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Make test scene create room immediately
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parent
6f89e30f56
commit
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@ -62,19 +62,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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[Test]
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public void TestCreatedRoom()
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public void TestCreatedRoom()
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{
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{
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AddStep("set playlist", () =>
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AddStep("create room", () =>
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{
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{
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SelectedRoom.Value.Playlist.Add(new PlaylistItem
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SelectedRoom.Value.Playlist.Add(new PlaylistItem
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{
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{
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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Ruleset = { Value = new OsuRuleset().RulesetInfo },
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});
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});
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});
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AddStep("click create button", () =>
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// Needs to run after components update with the playlist item.
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{
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Schedule(() =>
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
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{
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InputManager.Click(MouseButton.Left);
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InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
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InputManager.Click(MouseButton.Left);
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});
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});
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});
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AddUntilStep("wait for join", () => Client.Room != null);
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AddUntilStep("wait for join", () => Client.Room != null);
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