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Hide triangles during outro
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parent
e3a868744e
commit
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@ -116,8 +116,6 @@ namespace osu.Game.Screens.Menu
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base.LogoArriving(logo, resuming);
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base.LogoArriving(logo, resuming);
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logo.RelativePositionAxes = Axes.Both;
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logo.RelativePositionAxes = Axes.Both;
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logo.Triangles = true;
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logo.Colour = Color4.White;
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logo.Colour = Color4.White;
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logo.Ripple = false;
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logo.Ripple = false;
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@ -129,12 +127,16 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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if (!resuming)
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{
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{
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logo.Triangles = true;
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logo.ScaleTo(1);
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logo.ScaleTo(1);
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logo.FadeIn();
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logo.FadeIn();
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logo.PlayIntro();
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logo.PlayIntro();
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}
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}
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else
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else
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{
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{
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logo.Triangles = false;
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logo
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logo
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
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.ScaleTo(1, initialMovementTime, Easing.OutQuint)
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.FadeIn(quick_appear, Easing.OutQuint)
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.FadeIn(quick_appear, Easing.OutQuint)
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