mirror of
https://github.com/ppy/osu.git
synced 2025-01-15 07:22:55 +08:00
General refactoring
This commit is contained in:
parent
08e31159fc
commit
6ce86e6083
@ -86,7 +86,8 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
rulesetSelector.Current.BindTarget = parentRuleset;
|
// Bound after the selector is added to the hierarchy to give it a chance to load the available rulesets
|
||||||
|
rulesetSelector.Current.BindTo(parentRuleset);
|
||||||
|
|
||||||
State.ValueChanged += visibility =>
|
State.ValueChanged += visibility =>
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Caching;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
@ -13,28 +12,25 @@ using osu.Framework.Graphics.UserInterface;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Toolbar
|
namespace osu.Game.Overlays.Toolbar
|
||||||
{
|
{
|
||||||
public class ToolbarRulesetSelector : RulesetSelector
|
public class ToolbarRulesetSelector : RulesetSelector
|
||||||
{
|
{
|
||||||
private const float padding = 10;
|
private const float padding = 10;
|
||||||
private readonly Drawable modeButtonLine;
|
|
||||||
|
|
||||||
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
|
private Drawable modeButtonLine;
|
||||||
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
|
|
||||||
|
|
||||||
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
|
|
||||||
|
|
||||||
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
|
|
||||||
|
|
||||||
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
|
|
||||||
|
|
||||||
public ToolbarRulesetSelector()
|
public ToolbarRulesetSelector()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
AutoSizeAxes = Axes.X;
|
AutoSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
AddRangeInternal(new[]
|
AddRangeInternal(new[]
|
||||||
{
|
{
|
||||||
new OpaqueBackground
|
new OpaqueBackground
|
||||||
@ -60,11 +56,36 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
Current.DisabledChanged += disabledChanged;
|
|
||||||
Current.ValueChanged += value => activeMode.Invalidate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
|
||||||
|
Current.BindValueChanged(_ => moveLineToCurrent(), true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void moveLineToCurrent()
|
||||||
|
{
|
||||||
|
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
||||||
|
{
|
||||||
|
if (tabItem.Value == Current.Value)
|
||||||
|
{
|
||||||
|
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
|
||||||
|
|
||||||
|
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
|
||||||
|
|
||||||
|
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
|
||||||
|
|
||||||
|
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
|
||||||
|
|
||||||
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
@ -81,7 +102,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
{
|
{
|
||||||
int requested = e.Key - Key.Number1;
|
int requested = e.Key - Key.Number1;
|
||||||
|
|
||||||
RulesetInfo found = AvaliableRulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
|
RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
|
||||||
if (found != null)
|
if (found != null)
|
||||||
Current.Value = found;
|
Current.Value = found;
|
||||||
return true;
|
return true;
|
||||||
@ -89,25 +110,5 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly Cached activeMode = new Cached();
|
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
|
||||||
{
|
|
||||||
base.UpdateAfterChildren();
|
|
||||||
|
|
||||||
if (!activeMode.IsValid)
|
|
||||||
{
|
|
||||||
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
|
|
||||||
{
|
|
||||||
if (tabItem.Value == Current.Value)
|
|
||||||
{
|
|
||||||
modeButtonLine.MoveToX(tabItem.DrawPosition.X, 200, Easing.OutQuint);
|
|
||||||
activeMode.Validate();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,19 +8,16 @@ namespace osu.Game.Rulesets
|
|||||||
{
|
{
|
||||||
public abstract class RulesetSelector : TabControl<RulesetInfo>
|
public abstract class RulesetSelector : TabControl<RulesetInfo>
|
||||||
{
|
{
|
||||||
protected RulesetStore AvaliableRulesets;
|
[Resolved]
|
||||||
|
protected RulesetStore Rulesets { get; private set; }
|
||||||
|
|
||||||
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
|
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(RulesetStore rulesets)
|
private void load()
|
||||||
{
|
|
||||||
AvaliableRulesets = rulesets;
|
|
||||||
|
|
||||||
foreach (var r in rulesets.AvailableRulesets)
|
|
||||||
{
|
{
|
||||||
|
foreach (var r in Rulesets.AvailableRulesets)
|
||||||
AddItem(r);
|
AddItem(r);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user