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Implement IMutateApproachCircles

This commit is contained in:
Henry Lin 2021-06-23 16:29:36 +08:00
parent 10541dbc0a
commit 6dc5f406b2

View File

@ -31,7 +31,8 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
IHasSeed, IMutateApproachCircles
{
public override string Name => "Target";
public override string Acronym => "TP";
@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override string Description => @"Practice keeping up with the beat of the song.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SeedSettingsControl))]
public Bindable<int?> Seed { get; } = new Bindable<int?>