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https://github.com/ppy/osu.git
synced 2025-01-28 04:02:57 +08:00
Reduce animations of osu!direct list mode
The panels' content was flying around and felt really shocking. This fixes elements in place to provide a better experience.
This commit is contained in:
parent
78eabce35a
commit
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@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.States;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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namespace osu.Game.Overlays.Direct
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namespace osu.Game.Overlays.Direct
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@ -26,12 +25,14 @@ namespace osu.Game.Overlays.Direct
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private PlayButton playButton;
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private PlayButton playButton;
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private Box progressBar;
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private Box progressBar;
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private Container downloadContainer;
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protected override bool FadePlayButton => false;
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protected override PlayButton PlayButton => playButton;
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protected override PlayButton PlayButton => playButton;
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protected override Box PreviewBar => progressBar;
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protected override Box PreviewBar => progressBar;
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public DirectListPanel(BeatmapSetInfo beatmap) : base(beatmap)
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public DirectListPanel(BeatmapSetInfo beatmap)
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: base(beatmap)
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{
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{
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RelativeSizeAxes = Axes.X;
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RelativeSizeAxes = Axes.X;
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Height = height;
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Height = height;
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@ -66,30 +67,45 @@ namespace osu.Game.Overlays.Direct
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Spacing = new Vector2(10, 0),
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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playButton = new PlayButton(SetInfo)
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{
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Origin = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Size = new Vector2(height / 2),
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FillMode = FillMode.Fit,
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Alpha = 0,
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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new OsuSpriteText
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new FillFlowContainer
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{
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{
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Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
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AutoSizeAxes = Axes.Both,
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TextSize = 18,
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Direction = FillDirection.Horizontal,
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Font = @"Exo2.0-BoldItalic",
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Children = new Drawable[]
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},
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{
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new OsuSpriteText
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playButton = new PlayButton(SetInfo)
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{
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{
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Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
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Origin = Anchor.CentreLeft,
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Font = @"Exo2.0-BoldItalic",
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Anchor = Anchor.CentreLeft,
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Size = new Vector2(height / 2),
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FillMode = FillMode.Fit,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(SetInfo.Metadata.TitleUnicode, SetInfo.Metadata.Title),
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TextSize = 18,
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Font = @"Exo2.0-BoldItalic",
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},
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new OsuSpriteText
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{
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Current = localisation.GetUnicodePreference(SetInfo.Metadata.ArtistUnicode, SetInfo.Metadata.Artist),
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Font = @"Exo2.0-BoldItalic",
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},
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}
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},
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}
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},
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},
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new FillFlowContainer
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new FillFlowContainer
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{
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{
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@ -108,16 +124,13 @@ namespace osu.Game.Overlays.Direct
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Origin = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Direction = FillDirection.Horizontal,
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Direction = FillDirection.Horizontal,
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LayoutEasing = Easing.OutQuint,
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LayoutDuration = transition_duration,
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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downloadContainer = new Container
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new Container
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{
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{
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Anchor = Anchor.TopRight,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.TopRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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AutoSizeAxes = Axes.Both,
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Alpha = 0,
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Child = new DownloadButton(SetInfo)
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Child = new DownloadButton(SetInfo)
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{
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{
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Size = new Vector2(height - vertical_padding * 3),
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Size = new Vector2(height - vertical_padding * 3),
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@ -184,17 +197,5 @@ namespace osu.Game.Overlays.Direct
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},
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},
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});
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});
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}
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}
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protected override bool OnHover(InputState state)
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{
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downloadContainer.FadeIn(transition_duration, Easing.InOutQuint);
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return base.OnHover(state);
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}
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protected override void OnHoverLost(InputState state)
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{
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downloadContainer.FadeOut(transition_duration, Easing.InOutQuint);
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base.OnHoverLost(state);
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}
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}
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}
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}
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}
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@ -40,6 +40,8 @@ namespace osu.Game.Overlays.Direct
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protected abstract PlayButton PlayButton { get; }
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protected abstract PlayButton PlayButton { get; }
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protected abstract Box PreviewBar { get; }
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protected abstract Box PreviewBar { get; }
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protected virtual bool FadePlayButton => true;
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protected override Container<Drawable> Content => content;
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protected override Container<Drawable> Content => content;
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protected DirectPanel(BeatmapSetInfo setInfo)
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protected DirectPanel(BeatmapSetInfo setInfo)
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@ -125,6 +127,7 @@ namespace osu.Game.Overlays.Direct
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{
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{
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content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
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content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
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if (FadePlayButton)
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PlayButton.FadeIn(120, Easing.InOutQuint);
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PlayButton.FadeIn(120, Easing.InOutQuint);
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return base.OnHover(state);
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return base.OnHover(state);
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@ -134,7 +137,7 @@ namespace osu.Game.Overlays.Direct
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{
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{
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content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
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content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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content.MoveToY(0, hover_transition_time, Easing.OutQuint);
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if (!PreviewPlaying)
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if (FadePlayButton && !PreviewPlaying)
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PlayButton.FadeOut(120, Easing.InOutQuint);
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PlayButton.FadeOut(120, Easing.InOutQuint);
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base.OnHoverLost(state);
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base.OnHoverLost(state);
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