From 6d56b3c2df8f59f21298580ea5f10ba9c56f0e53 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 9 Nov 2017 17:52:38 +0900 Subject: [PATCH] Hide triangles during outro --- osu.Game/Screens/Menu/Intro.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Menu/Intro.cs b/osu.Game/Screens/Menu/Intro.cs index 85dc13747f..0445733b23 100644 --- a/osu.Game/Screens/Menu/Intro.cs +++ b/osu.Game/Screens/Menu/Intro.cs @@ -116,8 +116,6 @@ namespace osu.Game.Screens.Menu base.LogoArriving(logo, resuming); logo.RelativePositionAxes = Axes.Both; - - logo.Triangles = true; logo.Colour = Color4.White; logo.Ripple = false; @@ -129,12 +127,16 @@ namespace osu.Game.Screens.Menu if (!resuming) { + logo.Triangles = true; + logo.ScaleTo(1); logo.FadeIn(); logo.PlayIntro(); } else { + logo.Triangles = false; + logo .ScaleTo(1, initialMovementTime, Easing.OutQuint) .FadeIn(quick_appear, Easing.OutQuint)