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Hide triangles during outro

This commit is contained in:
Dean Herbert 2017-11-09 17:52:38 +09:00
parent e3a868744e
commit 6d56b3c2df

View File

@ -116,8 +116,6 @@ namespace osu.Game.Screens.Menu
base.LogoArriving(logo, resuming); base.LogoArriving(logo, resuming);
logo.RelativePositionAxes = Axes.Both; logo.RelativePositionAxes = Axes.Both;
logo.Triangles = true;
logo.Colour = Color4.White; logo.Colour = Color4.White;
logo.Ripple = false; logo.Ripple = false;
@ -129,12 +127,16 @@ namespace osu.Game.Screens.Menu
if (!resuming) if (!resuming)
{ {
logo.Triangles = true;
logo.ScaleTo(1); logo.ScaleTo(1);
logo.FadeIn(); logo.FadeIn();
logo.PlayIntro(); logo.PlayIntro();
} }
else else
{ {
logo.Triangles = false;
logo logo
.ScaleTo(1, initialMovementTime, Easing.OutQuint) .ScaleTo(1, initialMovementTime, Easing.OutQuint)
.FadeIn(quick_appear, Easing.OutQuint) .FadeIn(quick_appear, Easing.OutQuint)