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Minor fixes
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@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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/// The weighting of each strain value decays to this number * it's previous value
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/// </summary>
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private const double decay_weight = 0.94;
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protected double CalculateDifficulty()
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{
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// The strain step needs to be adjusted for the algorithm to be considered equal with speed changing mods
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