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Make Player abstract and introduce SoloPlayer
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@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestPerformAtSongSelectFromPlayerLoader()
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public void TestPerformAtSongSelectFromPlayerLoader()
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{
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{
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlayerLoader(() => new Player()));
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PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true, new[] { typeof(PlaySongSelect) }));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is PlaySongSelect);
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@ -69,7 +69,7 @@ namespace osu.Game.Tests.Visual.Navigation
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public void TestPerformAtMenuFromPlayerLoader()
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public void TestPerformAtMenuFromPlayerLoader()
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{
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{
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlaySongSelect());
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PushAndConfirm(() => new PlayerLoader(() => new Player()));
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PushAndConfirm(() => new PlayerLoader(() => new SoloPlayer()));
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddStep("try to perform", () => Game.PerformFromScreen(_ => actionPerformed = true));
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
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AddUntilStep("returned to song select", () => Game.ScreenStack.CurrentScreen is MainMenu);
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@ -39,7 +39,7 @@ namespace osu.Game.Screens.Play
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{
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{
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[Cached]
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[Cached]
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[Cached(typeof(ISamplePlaybackDisabler))]
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[Cached(typeof(ISamplePlaybackDisabler))]
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public class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler
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public abstract class Player : ScreenWithBeatmapBackground, ISamplePlaybackDisabler
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{
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{
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/// <summary>
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/// <summary>
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/// The delay upon completion of the beatmap before displaying the results screen.
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/// The delay upon completion of the beatmap before displaying the results screen.
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@ -135,7 +135,7 @@ namespace osu.Game.Screens.Play
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/// <summary>
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/// <summary>
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/// Create a new player instance.
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/// Create a new player instance.
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/// </summary>
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/// </summary>
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public Player(PlayerConfiguration configuration = null)
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protected Player(PlayerConfiguration configuration = null)
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{
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{
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Configuration = configuration ?? new PlayerConfiguration();
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Configuration = configuration ?? new PlayerConfiguration();
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}
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}
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9
osu.Game/Screens/Play/SoloPlayer.cs
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9
osu.Game/Screens/Play/SoloPlayer.cs
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@ -0,0 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Play
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{
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public class SoloPlayer : Player
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{
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}
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}
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@ -106,7 +106,7 @@ namespace osu.Game.Screens.Select
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SampleConfirm?.Play();
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SampleConfirm?.Play();
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this.Push(player = new PlayerLoader(() => new Player()));
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this.Push(player = new PlayerLoader(() => new SoloPlayer()));
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return true;
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return true;
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}
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}
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