TogglePause());
|
||||||
|
checkMusicPlaying(false);
|
||||||
|
|
||||||
|
changeRuleset(0);
|
||||||
|
checkMusicPlaying(!rulesetsInSameBeatmap);
|
||||||
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestDummy()
|
public void TestDummy()
|
||||||
{
|
{
|
||||||
@ -128,12 +187,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
[Ignore("needs fixing")]
|
|
||||||
public void TestImportUnderDifferentRuleset()
|
public void TestImportUnderDifferentRuleset()
|
||||||
{
|
{
|
||||||
createSongSelect();
|
createSongSelect();
|
||||||
changeRuleset(2);
|
addRulesetImportStep(2);
|
||||||
addRulesetImportStep(0);
|
|
||||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmap == null);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -224,6 +281,9 @@ namespace osu.Game.Tests.Visual.SongSelect
|
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private static int importId;
|
private static int importId;
|
||||||
private int getImportId() => ++importId;
|
private int getImportId() => ++importId;
|
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|
|
||||||
|
private void checkMusicPlaying(bool playing) =>
|
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|
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
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|
|
||||||
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
|
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods);
|
||||||
|
|
||||||
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Game.Rulesets.Edit;
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|
||||||
using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
|
||||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
@ -23,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose
|
|||||||
|
|
||||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||||
|
|
||||||
private HitObjectComposer composer;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
private void load([CanBeNull] BindableBeatDivisor beatDivisor)
|
||||||
{
|
{
|
||||||
@ -107,26 +104,32 @@ namespace osu.Game.Screens.Edit.Compose
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
composer = ruleset.CreateHitObjectComposer();
|
var composer = ruleset.CreateHitObjectComposer();
|
||||||
|
|
||||||
if (composer == null)
|
Drawable content;
|
||||||
|
|
||||||
|
if (composer != null)
|
||||||
{
|
{
|
||||||
Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
|
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
||||||
// ExitRequested?.Invoke();
|
|
||||||
return;
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
||||||
|
// full access to all skin sources.
|
||||||
|
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
||||||
|
|
||||||
|
// load the skinning hierarchy first.
|
||||||
|
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
||||||
|
content = beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(ruleset.CreateHitObjectComposer()));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
content = new ScreenWhiteBox.UnderConstructionMessage($"{ruleset.Description}'s composer");
|
||||||
}
|
}
|
||||||
|
|
||||||
var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
|
LoadComponentAsync(content, _ =>
|
||||||
|
{
|
||||||
// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
|
composerContainer.Add(content);
|
||||||
// full access to all skin sources.
|
content.FadeInFromZero(300, Easing.OutQuint);
|
||||||
var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
|
});
|
||||||
|
|
||||||
// load the skinning hierarchy first.
|
|
||||||
// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
|
|
||||||
composerContainer.Add(
|
|
||||||
beatmapSkinProvider.WithChild(
|
|
||||||
rulesetSkinProvider.WithChild(composer)));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,52 +1,13 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Game.Graphics.Sprites;
|
|
||||||
using osuTK.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit.Design
|
namespace osu.Game.Screens.Edit.Design
|
||||||
{
|
{
|
||||||
public class DesignScreen : EditorScreen
|
public class DesignScreen : EditorScreen
|
||||||
{
|
{
|
||||||
public DesignScreen()
|
public DesignScreen()
|
||||||
{
|
{
|
||||||
Add(new Container
|
Child = new ScreenWhiteBox.UnderConstructionMessage("Design mode");
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black,
|
|
||||||
Alpha = 0.35f
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Colour = Color4.Black,
|
|
||||||
Alpha = 0.5f
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Padding = new MarginPadding(20),
|
|
||||||
Child = new OsuSpriteText { Text = "Design screen" }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,8 @@ using System.Collections.Generic;
|
|||||||
using osu.Framework;
|
using osu.Framework;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Screens.Edit.Setup;
|
||||||
|
using osu.Game.Screens.Edit.Timing;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Edit
|
namespace osu.Game.Screens.Edit
|
||||||
@ -258,6 +260,10 @@ namespace osu.Game.Screens.Edit
|
|||||||
|
|
||||||
switch (e.NewValue)
|
switch (e.NewValue)
|
||||||
{
|
{
|
||||||
|
case EditorScreenMode.SongSetup:
|
||||||
|
currentScreen = new SetupScreen();
|
||||||
|
break;
|
||||||
|
|
||||||
case EditorScreenMode.Compose:
|
case EditorScreenMode.Compose:
|
||||||
currentScreen = new ComposeScreen();
|
currentScreen = new ComposeScreen();
|
||||||
break;
|
break;
|
||||||
@ -266,6 +272,10 @@ namespace osu.Game.Screens.Edit
|
|||||||
currentScreen = new DesignScreen();
|
currentScreen = new DesignScreen();
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case EditorScreenMode.Timing:
|
||||||
|
currentScreen = new TimingScreen();
|
||||||
|
break;
|
||||||
|
|
||||||
default:
|
default:
|
||||||
currentScreen = new EditorScreen();
|
currentScreen = new EditorScreen();
|
||||||
break;
|
break;
|
||||||
|
13
osu.Game/Screens/Edit/Setup/SetupScreen.cs
Normal file
13
osu.Game/Screens/Edit/Setup/SetupScreen.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Setup
|
||||||
|
{
|
||||||
|
public class SetupScreen : EditorScreen
|
||||||
|
{
|
||||||
|
public SetupScreen()
|
||||||
|
{
|
||||||
|
Child = new ScreenWhiteBox.UnderConstructionMessage("Setup mode");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
13
osu.Game/Screens/Edit/Timing/TimingScreen.cs
Normal file
13
osu.Game/Screens/Edit/Timing/TimingScreen.cs
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Edit.Timing
|
||||||
|
{
|
||||||
|
public class TimingScreen : EditorScreen
|
||||||
|
{
|
||||||
|
public TimingScreen()
|
||||||
|
{
|
||||||
|
Child = new ScreenWhiteBox.UnderConstructionMessage("Timing mode");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,38 +20,17 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
public class ScreenWhiteBox : OsuScreen
|
public class ScreenWhiteBox : OsuScreen
|
||||||
{
|
{
|
||||||
|
private readonly UnderConstructionMessage message;
|
||||||
|
|
||||||
private const double transition_time = 1000;
|
private const double transition_time = 1000;
|
||||||
|
|
||||||
protected virtual IEnumerable<Type> PossibleChildren => null;
|
protected virtual IEnumerable<Type> PossibleChildren => null;
|
||||||
|
|
||||||
private readonly FillFlowContainer textContainer;
|
|
||||||
private readonly Container boxContainer;
|
|
||||||
|
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
|
||||||
|
|
||||||
public override void OnEntering(IScreen last)
|
|
||||||
{
|
|
||||||
base.OnEntering(last);
|
|
||||||
|
|
||||||
Alpha = 0;
|
|
||||||
textContainer.Position = new Vector2(DrawSize.X / 16, 0);
|
|
||||||
|
|
||||||
boxContainer.ScaleTo(0.2f);
|
|
||||||
boxContainer.RotateTo(-20);
|
|
||||||
|
|
||||||
using (BeginDelayedSequence(300, true))
|
|
||||||
{
|
|
||||||
boxContainer.ScaleTo(1, transition_time, Easing.OutElastic);
|
|
||||||
boxContainer.RotateTo(0, transition_time / 2, Easing.OutQuint);
|
|
||||||
|
|
||||||
textContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
|
||||||
this.FadeIn(transition_time, Easing.OutExpo);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool OnExiting(IScreen next)
|
public override bool OnExiting(IScreen next)
|
||||||
{
|
{
|
||||||
textContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
|
message.TextContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
|
||||||
this.FadeOut(transition_time, Easing.OutExpo);
|
this.FadeOut(transition_time, Easing.OutExpo);
|
||||||
|
|
||||||
return base.OnExiting(next);
|
return base.OnExiting(next);
|
||||||
@ -61,7 +40,7 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
base.OnSuspending(next);
|
base.OnSuspending(next);
|
||||||
|
|
||||||
textContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
|
message.TextContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
|
||||||
this.FadeOut(transition_time, Easing.OutExpo);
|
this.FadeOut(transition_time, Easing.OutExpo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -69,7 +48,7 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
|
|
||||||
textContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
message.TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||||
this.FadeIn(transition_time, Easing.OutExpo);
|
this.FadeIn(transition_time, Easing.OutExpo);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,65 +58,7 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
boxContainer = new Container
|
message = new UnderConstructionMessage(GetType().Name),
|
||||||
{
|
|
||||||
Size = new Vector2(0.3f),
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
CornerRadius = 20,
|
|
||||||
Masking = true,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new Box
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
|
|
||||||
Colour = getColourFor(GetType()),
|
|
||||||
Alpha = 0.2f,
|
|
||||||
Blending = BlendingParameters.Additive,
|
|
||||||
},
|
|
||||||
textContainer = new FillFlowContainer
|
|
||||||
{
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Anchor = Anchor.Centre,
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Direction = FillDirection.Vertical,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new SpriteIcon
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.Solid.UniversalAccess,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Size = new Vector2(50),
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Text = GetType().Name,
|
|
||||||
Colour = getColourFor(GetType()).Lighten(0.8f),
|
|
||||||
Font = OsuFont.GetFont(size: 50),
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Text = "is not yet ready for use!",
|
|
||||||
Font = OsuFont.GetFont(size: 20),
|
|
||||||
},
|
|
||||||
new OsuSpriteText
|
|
||||||
{
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Text = "please check back a bit later.",
|
|
||||||
Font = OsuFont.GetFont(size: 14),
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
childModeButtons = new FillFlowContainer
|
childModeButtons = new FillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
@ -155,24 +76,24 @@ namespace osu.Game.Screens
|
|||||||
childModeButtons.Add(new ChildModeButton
|
childModeButtons.Add(new ChildModeButton
|
||||||
{
|
{
|
||||||
Text = $@"{t.Name}",
|
Text = $@"{t.Name}",
|
||||||
BackgroundColour = getColourFor(t),
|
BackgroundColour = getColourFor(t.Name),
|
||||||
HoverColour = getColourFor(t).Lighten(0.2f),
|
HoverColour = getColourFor(t.Name).Lighten(0.2f),
|
||||||
Action = delegate { this.Push(Activator.CreateInstance(t) as Screen); }
|
Action = delegate { this.Push(Activator.CreateInstance(t) as Screen); }
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private Color4 getColourFor(Type type)
|
private static Color4 getColourFor(object type)
|
||||||
{
|
{
|
||||||
int hash = type.Name.GetHashCode();
|
int hash = type.GetHashCode();
|
||||||
byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
|
byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
|
||||||
byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
|
byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
|
||||||
byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
|
byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
|
||||||
return new Color4(r, g, b, 255);
|
return new Color4(r, g, b, 255);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class ChildModeButton : TwoLayerButton
|
private class ChildModeButton : TwoLayerButton
|
||||||
{
|
{
|
||||||
public ChildModeButton()
|
public ChildModeButton()
|
||||||
{
|
{
|
||||||
@ -181,5 +102,104 @@ namespace osu.Game.Screens
|
|||||||
Origin = Anchor.BottomRight;
|
Origin = Anchor.BottomRight;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public class UnderConstructionMessage : CompositeDrawable
|
||||||
|
{
|
||||||
|
public FillFlowContainer TextContainer { get; }
|
||||||
|
|
||||||
|
private readonly Container boxContainer;
|
||||||
|
|
||||||
|
public UnderConstructionMessage(string name)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
Size = new Vector2(0.3f);
|
||||||
|
Anchor = Anchor.Centre;
|
||||||
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
|
var colour = getColourFor(name);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
boxContainer = new Container
|
||||||
|
{
|
||||||
|
CornerRadius = 20,
|
||||||
|
Masking = true,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
|
||||||
|
Colour = colour,
|
||||||
|
Alpha = 0.2f,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
},
|
||||||
|
TextContainer = new FillFlowContainer
|
||||||
|
{
|
||||||
|
AutoSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.Solid.UniversalAccess,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Size = new Vector2(50),
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Text = name,
|
||||||
|
Colour = colour.Lighten(0.8f),
|
||||||
|
Font = OsuFont.GetFont(size: 36),
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Text = "is not yet ready for use!",
|
||||||
|
Font = OsuFont.GetFont(size: 20),
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Text = "please check back a bit later.",
|
||||||
|
Font = OsuFont.GetFont(size: 14),
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
TextContainer.Position = new Vector2(DrawSize.X / 16, 0);
|
||||||
|
|
||||||
|
boxContainer.Hide();
|
||||||
|
boxContainer.ScaleTo(0.2f);
|
||||||
|
boxContainer.RotateTo(-20);
|
||||||
|
|
||||||
|
using (BeginDelayedSequence(300, true))
|
||||||
|
{
|
||||||
|
boxContainer.ScaleTo(1, transition_time, Easing.OutElastic);
|
||||||
|
boxContainer.RotateTo(0, transition_time / 2, Easing.OutQuint);
|
||||||
|
|
||||||
|
TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
|
||||||
|
boxContainer.FadeIn(transition_time, Easing.OutExpo);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -412,9 +412,6 @@ namespace osu.Game.Screens.Select
|
|||||||
WorkingBeatmap previous = Beatmap.Value;
|
WorkingBeatmap previous = Beatmap.Value;
|
||||||
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
|
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, previous);
|
||||||
|
|
||||||
if (this.IsCurrentScreen() && Beatmap.Value?.Track != previous?.Track)
|
|
||||||
ensurePlayingSelected(true);
|
|
||||||
|
|
||||||
if (beatmap != null)
|
if (beatmap != null)
|
||||||
{
|
{
|
||||||
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
|
||||||
@ -424,6 +421,9 @@ namespace osu.Game.Screens.Select
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (this.IsCurrentScreen())
|
||||||
|
ensurePlayingSelected();
|
||||||
|
|
||||||
UpdateBeatmap(Beatmap.Value);
|
UpdateBeatmap(Beatmap.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -581,19 +581,24 @@ namespace osu.Game.Screens.Select
|
|||||||
beatmap.Track.Looping = true;
|
beatmap.Track.Looping = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ensurePlayingSelected(bool restart = false)
|
private readonly WeakReference<Track> lastTrack = new WeakReference<Track>(null);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ensures some music is playing for the current track.
|
||||||
|
/// Will resume playback from a manual user pause if the track has changed.
|
||||||
|
/// </summary>
|
||||||
|
private void ensurePlayingSelected()
|
||||||
{
|
{
|
||||||
Track track = Beatmap.Value.Track;
|
Track track = Beatmap.Value.Track;
|
||||||
|
|
||||||
if (!track.IsRunning)
|
bool isNewTrack = !lastTrack.TryGetTarget(out var last) || last != track;
|
||||||
{
|
|
||||||
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
|
||||||
|
|
||||||
if (restart)
|
track.RestartPoint = Beatmap.Value.Metadata.PreviewTime;
|
||||||
track.Restart();
|
|
||||||
else
|
if (!track.IsRunning && (music?.IsUserPaused != true || isNewTrack))
|
||||||
track.Start();
|
track.Restart();
|
||||||
}
|
|
||||||
|
lastTrack.SetTarget(track);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
|
private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
|
||||||
|
Loading…
Reference in New Issue
Block a user