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Merge pull request #9292 from peppy/score-results-screen

Load imported replays to results screen rather than gameplay
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Dan Balasescu 2020-06-15 23:26:20 +09:00 committed by GitHub
commit 6db585f2bf
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6 changed files with 187 additions and 9 deletions

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@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osuTK.Graphics; using osuTK.Graphics;
@ -100,6 +101,8 @@ namespace osu.Game.Tests.Visual.Navigation
public new BeatmapManager BeatmapManager => base.BeatmapManager; public new BeatmapManager BeatmapManager => base.BeatmapManager;
public new ScoreManager ScoreManager => base.ScoreManager;
public new SettingsPanel Settings => base.Settings; public new SettingsPanel Settings => base.Settings;
public new MusicController MusicController => base.MusicController; public new MusicController MusicController => base.MusicController;

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@ -0,0 +1,155 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu;
using osu.Game.Scoring;
using osu.Game.Screens.Menu;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
namespace osu.Game.Tests.Visual.Navigation
{
public class TestScenePresentScore : OsuGameTestScene
{
private BeatmapSetInfo beatmap;
[SetUpSteps]
public new void SetUpSteps()
{
AddStep("import beatmap", () =>
{
var difficulty = new BeatmapDifficulty();
var metadata = new BeatmapMetadata
{
Artist = "SomeArtist",
AuthorString = "SomeAuthor",
Title = "import"
};
beatmap = Game.BeatmapManager.Import(new BeatmapSetInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineBeatmapSetID = 1,
Metadata = metadata,
Beatmaps = new List<BeatmapInfo>
{
new BeatmapInfo
{
OnlineBeatmapID = 1 * 1024,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
new BeatmapInfo
{
OnlineBeatmapID = 1 * 2048,
Metadata = metadata,
BaseDifficulty = difficulty,
Ruleset = new OsuRuleset().RulesetInfo
},
}
}).Result;
});
}
[Test]
public void TestFromMainMenu([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromMainMenuDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
returnToMenu();
presentAndConfirm(secondimport, type);
returnToMenu();
returnToMenu();
}
[Test]
public void TestFromSongSelect([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3);
presentAndConfirm(secondimport, type);
}
[Test]
public void TestFromSongSelectDifferentRuleset([Values] ScorePresentType type)
{
var firstImport = importScore(1);
presentAndConfirm(firstImport, type);
var secondimport = importScore(3, new ManiaRuleset().RulesetInfo);
presentAndConfirm(secondimport, type);
}
private void returnToMenu()
{
AddStep("return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddUntilStep("wait for menu", () => Game.ScreenStack.CurrentScreen is MainMenu);
}
private Func<ScoreInfo> importScore(int i, RulesetInfo ruleset = null)
{
ScoreInfo imported = null;
AddStep($"import score {i}", () =>
{
imported = Game.ScoreManager.Import(new ScoreInfo
{
Hash = Guid.NewGuid().ToString(),
OnlineScoreID = i,
Beatmap = beatmap.Beatmaps.First(),
Ruleset = ruleset ?? new OsuRuleset().RulesetInfo
}).Result;
});
AddAssert($"import {i} succeeded", () => imported != null);
return () => imported;
}
private void presentAndConfirm(Func<ScoreInfo> getImport, ScorePresentType type)
{
AddStep("present score", () => Game.PresentScore(getImport(), type));
switch (type)
{
case ScorePresentType.Results:
AddUntilStep("wait for results", () => Game.ScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("correct score displayed", () => ((ResultsScreen)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
case ScorePresentType.Gameplay:
AddUntilStep("wait for player loader", () => Game.ScreenStack.CurrentScreen is ReplayPlayerLoader);
AddUntilStep("correct score displayed", () => ((ReplayPlayerLoader)Game.ScreenStack.CurrentScreen).Score.ID == getImport().ID);
AddAssert("correct ruleset selected", () => Game.Ruleset.Value.ID == getImport().Ruleset.ID);
break;
}
}
}
}

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@ -35,7 +35,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Online.Chat; using osu.Game.Online.Chat;
using osu.Game.Skinning; using osu.Game.Skinning;
@ -43,6 +42,8 @@ using osuTK.Graphics;
using osu.Game.Overlays.Volume; using osu.Game.Overlays.Volume;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Updater; using osu.Game.Updater;
using osu.Game.Utils; using osu.Game.Utils;
@ -360,7 +361,7 @@ namespace osu.Game
/// Present a score's replay immediately. /// Present a score's replay immediately.
/// The user should have already requested this interactively. /// The user should have already requested this interactively.
/// </summary> /// </summary>
public void PresentScore(ScoreInfo score) public void PresentScore(ScoreInfo score, ScorePresentType presentType = ScorePresentType.Results)
{ {
// The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database // The given ScoreInfo may have missing properties if it was retrieved from online data. Re-retrieve it from the database
// to ensure all the required data for presenting a replay are present. // to ensure all the required data for presenting a replay are present.
@ -392,9 +393,19 @@ namespace osu.Game
PerformFromScreen(screen => PerformFromScreen(screen =>
{ {
Ruleset.Value = databasedScore.ScoreInfo.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap); Beatmap.Value = BeatmapManager.GetWorkingBeatmap(databasedBeatmap);
screen.Push(new ReplayPlayerLoader(databasedScore)); switch (presentType)
{
case ScorePresentType.Gameplay:
screen.Push(new ReplayPlayerLoader(databasedScore));
break;
case ScorePresentType.Results:
screen.Push(new SoloResultsScreen(databasedScore.ScoreInfo));
break;
}
}, validScreens: new[] { typeof(PlaySongSelect) }); }, validScreens: new[] { typeof(PlaySongSelect) });
} }
@ -1002,4 +1013,10 @@ namespace osu.Game
Exit(); Exit();
} }
} }
public enum ScorePresentType
{
Results,
Gameplay
}
} }

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@ -16,7 +16,10 @@ namespace osu.Game.Scoring
{ {
ScoreInfo = score; ScoreInfo = score;
var replayFilename = score.Files.First(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase)).FileInfo.StoragePath; var replayFilename = score.Files.FirstOrDefault(f => f.Filename.EndsWith(".osr", StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
if (replayFilename == null)
return;
using (var stream = store.GetStream(replayFilename)) using (var stream = store.GetStream(replayFilename))
Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay; Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;

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@ -9,7 +9,7 @@ namespace osu.Game.Screens.Play
{ {
public class ReplayPlayerLoader : PlayerLoader public class ReplayPlayerLoader : PlayerLoader
{ {
private readonly ScoreInfo scoreInfo; public readonly ScoreInfo Score;
public ReplayPlayerLoader(Score score) public ReplayPlayerLoader(Score score)
: base(() => new ReplayPlayer(score)) : base(() => new ReplayPlayer(score))
@ -17,14 +17,14 @@ namespace osu.Game.Screens.Play
if (score.Replay == null) if (score.Replay == null)
throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score)); throw new ArgumentException($"{nameof(score)} must have a non-null {nameof(score.Replay)}.", nameof(score));
scoreInfo = score.ScoreInfo; Score = score.ScoreInfo;
} }
public override void OnEntering(IScreen last) public override void OnEntering(IScreen last)
{ {
// these will be reverted thanks to PlayerLoader's lease. // these will be reverted thanks to PlayerLoader's lease.
Mods.Value = scoreInfo.Mods; Mods.Value = Score.Mods;
Ruleset.Value = scoreInfo.Ruleset; Ruleset.Value = Score.Ruleset;
base.OnEntering(last); base.OnEntering(last);
} }

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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Ranking
switch (State.Value) switch (State.Value)
{ {
case DownloadState.LocallyAvailable: case DownloadState.LocallyAvailable:
game?.PresentScore(Model.Value); game?.PresentScore(Model.Value, ScorePresentType.Gameplay);
break; break;
case DownloadState.NotDownloaded: case DownloadState.NotDownloaded: