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Further improve legibility of texture lookup
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@ -151,22 +151,33 @@ namespace osu.Game.Skinning
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Texture getFrameTexture(int frame) => GetTexture($"{componentName}{animationSeparator}{frame}");
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if (animatable && (texture = getFrameTexture(0)) != null)
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TextureAnimation animation = null;
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if (animatable)
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{
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var animation = new TextureAnimation { DefaultFrameLength = default_frame_time };
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for (int i = 1; texture != null; i++)
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for (int i = 0;; i++)
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{
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if ((texture = getFrameTexture(i)) == null)
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break;
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if (animation == null)
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animation = new TextureAnimation
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{
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DefaultFrameLength = default_frame_time,
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Repeat = looping
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};
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animation.AddFrame(texture);
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texture = getFrameTexture(i);
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}
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animation.Repeat = looping;
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return animation;
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}
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return (texture = GetTexture(componentName)) == null ? null : new Sprite { Texture = texture };
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if (animation != null)
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return animation;
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if ((texture = GetTexture(componentName)) != null)
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return new Sprite { Texture = texture };
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return null;
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}
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public class LegacySliderBall : Sprite
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