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Implement IMutateApproachCircles
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@ -31,7 +31,8 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Osu.Mods
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namespace osu.Game.Rulesets.Osu.Mods
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{
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{
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public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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public class OsuModTarget : ModWithVisibilityAdjustment, IApplicableToDrawableRuleset<OsuHitObject>,
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride, IHasSeed
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IApplicableToHealthProcessor, IApplicableToDifficulty, IApplicableFailOverride,
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IHasSeed, IMutateApproachCircles
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{
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{
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public override string Name => "Target";
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public override string Name => "Target";
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public override string Acronym => "TP";
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public override string Acronym => "TP";
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@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"Practice keeping up with the beat of the song.";
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public override string Description => @"Practice keeping up with the beat of the song.";
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public override double ScoreMultiplier => 1;
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public override double ScoreMultiplier => 1;
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public override Type[] IncompatibleMods => new[] { typeof(OsuModTraceable) };
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public override Type[] IncompatibleMods => new[] { typeof(IMutateApproachCircles) };
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[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SeedSettingsControl))]
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[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SeedSettingsControl))]
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public Bindable<int?> Seed { get; } = new Bindable<int?>
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public Bindable<int?> Seed { get; } = new Bindable<int?>
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