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Fix HitCircleLateFade failures due to hitcircle not being loaded when applying mods

This commit is contained in:
Bartłomiej Dach 2023-09-05 23:35:03 +02:00
parent 03c61a573e
commit 6d3a6b7a5d
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@ -142,6 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests
drawableHitCircle.Scale = new Vector2(2f);
LoadComponent(drawableHitCircle);
foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawableHitCircle);