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Reference constant for test startup delay
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@ -17,6 +17,7 @@ using osu.Game.Online.Spectator;
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using osu.Game.Replays.Legacy;
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using osu.Game.Scoring;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate.Sync;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Users;
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@ -128,7 +129,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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[Test]
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public void TestPlayersDoNotStartSimultaneouslyIfBufferingFor15Seconds()
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public void TestPlayersDoNotStartSimultaneouslyIfBufferingForMaximumStartDelay()
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{
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start(new[] { 55, 56 });
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loadSpectateScreen();
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@ -138,8 +139,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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checkPausedInstant(55, true);
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checkPausedInstant(56, true);
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// Wait 15 seconds...
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AddWaitStep("wait 15 seconds", (int)(15000 / TimePerAction));
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// Wait for the start delay seconds...
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AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
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// Player 1 should start playing by itself, player 2 should remain paused.
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checkPausedInstant(55, false);
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