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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:57:24 +08:00

Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding

This commit is contained in:
smoogipoo 2019-12-16 18:41:21 +09:00
commit 6cf318c34b
81 changed files with 1098 additions and 853 deletions

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@ -53,7 +53,7 @@
<Reference Include="Java.Interop" /> <Reference Include="Java.Interop" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.1212.0" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2019.1215.0" />
</ItemGroup> </ItemGroup>
</Project> </Project>

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset); return base.CreatePlayer(ruleset);
} }
} }

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.Tests
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[]
{ {
drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap, Array.Empty<Mod>()) drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
} }
}); });
@ -151,7 +151,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void addToPlayfield(DrawableCatchHitObject drawable) private void addToPlayfield(DrawableCatchHitObject drawable)
{ {
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
drawableRuleset.Playfield.Add(drawable); drawableRuleset.Playfield.Add(drawable);

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@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Catch.Mods; using osu.Game.Rulesets.Catch.Mods;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
@ -12,9 +13,10 @@ namespace osu.Game.Rulesets.Catch.Tests
{ {
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList(); public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
public TestSceneDrawableHitObjectsHidden() [SetUp]
public void SetUp() => Schedule(() =>
{ {
Mods.Value = new[] { new CatchModHidden() }; SelectedMods.Value = new[] { new CatchModHidden() };
} });
} }
} }

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableCatchRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);

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@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Catch.Objects
if (value != null) if (value != null)
{ {
path.ControlPoints.AddRange(value.ControlPoints); path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value; path.ExpectedDistance.Value = value.ExpectedDistance.Value;
} }
} }

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@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public DrawableCatchRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Down; Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.Beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450); TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
} }
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap); public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(Beatmap);

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@ -5,7 +5,7 @@ using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{ {
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current) protected override double StrainValueOf(DifficultyHitObject current)
{ {
var maniaCurrent = (ManiaDifficultyHitObject)current; var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime; var endTime = maniaCurrent.BaseObject.GetEndTime();
try try
{ {

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@ -4,7 +4,7 @@
using osu.Game.Rulesets.Difficulty.Preprocessing; using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills; using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing; using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{ {
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current) protected override double StrainValueOf(DifficultyHitObject current)
{ {
var maniaCurrent = (ManiaDifficultyHitObject)current; var maniaCurrent = (ManiaDifficultyHitObject)current;
var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime; var endTime = maniaCurrent.BaseObject.GetEndTime();
double holdFactor = 1.0; // Factor in case something else is held double holdFactor = 1.0; // Factor in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly

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@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Edit
public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns; public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{ {
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods); drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableManiaRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score); public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.UI
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>(); private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines; BarLines = new BarLineGenerator<BarLine>(Beatmap).BarLines;

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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var drawable = CreateDrawableHitCircle(circle, auto); var drawable = CreateDrawableHitCircle(circle, auto);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
return drawable; return drawable;

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneHitCircleHidden() [SetUp]
public void SetUp() => Schedule(() =>
{ {
Mods.Value = new[] { new OsuModHidden() }; SelectedMods.Value = new[] { new OsuModHidden() };
} });
} }
} }

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), }; SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
return base.CreatePlayer(ruleset); return base.CreatePlayer(ruleset);
} }

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@ -362,7 +362,7 @@ namespace osu.Game.Rulesets.Osu.Tests
var drawable = CreateDrawableSlider(slider); var drawable = CreateDrawableSlider(slider);
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
drawable.OnNewResult += onNewResult; drawable.OnNewResult += onNewResult;

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneSliderHidden() [SetUp]
public void SetUp() => Schedule(() =>
{ {
Mods.Value = new[] { new OsuModHidden() }; SelectedMods.Value = new[] { new OsuModHidden() };
} });
} }
} }

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++ Depth = depthIndex++
}; };
foreach (var mod in Mods.Value.OfType<IApplicableToDrawableHitObjects>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(new[] { drawable }); mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable); Add(drawable);

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@ -14,9 +14,10 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList(); public override IReadOnlyList<Type> RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
public TestSceneSpinnerHidden() [SetUp]
public void SetUp() => Schedule(() =>
{ {
Mods.Value = new[] { new OsuModHidden() }; SelectedMods.Value = new[] { new OsuModHidden() };
} });
} }
} }

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@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
/// <summary>
/// A visualisation of the line between two <see cref="PathControlPointPiece"/>s.
/// </summary>
public class PathControlPointConnectionPiece : CompositeDrawable
{
public PathControlPoint ControlPoint;
private readonly Path path;
private readonly Slider slider;
private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion;
public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
{
this.slider = slider;
ControlPoint = controlPoint;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
InternalChild = path = new SmoothPath
{
Anchor = Anchor.Centre,
PathRadius = 1
};
}
protected override void LoadComplete()
{
base.LoadComplete();
sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateConnectingPath());
pathVersion = slider.Path.Version.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateConnectingPath());
updateConnectingPath();
}
/// <summary>
/// Updates the path connecting this control point to the next one.
/// </summary>
private void updateConnectingPath()
{
Position = slider.StackedPosition + ControlPoint.Position.Value;
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
if (index == 0 || index == slider.Path.ControlPoints.Count)
return;
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
}
}

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -19,6 +18,9 @@ using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
/// <summary>
/// A visualisation of a single <see cref="PathControlPoint"/> in a <see cref="Slider"/>.
/// </summary>
public class PathControlPointPiece : BlueprintPiece<Slider> public class PathControlPointPiece : BlueprintPiece<Slider>
{ {
public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection; public Action<PathControlPointPiece, MouseButtonEvent> RequestSelection;
@ -28,7 +30,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
public readonly PathControlPoint ControlPoint; public readonly PathControlPoint ControlPoint;
private readonly Slider slider; private readonly Slider slider;
private readonly Path path;
private readonly Container marker; private readonly Container marker;
private readonly Drawable markerRing; private readonly Drawable markerRing;
@ -39,12 +40,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private OsuColour colours { get; set; } private OsuColour colours { get; set; }
private IBindable<Vector2> sliderPosition; private IBindable<Vector2> sliderPosition;
private IBindable<int> pathVersion; private IBindable<Vector2> controlPointPosition;
public PathControlPointPiece(Slider slider, PathControlPoint controlPoint) public PathControlPointPiece(Slider slider, PathControlPoint controlPoint)
{ {
this.slider = slider; this.slider = slider;
ControlPoint = controlPoint; ControlPoint = controlPoint;
Origin = Anchor.Centre; Origin = Anchor.Centre;
@ -52,11 +52,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
path = new SmoothPath
{
Anchor = Anchor.Centre,
PathRadius = 1
},
marker = new Container marker = new Container
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -96,20 +91,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
base.LoadComplete(); base.LoadComplete();
sliderPosition = slider.PositionBindable.GetBoundCopy(); sliderPosition = slider.PositionBindable.GetBoundCopy();
sliderPosition.BindValueChanged(_ => updateDisplay()); sliderPosition.BindValueChanged(_ => updateMarkerDisplay());
pathVersion = slider.Path.Version.GetBoundCopy(); controlPointPosition = ControlPoint.Position.GetBoundCopy();
pathVersion.BindValueChanged(_ => updateDisplay()); controlPointPosition.BindValueChanged(_ => updateMarkerDisplay());
IsSelected.BindValueChanged(_ => updateMarkerDisplay()); IsSelected.BindValueChanged(_ => updateMarkerDisplay());
updateDisplay();
}
private void updateDisplay()
{
updateMarkerDisplay(); updateMarkerDisplay();
updateConnectingPath();
} }
// The connecting path is excluded from positional input // The connecting path is excluded from positional input
@ -189,26 +178,5 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
colour = Color4.White; colour = Color4.White;
marker.Colour = colour; marker.Colour = colour;
} }
/// <summary>
/// Updates the path connecting this control point to the previous one.
/// </summary>
private void updateConnectingPath()
{
path.ClearVertices();
int index = slider.Path.ControlPoints.IndexOf(ControlPoint);
if (index == -1)
return;
if (++index != slider.Path.ControlPoints.Count)
{
path.AddVertex(Vector2.Zero);
path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
}
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
}
} }
} }

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@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
internal readonly Container<PathControlPointPiece> Pieces; internal readonly Container<PathControlPointPiece> Pieces;
private readonly Container<PathControlPointConnectionPiece> connections;
private readonly Slider slider; private readonly Slider slider;
private readonly bool allowSelection; private readonly bool allowSelection;
@ -42,7 +44,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
InternalChild = Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }; InternalChildren = new Drawable[]
{
connections = new Container<PathControlPointConnectionPiece> { RelativeSizeAxes = Axes.Both },
Pieces = new Container<PathControlPointPiece> { RelativeSizeAxes = Axes.Both }
};
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -62,19 +68,23 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{ {
foreach (var point in controlPoints) foreach (var point in controlPoints)
{ {
var piece = new PathControlPointPiece(slider, point); Pieces.Add(new PathControlPointPiece(slider, point).With(d =>
{
if (allowSelection)
d.RequestSelection = selectPiece;
}));
if (allowSelection) connections.Add(new PathControlPointConnectionPiece(slider, point));
piece.RequestSelection = selectPiece;
Pieces.Add(piece);
} }
} }
private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints) private void removeControlPoints(IEnumerable<PathControlPoint> controlPoints)
{ {
foreach (var point in controlPoints) foreach (var point in controlPoints)
{
Pieces.RemoveAll(p => p.ControlPoint == point); Pieces.RemoveAll(p => p.ControlPoint == point);
connections.RemoveAll(c => c.ControlPoint == point);
}
} }
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Edit
/// </summary> /// </summary>
private const double editor_hit_object_fade_out_extension = 500; private const double editor_hit_object_fade_out_extension = 500;
public DrawableOsuEditRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
} }
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods); => new DrawableOsuEditRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]

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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects
if (value != null) if (value != null)
{ {
path.ControlPoints.AddRange(value.ControlPoints); path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
path.ExpectedDistance.Value = value.ExpectedDistance.Value; path.ExpectedDistance.Value = value.ExpectedDistance.Value;
} }
} }

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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableOsuRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableOsuRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new OsuBeatmapConverter(beatmap);
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap); public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new OsuBeatmapProcessor(beatmap);

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@ -28,18 +28,18 @@ namespace osu.Game.Rulesets.Osu.Skinning
InternalChildren = new[] InternalChildren = new[]
{ {
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
new NonPlayfieldSprite new NonPlayfieldSprite
{ {
Texture = skin.GetTexture("cursormiddle"), Texture = skin.GetTexture("cursormiddle"),
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}, },
ExpandTarget = new NonPlayfieldSprite
{
Texture = skin.GetTexture("cursor"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
}; };
} }

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@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private void addPart(Vector2 screenSpacePosition) private void addPart(Vector2 screenSpacePosition)
{ {
parts[currentIndex].Position = screenSpacePosition; parts[currentIndex].Position = screenSpacePosition;
parts[currentIndex].Time = time; parts[currentIndex].Time = time + 1;
++parts[currentIndex].InvalidationID; ++parts[currentIndex].InvalidationID;
currentIndex = (currentIndex + 1) % max_sprites; currentIndex = (currentIndex + 1) % max_sprites;
@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly TrailPart[] parts = new TrailPart[max_sprites]; private readonly TrailPart[] parts = new TrailPart[max_sprites];
private Vector2 size; private Vector2 size;
private readonly TrailBatch vertexBatch = new TrailBatch(max_sprites, 1); private readonly QuadBatch<TexturedTrailVertex> vertexBatch = new QuadBatch<TexturedTrailVertex>(max_sprites, 1);
public TrailDrawNode(CursorTrail source) public TrailDrawNode(CursorTrail source)
: base(source) : base(source)
@ -227,23 +227,50 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
shader.Bind(); shader.Bind();
shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time); shader.GetUniform<float>("g_FadeClock").UpdateValue(ref time);
for (int i = 0; i < parts.Length; ++i) RectangleF textureRect = texture.GetTextureRect();
foreach (var part in parts)
{ {
if (parts[i].InvalidationID == -1) if (part.InvalidationID == -1)
continue; continue;
vertexBatch.DrawTime = parts[i].Time; if (time - part.Time >= 1)
continue;
Vector2 pos = parts[i].Position; vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y + size.Y / 2),
TexturePosition = textureRect.BottomLeft,
Colour = DrawColourInfo.Colour.BottomLeft.Linear,
Time = part.Time
});
DrawQuad( vertexBatch.Add(new TexturedTrailVertex
texture, {
new Quad(pos.X - size.X / 2, pos.Y - size.Y / 2, size.X, size.Y), Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y + size.Y / 2),
DrawColourInfo.Colour, TexturePosition = textureRect.BottomRight,
null, Colour = DrawColourInfo.Colour.BottomRight.Linear,
vertexBatch.AddAction); Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X + size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopRight,
Colour = DrawColourInfo.Colour.TopRight.Linear,
Time = part.Time
});
vertexBatch.Add(new TexturedTrailVertex
{
Position = new Vector2(part.Position.X - size.X / 2, part.Position.Y - size.Y / 2),
TexturePosition = textureRect.TopLeft,
Colour = DrawColourInfo.Colour.TopLeft.Linear,
Time = part.Time
});
} }
vertexBatch.Draw();
shader.Unbind(); shader.Unbind();
} }
@ -253,25 +280,6 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
vertexBatch.Dispose(); vertexBatch.Dispose();
} }
// Todo: This shouldn't exist, but is currently used to reduce allocations by caching variable-capturing closures.
private class TrailBatch : QuadBatch<TexturedTrailVertex>
{
public new readonly Action<TexturedVertex2D> AddAction;
public float DrawTime;
public TrailBatch(int size, int maxBuffers)
: base(size, maxBuffers)
{
AddAction = v => Add(new TexturedTrailVertex
{
Position = v.Position,
TexturePosition = v.TexturePosition,
Time = DrawTime + 1,
Colour = v.Colour,
});
}
}
} }
[StructLayout(LayoutKind.Sequential)] [StructLayout(LayoutKind.Sequential)]

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@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.UI
{ {
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config; protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public DrawableOsuRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }

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@ -11,7 +11,6 @@ using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -91,7 +90,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 768, Height = 768,
Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap, Array.Empty<Mod>()) } Children = new[] { drawableRuleset = new DrawableTaikoRuleset(new TaikoRuleset(), beatmap.GetPlayableBeatmap(new TaikoRuleset().RulesetInfo)) }
}); });
} }

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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray(); SelectedMods.Value = SelectedMods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
return new ScoreAccessiblePlayer(); return new ScoreAccessiblePlayer();
} }

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@ -3,7 +3,6 @@
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements; using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Scoring; using osu.Game.Rulesets.Taiko.Scoring;
@ -38,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
base.CreateNestedHitObjects(); base.CreateNestedHitObjects();
if (IsStrong) if (IsStrong)
AddNested(new StrongHitObject { StartTime = (this as IHasEndTime)?.EndTime ?? StartTime }); AddNested(new StrongHitObject { StartTime = this.GetEndTime() });
} }
public override Judgement CreateJudgement() => new TaikoJudgement(); public override Judgement CreateJudgement() => new TaikoJudgement();

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Replays; using osu.Game.Replays;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Beatmaps; using osu.Game.Rulesets.Taiko.Beatmaps;
@ -39,9 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
for (int i = 0; i < Beatmap.HitObjects.Count; i++) for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{ {
TaikoHitObject h = Beatmap.HitObjects[i]; TaikoHitObject h = Beatmap.HitObjects[i];
double endTime = h.GetEndTime();
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
switch (h) switch (h)
{ {

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new DrawableTaikoRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableTaikoRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TaikoBeatmapConverter(beatmap);
public const string SHORT_NAME = "taiko"; public const string SHORT_NAME = "taiko";

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.UI
protected override bool UserScrollSpeedAdjustment => false; protected override bool UserScrollSpeedAdjustment => false;
public DrawableTaikoRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableTaikoRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
Direction.Value = ScrollingDirection.Left; Direction.Value = ScrollingDirection.Left;

View File

@ -0,0 +1,427 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background
{
[TestFixture]
public class TestSceneUserDimBackgrounds : ManualInputManagerTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(UserDimContainer),
typeof(OsuScreen)
};
private DummySongSelect songSelect;
private TestPlayerLoader playerLoader;
private TestPlayer player;
private BeatmapManager manager;
private RulesetStore rulesets;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
}
[SetUp]
public virtual void SetUp() => Schedule(() =>
{
Child = new OsuScreenStack(songSelect = new DummySongSelect())
{
RelativeSizeAxes = Axes.Both
};
});
/// <summary>
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel.
/// </summary>
[Test]
public void PlayerLoaderSettingsHoverTest()
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
AddStep("Trigger background preview", () =>
{
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test]
public void PlayerLoaderTransitionTest()
{
performFullSetup();
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover());
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary>
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
private void performFullSetup(bool allowPause = false)
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
SelectedMods.Value = SelectedMods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public new BeatmapCarousel Carousel => base.Carousel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.DimLevel, DimLevel);
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1f - ((FadeAccessibleBackground)Background).CurrentDim);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
: base(allowPause)
{
}
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => dimmable.CurrentAlpha;
public float CurrentDim => dimmable.DimLevel;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
public new float DimLevel => base.DimLevel;
}
}
}

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@ -1,423 +1,98 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Scoring;
using osu.Game.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings;
using osu.Game.Screens.Select;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Tests.Visual.Background namespace osu.Game.Tests.Visual.Background
{ {
[TestFixture] public class TestSceneUserDimContainer : OsuTestScene
public class TestSceneUserDimContainer : ManualInputManagerTestScene
{ {
public override IReadOnlyList<Type> RequiredTypes => new[] private TestUserDimContainer userDimContainer;
{
typeof(ScreenWithBeatmapBackground),
typeof(PlayerLoader),
typeof(Player),
typeof(UserDimContainer),
typeof(OsuScreen)
};
private DummySongSelect songSelect; private readonly BindableBool isBreakTime = new BindableBool();
private TestPlayerLoader playerLoader;
private TestPlayer player; private Bindable<bool> lightenDuringBreaks = new Bindable<bool>();
private BeatmapManager manager;
private RulesetStore rulesets;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio) private void load(OsuConfigManager config)
{ {
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); lightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
Dependencies.Cache(new OsuConfigManager(LocalStorage));
manager.Import(TestResources.GetTestBeatmapForImport()).Wait();
Beatmap.SetDefault();
} }
[SetUp] [SetUp]
public virtual void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
Child = new OsuScreenStack(songSelect = new DummySongSelect()) Child = userDimContainer = new TestUserDimContainer
{ {
RelativeSizeAxes = Axes.Both RelativeSizeAxes = Axes.Both,
Child = new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
}; };
userDimContainer.IsBreakTime.BindTo(isBreakTime);
isBreakTime.Value = false;
lightenDuringBreaks.Value = false;
}); });
/// <summary> private const float test_user_dim = 0.6f;
/// Check if <see cref="PlayerLoader"/> properly triggers the visual settings preview when a user hovers over the visual settings panel. private const float test_user_dim_lightened = test_user_dim - UserDimContainer.BREAK_LIGHTEN_AMOUNT;
/// </summary>
[TestCase(test_user_dim, test_user_dim_lightened)]
[TestCase(0.2f, 0.0f)]
[TestCase(0.0f, 0.0f)]
public void TestBreakLightening(float userDim, float expectedBreakDim)
{
AddStep($"set dim level {userDim}", () => userDimContainer.UserDimLevel.Value = userDim);
AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddStep("set break", () => isBreakTime.Value = true);
AddUntilStep("has lightened", () => userDimContainer.DimEqual(expectedBreakDim));
AddStep("clear break", () => isBreakTime.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(userDim));
}
[Test] [Test]
public void PlayerLoaderSettingsHoverTest() public void TestEnableSettingDuringBreak()
{ {
setupUserSettings(); AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer { BlockLoad = true })));
AddUntilStep("Wait for Player Loader to load", () => playerLoader?.IsLoaded ?? false); AddStep("set break", () => isBreakTime.Value = true);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent()); AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
AddStep("Trigger background preview", () => AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
{ AddUntilStep("has lightened", () => userDimContainer.DimEqual(test_user_dim_lightened));
InputManager.MoveMouseTo(playerLoader.ScreenPos);
InputManager.MoveMouseTo(playerLoader.VisualSettingsPos);
});
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Stop background preview", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
} }
/// <summary>
/// In the case of a user triggering the dim preview the instant player gets loaded, then moving the cursor off of the visual settings:
/// The OnHover of PlayerLoader will trigger, which could potentially cause visual settings to be unapplied unless checked for in PlayerLoader.
/// We need to check that in this scenario, the dim and blur is still properly applied after entering player.
/// </summary>
[Test] [Test]
public void PlayerLoaderTransitionTest() public void TestDisableSettingDuringBreak()
{ {
performFullSetup(); AddStep("set dim level 0.6", () => userDimContainer.UserDimLevel.Value = test_user_dim);
AddStep("Trigger hover event", () => playerLoader.TriggerOnHover()); AddStep("set lighten during break", () => lightenDuringBreaks.Value = true);
AddAssert("Background retained from song select", () => songSelect.IsBackgroundCurrent());
waitForDim(); AddStep("set break", () => isBreakTime.Value = true);
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied()); AddUntilStep("has lightened", () => userDimContainer.DimEqual(test_user_dim_lightened));
AddStep("clear lighten during break", () => lightenDuringBreaks.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
AddStep("clear break", () => isBreakTime.Value = false);
AddUntilStep("not lightened", () => userDimContainer.DimEqual(test_user_dim));
} }
/// <summary> private class TestUserDimContainer : UserDimContainer
/// Make sure the background is fully invisible (Alpha == 0) when the background should be disabled by the storyboard.
/// </summary>
[Test]
public void StoryboardBackgroundVisibilityTest()
{ {
performFullSetup(); public bool DimEqual(float expectedDimLevel) => Content.Colour == OsuColour.Gray(1f - expectedDimLevel);
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
waitForDim();
AddAssert("Background is invisible, storyboard is visible", () => songSelect.IsBackgroundInvisible() && player.IsStoryboardVisible);
AddStep("Disable Storyboard", () =>
{
player.ReplacesBackground.Value = false;
player.StoryboardEnabled.Value = false;
});
waitForDim();
AddAssert("Background is visible, storyboard is invisible", () => songSelect.IsBackgroundVisible() && !player.IsStoryboardVisible);
}
/// <summary> public new Bindable<double> UserDimLevel => base.UserDimLevel;
/// When exiting player, the screen that it suspends/exits to needs to have a fully visible (Alpha == 1) background.
/// </summary>
[Test]
public void StoryboardTransitionTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a background.
/// </summary>
[Test]
public void DisableUserDimBackgroundTest()
{
performFullSetup();
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Enable user dim", () => songSelect.DimEnabled.Value = false);
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsUserBlurDisabled());
AddStep("Disable user dim", () => songSelect.DimEnabled.Value = true);
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Ensure <see cref="UserDimContainer"/> is properly accepting user-defined visual changes for a storyboard.
/// </summary>
[Test]
public void DisableUserDimStoryboardTest()
{
performFullSetup();
createFakeStoryboard();
AddStep("Enable Storyboard", () =>
{
player.ReplacesBackground.Value = true;
player.StoryboardEnabled.Value = true;
});
AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
AddStep("Set dim level to 1", () => songSelect.DimLevel.Value = 1f);
waitForDim();
AddAssert("Storyboard is invisible", () => !player.IsStoryboardVisible);
AddStep("Disable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = false);
waitForDim();
AddAssert("Storyboard is visible", () => player.IsStoryboardVisible);
}
/// <summary>
/// Check if the visual settings container retains dim and blur when pausing
/// </summary>
[Test]
public void PauseTest()
{
performFullSetup(true);
AddStep("Pause", () => player.Pause());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Unpause", () => player.Resume());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
/// <summary>
/// Check if the visual settings container removes user dim when suspending <see cref="Player"/> for <see cref="SoloResults"/>
/// </summary>
[Test]
public void TransitionTest()
{
performFullSetup();
FadeAccessibleResults results = null;
AddStep("Transition to Results", () => player.Push(results =
new FadeAccessibleResults(new ScoreInfo { User = new User { Username = "osu!" } })));
AddUntilStep("Wait for results is current", () => results.IsCurrentScreen());
waitForDim();
AddAssert("Screen is undimmed, original background retained", () =>
songSelect.IsBackgroundUndimmed() && songSelect.IsBackgroundCurrent() && results.IsBlurCorrect());
}
/// <summary>
/// Check if background gets undimmed and unblurred when leaving <see cref="Player"/> for <see cref="PlaySongSelect"/>
/// </summary>
[Test]
public void TransitionOutTest()
{
performFullSetup();
AddStep("Exit to song select", () => player.Exit());
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && songSelect.IsBlurCorrect());
}
/// <summary>
/// Check if hovering on the visual settings dialogue after resuming from player still previews the background dim.
/// </summary>
[Test]
public void ResumeFromPlayerTest()
{
performFullSetup();
AddStep("Move mouse to Visual Settings", () => InputManager.MoveMouseTo(playerLoader.VisualSettingsPos));
AddStep("Resume PlayerLoader", () => player.Restart());
waitForDim();
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
waitForDim();
AddAssert("Screen is undimmed and user blur removed", () => songSelect.IsBackgroundUndimmed() && playerLoader.IsBlurCorrect());
}
private void waitForDim() => AddWaitStep("Wait for dim", 5);
private void createFakeStoryboard() => AddStep("Create storyboard", () =>
{
player.StoryboardEnabled.Value = false;
player.ReplacesBackground.Value = false;
player.DimmableStoryboard.Add(new OsuSpriteText
{
Size = new Vector2(500, 50),
Alpha = 1,
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "THIS IS A STORYBOARD",
Font = new FontUsage(size: 50)
});
});
private void performFullSetup(bool allowPause = false)
{
setupUserSettings();
AddStep("Start player loader", () => songSelect.Push(playerLoader = new TestPlayerLoader(player = new TestPlayer(allowPause))));
AddUntilStep("Wait for Player Loader to load", () => playerLoader.IsLoaded);
AddStep("Move mouse to center of screen", () => InputManager.MoveMouseTo(playerLoader.ScreenPos));
AddUntilStep("Wait for player to load", () => player.IsLoaded);
}
private void setupUserSettings()
{
AddUntilStep("Song select has selection", () => songSelect.Carousel.SelectedBeatmap != null);
AddStep("Set default user settings", () =>
{
Mods.Value = Mods.Value.Concat(new[] { new OsuModNoFail() }).ToArray();
songSelect.DimLevel.Value = 0.7f;
songSelect.BlurLevel.Value = 0.4f;
});
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
}
private class DummySongSelect : PlaySongSelect
{
protected override BackgroundScreen CreateBackground()
{
FadeAccessibleBackground background = new FadeAccessibleBackground(Beatmap.Value);
DimEnabled.BindTo(background.EnableUserDim);
return background;
}
public readonly Bindable<bool> DimEnabled = new Bindable<bool>();
public readonly Bindable<double> DimLevel = new Bindable<double>();
public readonly Bindable<double> BlurLevel = new Bindable<double>();
public new BeatmapCarousel Carousel => base.Carousel;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.DimLevel, DimLevel);
config.BindWith(OsuSetting.BlurLevel, BlurLevel);
}
public bool IsBackgroundDimmed() => ((FadeAccessibleBackground)Background).CurrentColour == OsuColour.Gray(1 - (float)DimLevel.Value);
public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
public bool IsUserBlurApplied() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2((float)BlurLevel.Value * BackgroundScreenBeatmap.USER_BLUR_FACTOR);
public bool IsUserBlurDisabled() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(0);
public bool IsBackgroundInvisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 0;
public bool IsBackgroundVisible() => ((FadeAccessibleBackground)Background).CurrentAlpha == 1;
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
/// <summary>
/// Make sure every time a screen gets pushed, the background doesn't get replaced
/// </summary>
/// <returns>Whether or not the original background (The one created in DummySongSelect) is still the current background</returns>
public bool IsBackgroundCurrent() => ((FadeAccessibleBackground)Background).IsCurrentScreen();
}
private class FadeAccessibleResults : SoloResults
{
public FadeAccessibleResults(ScoreInfo score)
: base(score)
{
}
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
}
private class TestPlayer : Visual.TestPlayer
{
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
// Whether or not the player should be allowed to load.
public bool BlockLoad;
public Bindable<bool> StoryboardEnabled;
public readonly Bindable<bool> ReplacesBackground = new Bindable<bool>();
public readonly Bindable<bool> IsPaused = new Bindable<bool>();
public TestPlayer(bool allowPause = true)
: base(allowPause)
{
}
public bool IsStoryboardVisible => DimmableStoryboard.ContentDisplayed;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config, CancellationToken token)
{
while (BlockLoad && !token.IsCancellationRequested)
Thread.Sleep(1);
StoryboardEnabled = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ReplacesBackground.BindTo(Background.StoryboardReplacesBackground);
DrawableRuleset.IsPaused.BindTo(IsPaused);
}
}
private class TestPlayerLoader : PlayerLoader
{
public VisualSettings VisualSettingsPos => VisualSettings;
public BackgroundScreen ScreenPos => Background;
public TestPlayerLoader(Player player)
: base(() => player)
{
}
public void TriggerOnHover() => OnHover(new HoverEvent(new InputState()));
public bool IsBlurCorrect() => ((FadeAccessibleBackground)Background).CurrentBlur == new Vector2(BACKGROUND_BLUR);
protected override BackgroundScreen CreateBackground() => new FadeAccessibleBackground(Beatmap.Value);
}
private class FadeAccessibleBackground : BackgroundScreenBeatmap
{
protected override DimmableBackground CreateFadeContainer() => dimmable = new TestDimmableBackground { RelativeSizeAxes = Axes.Both };
public Color4 CurrentColour => dimmable.CurrentColour;
public float CurrentAlpha => dimmable.CurrentAlpha;
public Vector2 CurrentBlur => Background.BlurSigma;
private TestDimmableBackground dimmable;
public FadeAccessibleBackground(WorkingBeatmap beatmap)
: base(beatmap)
{
}
}
private class TestDimmableBackground : BackgroundScreenBeatmap.DimmableBackground
{
public Color4 CurrentColour => Content.Colour;
public float CurrentAlpha => Content.Alpha;
} }
} }
} }

View File

@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new ScoreAccessiblePlayer(); return new ScoreAccessiblePlayer();
} }

View File

@ -172,7 +172,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
var ruleset = new TestScrollingRuleset(); var ruleset = new TestScrollingRuleset();
drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap), Array.Empty<Mod>()); drawableRuleset = (TestDrawableScrollingRuleset)ruleset.CreateDrawableRulesetWith(CreateWorkingBeatmap(beatmap).GetPlayableBeatmap(ruleset.RulesetInfo));
drawableRuleset.FrameStablePlayback = false; drawableRuleset.FrameStablePlayback = false;
overrideAction?.Invoke(drawableRuleset); overrideAction?.Invoke(drawableRuleset);
@ -201,7 +201,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException(); public override IEnumerable<Mod> GetModsFor(ModType type) => throw new NotImplementedException();
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) => new TestDrawableScrollingRuleset(this, beatmap, mods); public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new TestDrawableScrollingRuleset(this, beatmap, mods);
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap); public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new TestBeatmapConverter(beatmap);
@ -222,7 +222,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public new Bindable<double> TimeRange => base.TimeRange; public new Bindable<double> TimeRange => base.TimeRange;
public TestDrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public TestDrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
TimeRange.Value = time_range; TimeRange.Value = time_range;

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Array.Empty<Mod>(); SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer(); return new FailPlayer();
} }

View File

@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Array.Empty<Mod>(); SelectedMods.Value = Array.Empty<Mod>();
return new FailPlayer(); return new FailPlayer();
} }

View File

@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override Player CreatePlayer(Ruleset ruleset) protected override Player CreatePlayer(Ruleset ruleset)
{ {
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray(); SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return new RulesetExposingPlayer(); return new RulesetExposingPlayer();
} }

View File

@ -57,7 +57,7 @@ namespace osu.Game.Tests.Visual.Gameplay
beforeLoadAction?.Invoke(); beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
foreach (var mod in Mods.Value.OfType<IApplicableToTrack>()) foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
mod.ApplyToTrack(Beatmap.Value.Track); mod.ApplyToTrack(Beatmap.Value.Track);
InputManager.Child = container = new TestPlayerLoaderContainer( InputManager.Child = container = new TestPlayerLoaderContainer(
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestEarlyExit() public void TestEarlyExit()
{ {
AddStep("load dummy beatmap", () => ResetPlayer(false, () => Mods.Value = new[] { new OsuModNightcore() })); AddStep("load dummy beatmap", () => ResetPlayer(false, () => SelectedMods.Value = new[] { new OsuModNightcore() }));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1); AddAssert("mod rate applied", () => Beatmap.Value.Track.Rate != 1);
AddStep("exit loader", () => loader.Exit()); AddStep("exit loader", () => loader.Exit());
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
TestMod playerMod1 = null; TestMod playerMod1 = null;
TestMod playerMod2 = null; TestMod playerMod2 = null;
AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); }); AddStep("load player", () => { ResetPlayer(true, () => SelectedMods.Value = new[] { gameMod = new TestMod() }); });
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));

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@ -256,17 +256,17 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () => AddStep("change ruleset", () =>
{ {
Mods.ValueChanged += onModChange; SelectedMods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange; songSelect.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo; Ruleset.Value = new TaikoRuleset().RulesetInfo;
Mods.ValueChanged -= onModChange; SelectedMods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange; songSelect.Ruleset.ValueChanged -= onRulesetChange;
}); });
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex); AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
AddAssert("empty mods", () => !Mods.Value.Any()); AddAssert("empty mods", () => !SelectedMods.Value.Any());
void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++; void onModChange(ValueChangedEvent<IReadOnlyList<Mod>> e) => modChangeIndex = actionIndex++;
void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++; void onRulesetChange(ValueChangedEvent<RulesetInfo> e) => rulesetChangeIndex = actionIndex++;
@ -275,7 +275,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test] [Test]
public void TestModsRetainedBetweenSongSelect() public void TestModsRetainedBetweenSongSelect()
{ {
AddAssert("empty mods", () => !Mods.Value.Any()); AddAssert("empty mods", () => !SelectedMods.Value.Any());
createSongSelect(); createSongSelect();
@ -285,7 +285,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect(); createSongSelect();
AddAssert("mods retained", () => Mods.Value.Any()); AddAssert("mods retained", () => SelectedMods.Value.Any());
} }
[Test] [Test]
@ -332,7 +332,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private void checkMusicPlaying(bool playing) => private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing); AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => Mods.Value = mods); private void changeMods(params Mod[] mods) => AddStep($"change mods to {string.Join(", ", mods.Select(m => m.Acronym))}", () => SelectedMods.Value = mods);
private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id)); private void changeRuleset(int id) => AddStep($"change ruleset to {id}", () => Ruleset.Value = rulesets.AvailableRulesets.First(r => r.ID == id));

View File

@ -8,13 +8,16 @@ using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Overlays.Mods.Sections; using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
@ -48,42 +51,48 @@ namespace osu.Game.Tests.Visual.UserInterface
private void load(RulesetStore rulesets) private void load(RulesetStore rulesets)
{ {
this.rulesets = rulesets; this.rulesets = rulesets;
}
Add(modSelect = new TestModSelectOverlay [SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{ {
RelativeSizeAxes = Axes.X, modSelect = new TestModSelectOverlay
Origin = Anchor.BottomCentre, {
Anchor = Anchor.BottomCentre, RelativeSizeAxes = Axes.X,
}); Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
},
Add(modDisplay = new ModDisplay modDisplay = new ModDisplay
{ {
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Position = new Vector2(0, 25), Position = new Vector2(0, 25),
}); Current = { BindTarget = modSelect.SelectedMods }
}
};
});
modDisplay.Current.UnbindBindings(); [SetUpSteps]
modDisplay.Current.BindTo(modSelect.SelectedMods); public void SetUpSteps()
{
AddStep("Show", modSelect.Show); AddStep("show", () => modSelect.Show());
AddStep("Toggle", modSelect.ToggleVisibility);
AddStep("Toggle", modSelect.ToggleVisibility);
} }
[Test] [Test]
public void TestOsuMods() public void TestOsuMods()
{ {
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 0); changeRuleset(0);
changeRuleset(ruleset);
var instance = ruleset.CreateInstance(); var osu = new OsuRuleset();
var easierMods = instance.GetModsFor(ModType.DifficultyReduction); var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
var harderMods = instance.GetModsFor(ModType.DifficultyIncrease); var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail); var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden); var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime)); var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
@ -97,8 +106,8 @@ namespace osu.Game.Tests.Visual.UserInterface
testMultiMod(doubleTimeMod); testMultiMod(doubleTimeMod);
testIncompatibleMods(easy, hardRock); testIncompatibleMods(easy, hardRock);
testDeselectAll(easierMods.Where(m => !(m is MultiMod))); testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
testMultiplierTextColour(noFailMod, modSelect.LowMultiplierColour); testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
testMultiplierTextColour(hiddenMod, modSelect.HighMultiplierColour); testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
testUnimplementedMod(spunOutMod); testUnimplementedMod(spunOutMod);
} }
@ -106,37 +115,31 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestManiaMods() public void TestManiaMods()
{ {
var ruleset = rulesets.AvailableRulesets.First(r => r.ID == 3); changeRuleset(3);
changeRuleset(ruleset);
testRankedText(ruleset.CreateInstance().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom)); testRankedText(new ManiaRuleset().GetModsFor(ModType.Conversion).First(m => m is ManiaModRandom));
} }
[Test] [Test]
public void TestRulesetChanges() public void TestRulesetChanges()
{ {
var rulesetOsu = rulesets.AvailableRulesets.First(r => r.ID == 0); changeRuleset(0);
var rulesetMania = rulesets.AvailableRulesets.First(r => r.ID == 3);
changeRuleset(null); var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
var instance = rulesetOsu.CreateInstance(); AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
var easierMods = instance.GetModsFor(ModType.DifficultyReduction);
var noFailMod = easierMods.FirstOrDefault(m => m is OsuModNoFail);
AddStep("set mods externally", () => { modDisplay.Current.Value = new[] { noFailMod }; }); changeRuleset(0);
changeRuleset(rulesetOsu);
AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null); AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
changeRuleset(rulesetMania); changeRuleset(3);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any(m => m is OsuModNoFail)); AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
changeRuleset(rulesetOsu); changeRuleset(0);
AddAssert("ensure mods not selected", () => !modDisplay.Current.Value.Any()); AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
} }
private void testSingleMod(Mod mod) private void testSingleMod(Mod mod)
@ -198,19 +201,19 @@ namespace osu.Game.Tests.Visual.UserInterface
selectNext(mod); selectNext(mod);
AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any()); AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
AddStep("deselect all", modSelect.DeselectAllButton.Action.Invoke); AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any()); AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
} }
private void testMultiplierTextColour(Mod mod, Color4 colour) private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
{ {
checkLabelColor(Color4.White); checkLabelColor(() => Color4.White);
selectNext(mod); selectNext(mod);
AddWaitStep("wait for changing colour", 1); AddWaitStep("wait for changing colour", 1);
checkLabelColor(colour); checkLabelColor(getCorrectColour);
selectPrevious(mod); selectPrevious(mod);
AddWaitStep("wait for changing colour", 1); AddWaitStep("wait for changing colour", 1);
checkLabelColor(Color4.White); checkLabelColor(() => Color4.White);
} }
private void testRankedText(Mod mod) private void testRankedText(Mod mod)
@ -235,9 +238,9 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private void changeRuleset(RulesetInfo ruleset) private void changeRuleset(int? id)
{ {
AddStep($"change ruleset to {ruleset}", () => { Ruleset.Value = ruleset; }); AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
waitForLoad(); waitForLoad();
} }
@ -253,7 +256,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}); });
} }
private void checkLabelColor(Color4 color) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == color); private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay private class TestModSelectOverlay : ModSelectOverlay
{ {

View File

@ -2,15 +2,20 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using NUnit.Framework;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
@ -18,28 +23,51 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
private TestModSelectOverlay modSelect; private TestModSelectOverlay modSelect;
[BackgroundDependencyLoader] private readonly Mod testCustomisableMod = new TestModCustomisable1();
private void load()
[Test]
public void TestButtonShowsOnCustomisableMod()
{ {
Add(modSelect = new TestModSelectOverlay createModSelect();
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
});
var testMod = new TestModCustomisable1(); AddStep("open", () => modSelect.Show());
AddStep("open", modSelect.Show);
AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value); AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded); AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
AddStep("select mod", () => modSelect.SelectMod(testMod)); AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value); AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
AddStep("open Customisation", () => modSelect.CustomiseButton.Click()); AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
AddStep("deselect mod", () => modSelect.SelectMod(testMod)); AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod));
AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0); AddAssert("controls hidden", () => modSelect.ModSettingsContainer.Alpha == 0);
} }
[Test]
public void TestButtonShowsOnModAlreadyAdded()
{
AddStep("set active mods", () => SelectedMods.Value = new List<Mod> { testCustomisableMod });
createModSelect();
AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
AddStep("open", () => modSelect.Show());
AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
}
private void createModSelect()
{
AddStep("create mod select", () =>
{
Ruleset.Value = new TestRulesetInfo();
Child = modSelect = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
};
});
}
private class TestModSelectOverlay : ModSelectOverlay private class TestModSelectOverlay : ModSelectOverlay
{ {
public new Container ModSettingsContainer => base.ModSettingsContainer; public new Container ModSettingsContainer => base.ModSettingsContainer;
@ -50,24 +78,41 @@ namespace osu.Game.Tests.Visual.UserInterface
public void SelectMod(Mod mod) => public void SelectMod(Mod mod) =>
ModSectionsContainer.Children.Single(s => s.ModType == mod.Type) ModSectionsContainer.Children.Single(s => s.ModType == mod.Type)
.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1); .ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType())).SelectNext(1);
}
protected override void LoadComplete() public class TestRulesetInfo : RulesetInfo
{
public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
public TestRulesetInfo()
{ {
base.LoadComplete(); Available = true;
}
foreach (var section in ModSectionsContainer) public class TestCustomisableModRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type)
{ {
if (section.ModType == ModType.Conversion) if (type == ModType.Conversion)
{ {
section.Mods = new Mod[] return new Mod[]
{ {
new TestModCustomisable1(), new TestModCustomisable1(),
new TestModCustomisable2() new TestModCustomisable2()
}; };
} }
else
section.Mods = Array.Empty<Mod>(); return Array.Empty<Mod>();
} }
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
public override string Description { get; } = "test";
public override string ShortName { get; } = "tst";
} }
} }

View File

@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps
{ {
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { }; public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{ {
throw new NotImplementedException(); throw new NotImplementedException();
} }

View File

@ -62,6 +62,6 @@ namespace osu.Game.Beatmaps
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param> /// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns> /// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception> /// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods); IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null);
} }
} }

View File

@ -99,8 +99,10 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns> /// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap); protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
{ {
mods ??= Array.Empty<Mod>();
var rulesetInstance = ruleset.CreateInstance(); var rulesetInstance = ruleset.CreateInstance();
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance); IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);

View File

@ -80,6 +80,7 @@ namespace osu.Game.Configuration
// Gameplay // Gameplay
Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01); Set(OsuSetting.DimLevel, 0.3, 0, 1, 0.01);
Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01); Set(OsuSetting.BlurLevel, 0, 0, 1, 0.01);
Set(OsuSetting.LightenDuringBreaks, true);
Set(OsuSetting.HitLighting, true); Set(OsuSetting.HitLighting, true);
@ -142,6 +143,7 @@ namespace osu.Game.Configuration
AutoCursorSize, AutoCursorSize,
DimLevel, DimLevel,
BlurLevel, BlurLevel,
LightenDuringBreaks,
ShowStoryboard, ShowStoryboard,
ShowVideoBackground, ShowVideoBackground,
KeyOverlay, KeyOverlay,

View File

@ -1,11 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Screens.Play;
namespace osu.Game.Graphics.Containers namespace osu.Game.Graphics.Containers
{ {
@ -14,7 +16,12 @@ namespace osu.Game.Graphics.Containers
/// </summary> /// </summary>
public abstract class UserDimContainer : Container public abstract class UserDimContainer : Container
{ {
protected const float BACKGROUND_FADE_DURATION = 800; /// <summary>
/// Amount of lightening to apply to current dim level during break times.
/// </summary>
public const float BREAK_LIGHTEN_AMOUNT = 0.3f;
protected const double BACKGROUND_FADE_DURATION = 800;
/// <summary> /// <summary>
/// Whether or not user-configured dim levels should be applied to the container. /// Whether or not user-configured dim levels should be applied to the container.
@ -26,6 +33,12 @@ namespace osu.Game.Graphics.Containers
/// </summary> /// </summary>
public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>(); public readonly Bindable<bool> StoryboardReplacesBackground = new Bindable<bool>();
/// <summary>
/// Whether player is in break time.
/// Must be bound to <see cref="BreakOverlay.IsBreakTime"/> to allow for dim adjustments in gameplay.
/// </summary>
public readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
/// <summary> /// <summary>
/// Whether the content of this container is currently being displayed. /// Whether the content of this container is currently being displayed.
/// </summary> /// </summary>
@ -33,11 +46,14 @@ namespace osu.Game.Graphics.Containers
protected Bindable<double> UserDimLevel { get; private set; } protected Bindable<double> UserDimLevel { get; private set; }
protected Bindable<bool> LightenDuringBreaks { get; private set; }
protected Bindable<bool> ShowStoryboard { get; private set; } protected Bindable<bool> ShowStoryboard { get; private set; }
protected Bindable<bool> ShowVideo { get; private set; } protected Bindable<bool> ShowVideo { get; private set; }
protected double DimLevel => EnableUserDim.Value ? UserDimLevel.Value : 0; private float breakLightening => LightenDuringBreaks.Value && IsBreakTime.Value ? BREAK_LIGHTEN_AMOUNT : 0;
protected float DimLevel => Math.Max(EnableUserDim.Value ? (float)UserDimLevel.Value - breakLightening : 0, 0);
protected override Container<Drawable> Content => dimContent; protected override Container<Drawable> Content => dimContent;
@ -55,11 +71,14 @@ namespace osu.Game.Graphics.Containers
private void load(OsuConfigManager config) private void load(OsuConfigManager config)
{ {
UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel); UserDimLevel = config.GetBindable<double>(OsuSetting.DimLevel);
LightenDuringBreaks = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks);
ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard); ShowStoryboard = config.GetBindable<bool>(OsuSetting.ShowStoryboard);
ShowVideo = config.GetBindable<bool>(OsuSetting.ShowVideoBackground); ShowVideo = config.GetBindable<bool>(OsuSetting.ShowVideoBackground);
EnableUserDim.ValueChanged += _ => UpdateVisuals(); EnableUserDim.ValueChanged += _ => UpdateVisuals();
UserDimLevel.ValueChanged += _ => UpdateVisuals(); UserDimLevel.ValueChanged += _ => UpdateVisuals();
LightenDuringBreaks.ValueChanged += _ => UpdateVisuals();
IsBreakTime.ValueChanged += _ => UpdateVisuals();
ShowStoryboard.ValueChanged += _ => UpdateVisuals(); ShowStoryboard.ValueChanged += _ => UpdateVisuals();
ShowVideo.ValueChanged += _ => UpdateVisuals(); ShowVideo.ValueChanged += _ => UpdateVisuals();
StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals(); StoryboardReplacesBackground.ValueChanged += _ => UpdateVisuals();
@ -84,7 +103,7 @@ namespace osu.Game.Graphics.Containers
ContentDisplayed = ShowDimContent; ContentDisplayed = ShowDimContent;
dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint); dimContent.FadeTo(ContentDisplayed ? 1 : 0, BACKGROUND_FADE_DURATION, Easing.OutQuint);
dimContent.FadeColour(OsuColour.Gray(1 - (float)DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint); dimContent.FadeColour(OsuColour.Gray(1f - DimLevel), BACKGROUND_FADE_DURATION, Easing.OutQuint);
} }
} }
} }

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@ -80,8 +80,13 @@ namespace osu.Game
// todo: move this to SongSelect once Screen has the ability to unsuspend. // todo: move this to SongSelect once Screen has the ability to unsuspend.
[Cached] [Cached]
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))] [Cached(typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
/// <summary>
/// Mods available for the current <see cref="Ruleset"/>.
/// </summary>
public readonly Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> AvailableMods = new Bindable<Dictionary<ModType, IReadOnlyList<Mod>>>();
protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method protected Bindable<WorkingBeatmap> Beatmap { get; private set; } // cached via load() method
@ -233,6 +238,23 @@ namespace osu.Game
PreviewTrackManager previewTrackManager; PreviewTrackManager previewTrackManager;
dependencies.Cache(previewTrackManager = new PreviewTrackManager()); dependencies.Cache(previewTrackManager = new PreviewTrackManager());
Add(previewTrackManager); Add(previewTrackManager);
Ruleset.BindValueChanged(onRulesetChanged);
}
private void onRulesetChanged(ValueChangedEvent<RulesetInfo> r)
{
var dict = new Dictionary<ModType, IReadOnlyList<Mod>>();
if (r.NewValue?.Available == true)
{
foreach (ModType type in Enum.GetValues(typeof(ModType)))
dict[type] = r.NewValue.CreateInstance().GetModsFor(type).ToList();
}
if (!SelectedMods.Disabled)
SelectedMods.Value = Array.Empty<Mod>();
AvailableMods.Value = dict;
} }
protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer(); protected virtual Container CreateScalingContainer() => new DrawSizePreservingFillContainer();

View File

@ -1,10 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -12,14 +12,13 @@ using osuTK;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {
public class ModControlSection : Container public class ModControlSection : CompositeDrawable
{ {
protected FillFlowContainer FlowContent; protected FillFlowContainer FlowContent;
protected override Container<Drawable> Content => FlowContent;
public readonly Mod Mod; public readonly Mod Mod;
public ModControlSection(Mod mod) public ModControlSection(Mod mod, IEnumerable<Drawable> modControls)
{ {
Mod = mod; Mod = mod;
@ -33,9 +32,8 @@ namespace osu.Game.Overlays.Mods
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
ChildrenEnumerable = modControls
}; };
AddRange(Mod.CreateSettingsControls());
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]

View File

@ -20,7 +20,6 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Mods.Sections; using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens; using osu.Game.Screens;
using osuTK; using osuTK;
@ -50,7 +49,7 @@ namespace osu.Game.Overlays.Mods
protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>()); protected readonly Bindable<IReadOnlyList<Mod>> SelectedMods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected readonly IBindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>(); private Bindable<Dictionary<ModType, IReadOnlyList<Mod>>> availableMods;
protected Color4 LowMultiplierColour; protected Color4 LowMultiplierColour;
protected Color4 HighMultiplierColour; protected Color4 HighMultiplierColour;
@ -322,14 +321,14 @@ namespace osu.Game.Overlays.Mods
} }
[BackgroundDependencyLoader(true)] [BackgroundDependencyLoader(true)]
private void load(OsuColour colours, IBindable<RulesetInfo> ruleset, AudioManager audio, Bindable<IReadOnlyList<Mod>> mods) private void load(OsuColour colours, AudioManager audio, Bindable<IReadOnlyList<Mod>> selectedMods, OsuGameBase osu)
{ {
LowMultiplierColour = colours.Red; LowMultiplierColour = colours.Red;
HighMultiplierColour = colours.Green; HighMultiplierColour = colours.Green;
UnrankedLabel.Colour = colours.Blue; UnrankedLabel.Colour = colours.Blue;
Ruleset.BindTo(ruleset); availableMods = osu.AvailableMods.GetBoundCopy();
if (mods != null) SelectedMods.BindTo(mods); SelectedMods.BindTo(selectedMods);
sampleOn = audio.Samples.Get(@"UI/check-on"); sampleOn = audio.Samples.Get(@"UI/check-on");
sampleOff = audio.Samples.Get(@"UI/check-off"); sampleOff = audio.Samples.Get(@"UI/check-off");
@ -360,7 +359,7 @@ namespace osu.Game.Overlays.Mods
{ {
base.LoadComplete(); base.LoadComplete();
Ruleset.BindValueChanged(rulesetChanged, true); availableMods.BindValueChanged(availableModsChanged, true);
SelectedMods.BindValueChanged(selectedModsChanged, true); SelectedMods.BindValueChanged(selectedModsChanged, true);
} }
@ -410,22 +409,12 @@ namespace osu.Game.Overlays.Mods
return base.OnKeyDown(e); return base.OnKeyDown(e);
} }
private void rulesetChanged(ValueChangedEvent<RulesetInfo> e) private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
{ {
if (e.NewValue == null) return; if (mods.NewValue == null) return;
var instance = e.NewValue.CreateInstance();
foreach (var section in ModSectionsContainer.Children) foreach (var section in ModSectionsContainer.Children)
section.Mods = instance.GetModsFor(section.ModType); section.Mods = mods.NewValue[section.ModType];
// attempt to re-select any already selected mods.
// this may be the first time we are receiving the ruleset, in which case they will still match.
selectedModsChanged(new ValueChangedEvent<IReadOnlyList<Mod>>(SelectedMods.Value, SelectedMods.Value));
// write the mods back to the SelectedMods bindable in the case a change was not applicable.
// this generally isn't required as the previous line will perform deselection; just here for safety.
refreshSelectedMods();
} }
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods) private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
@ -462,17 +451,17 @@ namespace osu.Game.Overlays.Mods
private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods) private void updateModSettings(ValueChangedEvent<IReadOnlyList<Mod>> selectedMods)
{ {
foreach (var added in selectedMods.NewValue.Except(selectedMods.OldValue)) ModSettingsContent.Clear();
foreach (var mod in selectedMods.NewValue)
{ {
var controls = added.CreateSettingsControls().ToList(); var settings = mod.CreateSettingsControls().ToList();
if (controls.Count > 0) if (settings.Count > 0)
ModSettingsContent.Add(new ModControlSection(added) { Children = controls }); ModSettingsContent.Add(new ModControlSection(mod, settings));
} }
foreach (var removed in selectedMods.OldValue.Except(selectedMods.NewValue)) bool hasSettings = ModSettingsContent.Count > 0;
ModSettingsContent.RemoveAll(section => section.Mod == removed);
bool hasSettings = ModSettingsContent.Children.Count > 0;
CustomiseButton.Enabled.Value = hasSettings; CustomiseButton.Enabled.Value = hasSettings;
if (!hasSettings) if (!hasSettings)
@ -502,8 +491,8 @@ namespace osu.Game.Overlays.Mods
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
Ruleset.UnbindAll(); availableMods?.UnbindAll();
SelectedMods.UnbindAll(); SelectedMods?.UnbindAll();
} }
#endregion #endregion

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@ -30,6 +30,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
KeyboardStep = 0.01f KeyboardStep = 0.01f
}, },
new SettingsCheckbox new SettingsCheckbox
{
LabelText = "Lighten playfield during breaks",
Bindable = config.GetBindable<bool>(OsuSetting.LightenDuringBreaks)
},
new SettingsCheckbox
{ {
LabelText = "Show score overlay", LabelText = "Show score overlay",
Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface) Bindable = config.GetBindable<bool>(OsuSetting.ShowInterface)

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@ -48,7 +48,6 @@ namespace osu.Game.Rulesets.Edit
[Resolved] [Resolved]
private BindableBeatDivisor beatDivisor { get; set; } private BindableBeatDivisor beatDivisor { get; set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap; private Beatmap<TObject> playableBeatmap;
private IBeatmapProcessor beatmapProcessor; private IBeatmapProcessor beatmapProcessor;
@ -71,7 +70,7 @@ namespace osu.Game.Rulesets.Edit
{ {
try try
{ {
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>())) drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, playableBeatmap))
{ {
Clock = framedClock, Clock = framedClock,
ProcessCustomClock = false ProcessCustomClock = false
@ -145,8 +144,7 @@ namespace osu.Game.Rulesets.Edit
{ {
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value; var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>()); playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo);
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap); beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
@ -250,7 +248,7 @@ namespace osu.Game.Rulesets.Edit
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; } protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods); protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
public void BeginPlacement(HitObject hitObject) public void BeginPlacement(HitObject hitObject)
{ {

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
@ -13,9 +15,23 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.Question; public override IconUsage Icon => FontAwesome.Solid.Question;
public override string Description => "Whoaaaaa..."; public override string Description => "Whoaaaaa...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
protected ModDaycore()
{
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
}
public override void ApplyToTrack(Track track) public override void ApplyToTrack(Track track)
{ {
track.Frequency.Value *= RateAdjust; // base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
} }
} }
} }

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@ -3,12 +3,14 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModDoubleTime : ModTimeAdjust public abstract class ModDoubleTime : ModRateAdjust
{ {
public override string Name => "Double Time"; public override string Name => "Double Time";
public override string Acronym => "DT"; public override string Acronym => "DT";
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModHalfTime)).ToArray();
protected override double RateAdjust => 1.5; [SettingSource("Speed increase", "The actual increase to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
MinValue = 1.01,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
} }
} }

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@ -3,12 +3,14 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModHalfTime : ModTimeAdjust public abstract class ModHalfTime : ModRateAdjust
{ {
public override string Name => "Half Time"; public override string Name => "Half Time";
public override string Acronym => "HT"; public override string Acronym => "HT";
@ -19,6 +21,14 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModDoubleTime)).ToArray();
protected override double RateAdjust => 0.75; [SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
} }
} }

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -14,9 +16,23 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => OsuIcon.ModNightcore; public override IconUsage Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu..."; public override string Description => "Uguuuuuuuu...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
protected ModNightcore()
{
SpeedChange.BindValueChanged(val =>
{
freqAdjust.Value = SpeedChange.Default;
tempoAdjust.Value = val.NewValue / SpeedChange.Default;
}, true);
}
public override void ApplyToTrack(Track track) public override void ApplyToTrack(Track track)
{ {
track.Frequency.Value *= RateAdjust; // base.ApplyToTrack() intentionally not called (different tempo adjustment is applied)
track.AddAdjustment(AdjustableProperty.Frequency, freqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, tempoAdjust);
} }
} }
} }

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@ -1,20 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModTimeAdjust : Mod, IApplicableToTrack public abstract class ModRateAdjust : Mod, IApplicableToTrack
{ {
public override Type[] IncompatibleMods => new[] { typeof(ModTimeRamp) }; public abstract BindableNumber<double> SpeedChange { get; }
protected abstract double RateAdjust { get; }
public virtual void ApplyToTrack(Track track) public virtual void ApplyToTrack(Track track)
{ {
track.Tempo.Value *= RateAdjust; track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
} }
} }
} }

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@ -3,42 +3,58 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToTrack, IApplicableToBeatmap public abstract class ModTimeRamp : Mod, IUpdatableByPlayfield, IApplicableToBeatmap, IApplicableToTrack
{ {
/// <summary> /// <summary>
/// The point in the beatmap at which the final ramping rate should be reached. /// The point in the beatmap at which the final ramping rate should be reached.
/// </summary> /// </summary>
private const double final_rate_progress = 0.75f; private const double final_rate_progress = 0.75f;
public override Type[] IncompatibleMods => new[] { typeof(ModTimeAdjust) }; [SettingSource("Final rate", "The final speed to ramp to")]
public abstract BindableNumber<double> FinalRate { get; }
protected abstract double FinalRateAdjustment { get; }
private double finalRateTime; private double finalRateTime;
private double beginRampTime; private double beginRampTime;
public BindableNumber<double> SpeedChange { get; } = new BindableDouble
{
Default = 1,
Value = 1,
Precision = 0.01,
};
private Track track; private Track track;
public virtual void ApplyToTrack(Track track) protected ModTimeRamp()
{
// for preview purpose at song select. eventually we'll want to be able to update every frame.
FinalRate.BindValueChanged(val => applyAdjustment(1), true);
}
public void ApplyToTrack(Track track)
{ {
this.track = track; this.track = track;
track.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
lastAdjust = 1; FinalRate.TriggerChange();
// for preview purposes. during gameplay, Update will overwrite this setting.
applyAdjustment(1);
} }
public virtual void ApplyToBeatmap(IBeatmap beatmap) public virtual void ApplyToBeatmap(IBeatmap beatmap)
{ {
HitObject lastObject = beatmap.HitObjects.LastOrDefault(); HitObject lastObject = beatmap.HitObjects.LastOrDefault();
SpeedChange.SetDefault();
beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0; beginRampTime = beatmap.HitObjects.FirstOrDefault()?.StartTime ?? 0;
finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0); finalRateTime = final_rate_progress * (lastObject?.GetEndTime() ?? 0);
} }
@ -48,20 +64,11 @@ namespace osu.Game.Rulesets.Mods
applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime); applyAdjustment((track.CurrentTime - beginRampTime) / finalRateTime);
} }
private double lastAdjust = 1;
/// <summary> /// <summary>
/// Adjust the rate along the specified ramp /// Adjust the rate along the specified ramp
/// </summary> /// </summary>
/// <param name="amount">The amount of adjustment to apply (from 0..1).</param> /// <param name="amount">The amount of adjustment to apply (from 0..1).</param>
private void applyAdjustment(double amount) private void applyAdjustment(double amount) =>
{ SpeedChange.Value = 1 + (FinalRate.Value - 1) * Math.Clamp(amount, 0, 1);
double adjust = 1 + (Math.Sign(FinalRateAdjustment) * Math.Clamp(amount, 0, 1) * Math.Abs(FinalRateAdjustment));
track.Tempo.Value /= lastAdjust;
track.Tempo.Value *= adjust;
lastAdjust = adjust;
}
} }
} }

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@ -3,7 +3,9 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown; public override IconUsage Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => -0.25; [SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 0.5,
MaxValue = 0.99,
Default = 0.75,
Value = 0.75,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindUp)).ToArray();
} }

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@ -3,7 +3,9 @@
using System; using System;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods namespace osu.Game.Rulesets.Mods
{ {
@ -15,7 +17,15 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp; public override IconUsage Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0; public override double ScoreMultiplier => 1.0;
protected override double FinalRateAdjustment => 0.5; [SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 1.01,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModWindDown)).ToArray();
} }

View File

@ -104,7 +104,7 @@ namespace osu.Game.Rulesets.Objects
ApplyDefaultsToSelf(controlPointInfo, difficulty); ApplyDefaultsToSelf(controlPointInfo, difficulty);
// This is done here since ApplyDefaultsToSelf may be used to determine the end time // This is done here since ApplyDefaultsToSelf may be used to determine the end time
SampleControlPoint = controlPointInfo.SamplePointAt(((this as IHasEndTime)?.EndTime ?? StartTime) + control_point_leniency); SampleControlPoint = controlPointInfo.SamplePointAt(this.GetEndTime() + control_point_leniency);
nestedHitObjects.Clear(); nestedHitObjects.Clear();

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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param> /// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception> /// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns> /// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods); public abstract DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null);
/// <summary> /// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>. /// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -98,7 +98,7 @@ namespace osu.Game.Rulesets.UI
/// <summary> /// <summary>
/// The beatmap. /// The beatmap.
/// </summary> /// </summary>
public Beatmap<TObject> Beatmap; public readonly Beatmap<TObject> Beatmap;
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects; public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
@ -118,20 +118,22 @@ namespace osu.Game.Rulesets.UI
/// Creates a ruleset visualisation for the provided ruleset and beatmap. /// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary> /// </summary>
/// <param name="ruleset">The ruleset being represented.</param> /// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param> /// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param> /// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods) protected DrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset) : base(ruleset)
{ {
if (workingBeatmap == null) if (beatmap == null)
throw new ArgumentException("Beatmap cannot be null.", nameof(workingBeatmap)); throw new ArgumentNullException(nameof(beatmap), "Beatmap cannot be null.");
this.mods = mods.ToArray(); if (!(beatmap is Beatmap<TObject> tBeatmap))
throw new ArgumentException($"{GetType()} expected the beatmap to contain hitobjects of type {typeof(TObject)}.", nameof(beatmap));
Beatmap = tBeatmap;
this.mods = mods?.ToArray() ?? Array.Empty<Mod>();
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
Beatmap = (Beatmap<TObject>)workingBeatmap.GetPlayableBeatmap(ruleset.RulesetInfo, mods);
KeyBindingInputManager = CreateInputManager(); KeyBindingInputManager = CreateInputManager();
playfield = new Lazy<Playfield>(CreatePlayfield); playfield = new Lazy<Playfield>(CreatePlayfield);

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@ -85,7 +85,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))] [Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo; private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods) protected DrawableScrollingRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
scrollingInfo = new LocalScrollingInfo(); scrollingInfo = new LocalScrollingInfo();

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@ -38,6 +38,8 @@ namespace osu.Game.Screens.Backgrounds
/// </summary> /// </summary>
public readonly Bindable<float> BlurAmount = new Bindable<float>(); public readonly Bindable<float> BlurAmount = new Bindable<float>();
internal readonly IBindable<bool> IsBreakTime = new Bindable<bool>();
private readonly DimmableBackground dimmable; private readonly DimmableBackground dimmable;
protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both }; protected virtual DimmableBackground CreateFadeContainer() => new DimmableBackground { RelativeSizeAxes = Axes.Both };
@ -48,6 +50,7 @@ namespace osu.Game.Screens.Backgrounds
InternalChild = dimmable = CreateFadeContainer(); InternalChild = dimmable = CreateFadeContainer();
dimmable.EnableUserDim.BindTo(EnableUserDim); dimmable.EnableUserDim.BindTo(EnableUserDim);
dimmable.IsBreakTime.BindTo(IsBreakTime);
dimmable.BlurAmount.BindTo(BlurAmount); dimmable.BlurAmount.BindTo(BlurAmount);
} }

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@ -1,49 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Video;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public VideoSprite Video => workingBeatmap.Video;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public ISkin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

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@ -87,12 +87,12 @@ namespace osu.Game.Screens
public virtual float BackgroundParallaxAmount => 1; public virtual float BackgroundParallaxAmount => 1;
public virtual bool AllowRateAdjustments => true;
public Bindable<WorkingBeatmap> Beatmap { get; private set; } public Bindable<WorkingBeatmap> Beatmap { get; private set; }
public Bindable<RulesetInfo> Ruleset { get; private set; } public Bindable<RulesetInfo> Ruleset { get; private set; }
public virtual bool AllowRateAdjustments => true;
public Bindable<IReadOnlyList<Mod>> Mods { get; private set; } public Bindable<IReadOnlyList<Mod>> Mods { get; private set; }
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)

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@ -26,16 +26,26 @@ namespace osu.Game.Screens
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy(); Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
if (Beatmap == null) if (Beatmap == null)
{
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false)); Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(false));
CacheAs(Beatmap);
}
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy(); Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
if (Ruleset == null) if (Ruleset == null)
{
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true)); Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
CacheAs(Ruleset);
}
Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy(); Mods = parent.Get<LeasedBindable<IReadOnlyList<Mod>>>()?.GetBoundCopy();
if (Mods == null) if (Mods == null)
{
Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true)); Cache(Mods = parent.Get<Bindable<IReadOnlyList<Mod>>>().BeginLease(true));
CacheAs(Mods);
}
} }
else else
{ {

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@ -43,7 +43,7 @@ namespace osu.Game.Screens.Play
private readonly double firstHitObjectTime; private readonly double firstHitObjectTime;
public readonly Bindable<double> UserPlaybackRate = new BindableDouble(1) public readonly BindableNumber<double> UserPlaybackRate = new BindableDouble(1)
{ {
Default = 1, Default = 1,
MinValue = 0.5, MinValue = 0.5,
@ -73,7 +73,6 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
track = beatmap.Track; track = beatmap.Track;
track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false };
@ -120,7 +119,6 @@ namespace osu.Game.Screens.Play
Seek(startTime); Seek(startTime);
adjustableClock.ProcessFrame(); adjustableClock.ProcessFrame();
UserPlaybackRate.ValueChanged += _ => updateRate();
} }
public void Restart() public void Restart()
@ -223,7 +221,8 @@ namespace osu.Game.Screens.Play
speedAdjustmentsApplied = true; speedAdjustmentsApplied = true;
track.ResetSpeedAdjustments(); track.ResetSpeedAdjustments();
track.Tempo.Value = UserPlaybackRate.Value; track.AddAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
track.AddAdjustment(AdjustableProperty.Tempo, UserPlaybackRate);
foreach (var mod in mods.OfType<IApplicableToTrack>()) foreach (var mod in mods.OfType<IApplicableToTrack>())
mod.ApplyToTrack(track); mod.ApplyToTrack(track);
@ -244,8 +243,6 @@ namespace osu.Game.Screens.Play
track.ResetSpeedAdjustments(); track.ResetSpeedAdjustments();
speedAdjustmentsApplied = false; speedAdjustmentsApplied = false;
} }
track.RemoveAdjustment(AdjustableProperty.Frequency, pauseFreqAdjust);
} }
} }
} }

View File

@ -114,26 +114,31 @@ namespace osu.Game.Screens.Play
Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray();
WorkingBeatmap working = loadBeatmap(); if (Beatmap.Value is DummyWorkingBeatmap)
return;
if (working == null) IBeatmap playableBeatmap = loadPlayableBeatmap();
if (playableBeatmap == null)
return; return;
sampleRestart = audio.Samples.Get(@"Gameplay/restart"); sampleRestart = audio.Samples.Get(@"Gameplay/restart");
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel); mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value);
ScoreProcessor = DrawableRuleset.CreateScoreProcessor(); ScoreProcessor = DrawableRuleset.CreateScoreProcessor();
ScoreProcessor.Mods.BindTo(Mods); ScoreProcessor.Mods.BindTo(Mods);
if (!ScoreProcessor.Mode.Disabled) if (!ScoreProcessor.Mode.Disabled)
config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode);
InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime); InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
addUnderlayComponents(GameplayClockContainer); addUnderlayComponents(GameplayClockContainer);
addGameplayComponents(GameplayClockContainer, working); addGameplayComponents(GameplayClockContainer, Beatmap.Value);
addOverlayComponents(GameplayClockContainer, working); addOverlayComponents(GameplayClockContainer, Beatmap.Value);
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
@ -250,36 +255,32 @@ namespace osu.Game.Screens.Play
&& !DrawableRuleset.HasReplayLoaded.Value && !DrawableRuleset.HasReplayLoaded.Value
&& !breakOverlay.IsBreakTime.Value; && !breakOverlay.IsBreakTime.Value;
private WorkingBeatmap loadBeatmap() private IBeatmap loadPlayableBeatmap()
{ {
WorkingBeatmap working = Beatmap.Value; IBeatmap playable;
if (working is DummyWorkingBeatmap)
return null;
try try
{ {
var beatmap = working.Beatmap; if (Beatmap.Value.Beatmap == null)
if (beatmap == null)
throw new InvalidOperationException("Beatmap was not loaded"); throw new InvalidOperationException("Beatmap was not loaded");
rulesetInfo = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset; rulesetInfo = Ruleset.Value ?? Beatmap.Value.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance(); ruleset = rulesetInfo.CreateInstance();
try try
{ {
DrawableRuleset = ruleset.CreateDrawableRulesetWith(working, Mods.Value); playable = Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, Mods.Value);
} }
catch (BeatmapInvalidForRulesetException) catch (BeatmapInvalidForRulesetException)
{ {
// we may fail to create a DrawableRuleset if the beatmap cannot be loaded with the user's preferred ruleset // A playable beatmap may not be creatable with the user's preferred ruleset, so try using the beatmap's default ruleset
// let's try again forcing the beatmap's ruleset. rulesetInfo = Beatmap.Value.BeatmapInfo.Ruleset;
rulesetInfo = beatmap.BeatmapInfo.Ruleset;
ruleset = rulesetInfo.CreateInstance(); ruleset = rulesetInfo.CreateInstance();
DrawableRuleset = ruleset.CreateDrawableRulesetWith(Beatmap.Value, Mods.Value);
playable = Beatmap.Value.GetPlayableBeatmap(rulesetInfo, Mods.Value);
} }
if (!DrawableRuleset.Objects.Any()) if (playable.HitObjects.Count == 0)
{ {
Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error); Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error);
return null; return null;
@ -292,7 +293,7 @@ namespace osu.Game.Screens.Play
return null; return null;
} }
return working; return playable;
} }
private void performImmediateExit() private void performImmediateExit()
@ -510,6 +511,11 @@ namespace osu.Game.Screens.Play
Background.EnableUserDim.Value = true; Background.EnableUserDim.Value = true;
Background.BlurAmount.Value = 0; Background.BlurAmount.Value = 0;
// bind component bindables.
Background.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableStoryboard.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
DimmableVideo.IsBreakTime.BindTo(breakOverlay.IsBreakTime);
Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); Background.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);
DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground); DimmableStoryboard.StoryboardReplacesBackground.BindTo(storyboardReplacesBackground);

View File

@ -3,77 +3,39 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Linq; using System.Linq;
using System.Threading.Tasks;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Game.Database; using osu.Game.Database;
namespace osu.Game.Skinning namespace osu.Game.Skinning
{ {
public class LegacySkinResourceStore<T> : IResourceStore<byte[]> public class LegacySkinResourceStore<T> : ResourceStore<byte[]>
where T : INamedFileInfo where T : INamedFileInfo
{ {
private readonly IHasFiles<T> source; private readonly IHasFiles<T> source;
private readonly IResourceStore<byte[]> underlyingStore;
private string getPathForFile(string filename)
{
if (source.Files == null)
return null;
bool hasExtension = filename.Contains('.');
var file = source.Files.Find(f =>
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), filename, StringComparison.InvariantCultureIgnoreCase));
return file?.FileInfo.StoragePath;
}
public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore) public LegacySkinResourceStore(IHasFiles<T> source, IResourceStore<byte[]> underlyingStore)
: base(underlyingStore)
{ {
this.source = source; this.source = source;
this.underlyingStore = underlyingStore;
} }
public Stream GetStream(string name) protected override IEnumerable<string> GetFilenames(string name)
{ {
string path = getPathForFile(name); if (source.Files == null)
return path == null ? null : underlyingStore.GetStream(path); yield break;
}
public IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename); foreach (var filename in base.GetFilenames(name))
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
public Task<byte[]> GetAsync(string name)
{
string path = getPathForFile(name);
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
}
#region IDisposable Support
private bool isDisposed;
protected virtual void Dispose(bool disposing)
{
if (!isDisposed)
{ {
isDisposed = true; var path = getPathForFile(filename);
if (path != null)
yield return path;
} }
} }
~LegacySkinResourceStore() private string getPathForFile(string filename) =>
{ source.Files.Find(f => string.Equals(f.Filename, filename, StringComparison.InvariantCultureIgnoreCase))?.FileInfo.StoragePath;
Dispose(false);
}
public void Dispose() public override IEnumerable<string> GetAvailableResources() => source.Files.Select(f => f.Filename);
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
} }
} }

View File

@ -55,7 +55,7 @@ namespace osu.Game.Tests.Visual
var working = CreateWorkingBeatmap(rulesetInfo); var working = CreateWorkingBeatmap(rulesetInfo);
Beatmap.Value = working; Beatmap.Value = working;
Mods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) }; SelectedMods.Value = new[] { ruleset.GetAllMods().First(m => m is ModNoFail) };
Player?.Exit(); Player?.Exit();
Player = null; Player = null;

View File

@ -12,7 +12,6 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
@ -21,6 +20,7 @@ using osu.Game.Database;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -28,21 +28,13 @@ namespace osu.Game.Tests.Visual
{ {
public abstract class OsuTestScene : TestScene public abstract class OsuTestScene : TestScene
{ {
[Cached(typeof(Bindable<WorkingBeatmap>))] protected Bindable<WorkingBeatmap> Beatmap { get; private set; }
[Cached(typeof(IBindable<WorkingBeatmap>))]
private NonNullableBindable<WorkingBeatmap> beatmap;
protected Bindable<WorkingBeatmap> Beatmap => beatmap; protected Bindable<RulesetInfo> Ruleset;
[Cached] protected Bindable<IReadOnlyList<Mod>> SelectedMods;
[Cached(typeof(IBindable<RulesetInfo>))]
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
[Cached] protected new OsuScreenDependencies Dependencies { get; private set; }
[Cached(Type = typeof(IBindable<IReadOnlyList<Mod>>))]
protected readonly Bindable<IReadOnlyList<Mod>> Mods = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
protected new DependencyContainer Dependencies { get; private set; }
private readonly Lazy<Storage> localStorage; private readonly Lazy<Storage> localStorage;
protected Storage LocalStorage => localStorage.Value; protected Storage LocalStorage => localStorage.Value;
@ -72,18 +64,16 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
// This is the earliest we can get OsuGameBase, which is used by the dummy working beatmap to find textures Dependencies = new OsuScreenDependencies(false, base.CreateChildDependencies(parent));
var working = new DummyWorkingBeatmap(parent.Get<AudioManager>(), parent.Get<TextureStore>());
beatmap = new NonNullableBindable<WorkingBeatmap>(working) { Default = working }; Beatmap = Dependencies.Beatmap;
beatmap.BindValueChanged(b => ScheduleAfterChildren(() => Beatmap.SetDefault();
{
// compare to last beatmap as sometimes the two may share a track representation (optimisation, see WorkingBeatmap.TransferTo)
if (b.OldValue?.TrackLoaded == true && b.OldValue?.Track != b.NewValue?.Track)
b.OldValue.RecycleTrack();
}));
Dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); Ruleset = Dependencies.Ruleset;
Ruleset.SetDefault();
SelectedMods = Dependencies.Mods;
SelectedMods.SetDefault();
if (!UseOnlineAPI) if (!UseOnlineAPI)
{ {
@ -135,8 +125,8 @@ namespace osu.Game.Tests.Visual
{ {
base.Dispose(isDisposing); base.Dispose(isDisposing);
if (beatmap?.Value.TrackLoaded == true) if (Beatmap?.Value.TrackLoaded == true)
beatmap.Value.Track.Stop(); Beatmap.Value.Track.Stop();
if (contextFactory.IsValueCreated) if (contextFactory.IsValueCreated)
contextFactory.Value.ResetDatabase(); contextFactory.Value.ResetDatabase();

View File

@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual
{ {
var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail); var noFailMod = ruleset.GetAllMods().FirstOrDefault(m => m is ModNoFail);
if (noFailMod != null) if (noFailMod != null)
Mods.Value = new[] { noFailMod }; SelectedMods.Value = new[] { noFailMod };
} }
if (Autoplay) if (Autoplay)
{ {
var mod = ruleset.GetAutoplayMod(); var mod = ruleset.GetAutoplayMod();
if (mod != null) if (mod != null)
Mods.Value = Mods.Value.Concat(mod.Yield()).ToArray(); SelectedMods.Value = SelectedMods.Value.Concat(mod.Yield()).ToArray();
} }
Player = CreatePlayer(ruleset); Player = CreatePlayer(ruleset);

View File

@ -22,8 +22,8 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="Sentry" Version="1.2.0" /> <PackageReference Include="Sentry" Version="1.2.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />

View File

@ -73,8 +73,8 @@
<Reference Include="System.Net.Http" /> <Reference Include="System.Net.Http" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Package References"> <ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.1010.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2019.1215.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1212.0" /> <PackageReference Include="ppy.osu.Framework.iOS" Version="2019.1215.0" />
</ItemGroup> </ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. --> <!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
@ -82,7 +82,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" /> <PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" /> <PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2019.1212.0" /> <PackageReference Include="ppy.osu.Framework" Version="2019.1215.0" />
<PackageReference Include="SharpCompress" Version="0.24.0" /> <PackageReference Include="SharpCompress" Version="0.24.0" />
<PackageReference Include="NUnit" Version="3.12.0" /> <PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" /> <PackageReference Include="SharpRaven" Version="2.4.0" />